CryENGINE 3 SDK Level Design

Unravel the complexities of the CryENGINE 3 SDK to create and design your own game level
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  • Lectures 33
  • Length 2 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
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About This Course

Published 1/2015 English

Course Description

CryENGINE 3 SDK Level Design covers various aspects of level design while informing the budding designer of ways to achieve their goals with less effort. Even with no prior knowledge of game design, CryENGINE 3 SDK Level Design will show you everything you need to know about game level design, starting from how to load the CryENGINE 3 SDK on to your PC all the way to packing up your first level to play.

In order to make your game level look presentable, the course starts off by helping you get a grasp on the basics, such as creating your first level, working with models, terrain creation, and material editing. However, your journey doesn't stop there, as you will then gain further knowledge of more advanced features such as creating flowgraphs and particles, adding sound, and debugging your level.

By the end of this course, you will be armed with the skills you need to start creating game levels and scenes. While watching these videos, you will learn game creation tactics that not only work for the CryENGINE, but also for most modern day game engines.

Code bundle of this course comes along with the game created in the video course with the CryENGINE Free SDK Version 3.4.5

About the Author

Like a lot of game designers, Nick Floyd started off modifying his favorite games. Soon after this, he learned to model, script, and eventually code. His work experience includes repairing old pinball machines and arcade games, computer and network repair and design, web design and development, and sound production. Now working in software development, he brings you the CryENGINE 3 SDK Level Design course to give beginners and intermediate level designers a foothold in level design.

What are the requirements?

  • The videos will explain everything that the viewer needs to know using a hands-on approach to follow along with. This course will also give the viewer the ability to take what they have learned and apply it to their own game level.

What am I going to get from this course?

  • Create and populate your terrain in multiple ways
  • Create textures, materials, and particles to make your game interesting
  • Import your own models into the engine
  • Liven up the environment with music and sound
  • Utilize the several optimization features of the CryENGINE SDK
  • Learn various techniques to debug your level
  • Pack up your level and start playing

What is the target audience?

  • Are you a novice who wishes to get into game development, but have no experience or don’t know where to start? Being an intermediate level designer, do you enjoy modifying your existing games and want to learn to move your skills up a notch? Then this course is meant for you!

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Installing and Setting Up the CryENGINE 3 SDK
05:32

This video lists the steps needed to install and setup the CryENGINE for the first time

03:18

We will now cover how to open and log into the CryENGINE editor for the first time while explaining the basic layout of the editor

02:30

Here we'll talk about other programs that are used in conjunction with the CryENGINE 3 SDK to create assets for the editor

Section 2: Creating Your First Level
04:58

We'll show you how to set up your initial landmass for your first level and also discuss other options for terrain creation.

09:03

Here you'll learn how to add detail that was missed or that was not possible with the initial height map.

07:13

Basic terrain painting can be time consuming. We'll show you a very fast and efficient way to paint the terrain.

06:49

It is not feasible to load each object for a forest individually. We'll discuss how to quickly add vegetation and manipulate it all on a large scale.

04:29

We'll show you how to set up static and dynamic skies. We'll also cover how to set up lighting and a skybox

Section 3: Working with Models
04:21

We cover the basics of models in the editor and some issues you may run into.

02:43

Keeping a track of in-game assets can be tedious while building a level. Here we will show a fast way to keep track of models while they are being imported

03:32

Once a level gets filled with objects it can be hard to work with all the objects in the level. I show you how to work more efficiently with large numbers of objects

03:36

Animations work differently from regular models. Learn how to check and start your animations

Section 4: Creating Materials and Textures
02:34

Learn the difference between a texture and a material and understand what a material constitutes.

03:20

There are a few ways to create a material. We show you a fast and easy to do this using the editor without the use of external applications.

02:42

Adding just a diffuse texture to a material is not enough to make a good-looking model. You’ll learn how to add extra detail to materials by adding texture maps and setting material parameters

03:12

Shaders are just another tier in the grand scheme of materials. Learn to choose which shader is best for your model.

02:21

Not all textures are static. Learn to animate textures inside of a material as well as fit a texture to a model

Section 5: Introduction to Flow Graphs
03:45

Scripting by hand is tedious and time consuming. Learn to script visually to save on time and free yourself to experiment with more scripts.

04:17

The Flow Graph system can seem daunting. We will dive right in with a hands-on approach to help you get acclimated to a visual scripting system.

02:49

Not all objects in a game are static and need logic behind them. You’ll learn how to start altering your objects via Flow Graph

03:30

Setting up events in a level is no longer a week-long process. With a Flow Graph, you can now script an event for your level in a couple of minutes.

05:14

It is not always feasible to preanimate everything in a level that would move. Learn to animate via a script for more versatility.

Section 6: Implementing Particles and Lighting
01:34

Particles can be complex. Learn the basics here.

05:37

The particle editor is very robust and complex. Dive headfirst into the editor and start loading your first particle.

03:50

Particles can be expensive to render. Learn what particles to use and when to use them

07:46

Not all particles stay still. Start learning how to animate your particles.

03:52

Creating a particle is only half the battle. Here you will learn how to make particles light up their surrounding areas.

Section 7: Using Sound to Liven Up Your Level
04:28

The music in a game helps set the mood. Learn to play your music in your levels.

03:21

Sometimes you don't want the player to hear something until they have progressed past a certain point in the level. Find out how to set up sound events.

03:44

The world is a noisy place. Learn a few tricks to get ambience and atmosphere with sound.

Section 8: Packing It All Up and Playing
02:52

Every level is going to have its share of errors and warnings. Learn a few tips to squash those bugs

02:43

Once your level starts to fill up, it may drop the FPS. Here you’ll learn a few ways to make your level run smoother

02:44

Once you hit a certain point in your level, you will want to see how it plays. Learn the last couple of steps needed to finally start playing your level

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Instructor Biography

Packt Publishing, Tech Knowledge in Motion

Over the past ten years Packt Publishing has developed an extensive catalogue of over 2000 books, e-books and video courses aimed at keeping IT professionals ahead of the technology curve. From new takes on established technologies through to the latest guides on emerging platforms, topics and trends – Packt's focus has always been on giving our customers the working knowledge they need to get the job done. Our Udemy courses continue this tradition, bringing you comprehensive yet concise video courses straight from the experts.

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