Create a Character in Blender3D - Vol.2 Rigging

Blender Certified Trainer Lee Salvemini returns with Vol.2 of his Character Creation series on character rigging.
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Instructed by Lee Salvemini Design / Design Tools
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  • Lectures 41
  • Length 10 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 6/2014 English

Course Description

Have you got a character you've modeled, but you'd love to get it moving and come to life?

Following Volume 1: Modeling, Blender Certified Trainer Lee Salvemini returns with Volume 2 of his Character Creation series. This second installment will take the modeled Ninja and make it animation ready. The course begins by going over all the rigging tools from a fundamental level (great for beginners!), all the way to building professional level animation rigs seen in the industry today, with full control via python scripted custom sliders. Lee will also include solutions to problems you’ll come across while building a practical and powerful rig in blender.

This ~11 hour collection of chapters which will share all these techniques is truly a complete reference for rigging that you can come back to again at any point during your time learning Blender.

Bonus Chapters Include Rigging with Cloth Simulation, and what you need to know about Rigify, Blender’s auto-rigging system.

In addition the character completed in this course is yours to use, even for commercial uses, under a Creative Commons license!

What are the requirements?

  • This is a completely comprehensive course, with an introduction to the software, Blender (similar to all major commercial and in-house software used today), and techniques.
  • Various visual cues, such as: Zooming to smaller menus on the screen, hot-key pop ups are included. Each new technique is introduced in detail.

What am I going to get from this course?

  • By the end of this course, you will know how to make your own professional grade Game or Short Film Character Rigs!
  • Every single second of the creation process recorded. Full narration for every chapter, with complete explanation of methods and techniques.
  • Step files for each checkpoint, and final rigged character model included under the Creative Commons license!

Who is the target audience?

  • If you're a hobby 3D Artist, learn the leading open source full 3D package, Blender, and give yourself the ability to create to the level of your imagination.
  • If you are keen on a career in Video Games, Short Films or Film VFX, this course will prove an invaluable investment which will allow you to, right away, make characters animation ready for your portfolio/reel!

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Introduction and Bonus Chapters
Introduction to this course
Welcome to Blender 2.5+
Blender's Armatures: A Crash Course
Section 2: Base Skeleton and Character
Creating the Skeleton
Creating the Proxy Mesh Part 1 - Upper Body
Creating the Proxy Mesh Part 2 - Lower Body
Section 3: Overview
Rig Overview
Section 4: The Head
Head Rig Part 1 - Creating Bones and Hinge mechanic
Head Rig Part 2 - Fixes and Tweaks
Section 5: The Arms
Arm Rig Part 1 - FK/IK Chains and Hinge
Arm Rig Part 2 - Custom Bone Shapes & Rig Mirror
Section 6: The Hands
Hand Rig Part 1 - Creating the Rig
Hand Rig Part 2 - Custom Controls and Tweaks/Housekeeping
Section 7: The Legs
Leg Rig
Section 8: The Feet
Foot Rig Part 1 - Creating the Rig
Foot Rig Part 2 - Custom Shapes and Mirroring
Section 9: The Spine
Spine Rig: Standard
Spine Rig: Advanced Part 1 - Building the Rig
Spine Rig: Advanced Part 2 - Reverse Spine and Custom Shapes
Section 10: The Accessories
Accessories Rig Part 1 - Main Rig Setup
Accessories Rig Part 2 - Details & Full Rig General Fixes/Tweaks
Accessories Rig Part 3 - Continued Full Rig General Fixes/Tweaks
Section 11: The Eyes and Face
Eye Rig Part 1 - Creating the Eye Rig
Eye Rig Part 2 - Creating the Eye Control Drivers
Eye Rig Part 3 - Custom Controls and Tweaks
Blend Shapes Part 1
Blend Shapes Part 2
Section 12: Custom Property Sliders
Custom Properties Part 1
Custom Properties Part 2
Custom Properties Part 3
Section 13: Connecting the Character to the Rig
Vertex Groups/Weight Painting Part 1
Vertex Groups/Weight Painting Part 2
Vertex Groups/Weight Painting Part 3
Vertex Groups/Weight Painting Part 4
Vertex Groups/Weight Painting Part 5
Vertex Groups/Weight Painting Part 6
Vertex Groups/Weight Painting Part 7
Vertex Groups/Weight Painting Part 8
Section 14: Cloth Simulation
Rigging with Cloth Simulation
Section 15: Rigify
'Rigify' Auto-rigging System & Conclusion
Section 16: Conclusion

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Instructor Biography

Lee Salvemini, Freelance 3D Artist/Animator

Worked two years on Star Wars Video Game titles for LucasArts. In 2010 co-founded the 3D Animation training website CG Masters. Lee continues to work in the industry and hopes to keep sharing what he learns with training DVDs, video tutorials, and live/online classes into the future.

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