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This introductory course has been developed, and is presented by, Innes Borkwood, author of Learning Stencyl 3.x Game Development (Packt Publishing, ISBN978-1-84969-596-1), currently the only published Stencyl book available in print and ebook formats.
In this course, aimed at absolute beginners, you will learn how to install the free Stencyl game development toolkit, and create your first, simple, video game.
This course is designed as an introduction to our more advanced game development course - and you'll receive a huge discount off the advanced course if you join this one!
Everything you need is included with this course, and you can download Stencyl free of charge - no catches!
Stencyl runs on Windows, Mac OS X and Linux computers.
In this course you will learn how to:
Games created with Stencyl can be published on the Internet for free. The free version of Stencyl can also be used to create and test games for Apple iOS devices (iPhone / iPad) and Android devices.
Not for you? No problem.
30 day money back guarantee.
Learn on the go.
Desktop, iOS and Android.
Certificate of completion.
|Section 1: Introduction to Stencyl|
Download & install Stencyl
Load & test some sample games
A quick look at the game we are going to create
Before we start to make our own games, we'll have a look at some games that have been created by other Stencyl users.
|Section 2: Creating our first game|
We'll create a scene in which our player (actor) will appear, and we'll add our actor to the new scene.
Making our player actor move, is the goal of this lecture - and we'll prevent him from leaving the sides of the screen!
We're going to introduce another actor into our game - an object that our player can catch. This object will be created at a random location on the screen, every few seconds.
We're ready to detect when our player collides with the randomly created object, and we'll also add a method for recording and displaying the score.
|Section 3: Review of the game development process|
In this lecture, we'll review the game that we have created, and we'll consider what improvements we can make, by comparing it to a more advanced version of the game. We'll also learn some handy tips for making those improvements!
Now that we have the basics covered, let's look at the next steps in our game development journey.
Links to useful web resources
Innes Borkwood is a qualified teacher (1st Class Honours Degree in Business Studies with Information Technology) and an experienced Information Technology trainer, specialising in Microsoft Office products, Microsoft SharePoint and game development.
In May 2013, Innes's book, Learning Stencyl 3.x Game Development was published by Packt Publishing; it currently has an all 5 star rating on Amazon.com.
In addition to developing his own training programs, Innes is also a technology trainer for Amcom Education and the Western Australia Chamber of Commerce and Industry.