CryENGINE 3 SDK Level Design covers various aspects of level design while informing the budding designer of ways to achieve their goals with less effort. Even with no prior knowledge of game design, CryENGINE 3 SDK Level Design will show you everything you need to know about game level design, starting from how to load the CryENGINE 3 SDK on to your PC all the way to packing up your first level to play.
In order to make your game level look presentable, the course starts off by helping you get a grasp on the basics, such as creating your first level, working with models, terrain creation, and material editing. However, your journey doesn't stop there, as you will then gain further knowledge of more advanced features such as creating flowgraphs and particles, adding sound, and debugging your level.
By the end of this course, you will be armed with the skills you need to start creating game levels and scenes. While watching these videos, you will learn game creation tactics that not only work for the CryENGINE, but also for most modern day game engines.
Code bundle of this course comes along with the game created in the video course with the CryENGINE Free SDK Version 3.4.5
Like a lot of game designers, Nick Floyd started off modifying his favorite games. Soon after this, he learned to model, script, and eventually code. His work experience includes repairing old pinball machines and arcade games, computer and network repair and design, web design and development, and sound production. Now working in software development, he brings you the CryENGINE 3 SDK Level Design course to give beginners and intermediate level designers a foothold in level design.
This video lists the steps needed to install and setup the CryENGINE for the first time
We will now cover how to open and log into the CryENGINE editor for the first time while explaining the basic layout of the editor
Here we'll talk about other programs that are used in conjunction with the CryENGINE 3 SDK to create assets for the editor
We'll show you how to set up your initial landmass for your first level and also discuss other options for terrain creation.
Here you'll learn how to add detail that was missed or that was not possible with the initial height map.
Basic terrain painting can be time consuming. We'll show you a very fast and efficient way to paint the terrain.
It is not feasible to load each object for a forest individually. We'll discuss how to quickly add vegetation and manipulate it all on a large scale.
We cover the basics of models in the editor and some issues you may run into.
Keeping a track of in-game assets can be tedious while building a level. Here we will show a fast way to keep track of models while they are being imported
Once a level gets filled with objects it can be hard to work with all the objects in the level. I show you how to work more efficiently with large numbers of objects
Animations work differently from regular models. Learn how to check and start your animations
Learn the difference between a texture and a material and understand what a material constitutes.
There are a few ways to create a material. We show you a fast and easy to do this using the editor without the use of external applications.
Adding just a diffuse texture to a material is not enough to make a good-looking model. You’ll learn how to add extra detail to materials by adding texture maps and setting material parameters
Shaders are just another tier in the grand scheme of materials. Learn to choose which shader is best for your model.
Not all textures are static. Learn to animate textures inside of a material as well as fit a texture to a model
Scripting by hand is tedious and time consuming. Learn to script visually to save on time and free yourself to experiment with more scripts.
The Flow Graph system can seem daunting. We will dive right in with a hands-on approach to help you get acclimated to a visual scripting system.
Not all objects in a game are static and need logic behind them. You’ll learn how to start altering your objects via Flow Graph
Setting up events in a level is no longer a week-long process. With a Flow Graph, you can now script an event for your level in a couple of minutes.
It is not always feasible to preanimate everything in a level that would move. Learn to animate via a script for more versatility.
Particles can be complex. Learn the basics here.
The particle editor is very robust and complex. Dive headfirst into the editor and start loading your first particle.
Particles can be expensive to render. Learn what particles to use and when to use them
Not all particles stay still. Start learning how to animate your particles.
Creating a particle is only half the battle. Here you will learn how to make particles light up their surrounding areas.
The music in a game helps set the mood. Learn to play your music in your levels.
Sometimes you don't want the player to hear something until they have progressed past a certain point in the level. Find out how to set up sound events.
The world is a noisy place. Learn a few tricks to get ambience and atmosphere with sound.
Every level is going to have its share of errors and warnings. Learn a few tips to squash those bugs
Once your level starts to fill up, it may drop the FPS. Here you’ll learn a few ways to make your level run smoother
Once you hit a certain point in your level, you will want to see how it plays. Learn the last couple of steps needed to finally start playing your level
Packt has been committed to developer learning since 2004. A lot has changed in software since then - but Packt has remained responsive to these changes, continuing to look forward at the trends and tools defining the way we work and live. And how to put them to work.
With an extensive library of content - more than 4000 books and video courses -Packt's mission is to help developers stay relevant in a rapidly changing world. From new web frameworks and programming languages, to cutting edge data analytics, and DevOps, Packt takes software professionals in every field to what's important to them now.
From skills that will help you to develop and future proof your career to immediate solutions to every day tech challenges, Packt is a go-to resource to make you a better, smarter developer.
Packt Udemy courses continue this tradition, bringing you comprehensive yet concise video courses straight from the experts.