Have you got a character you've modeled, but you'd love to get it moving and come to life?
Following Volume 1: Modeling, Blender Certified Trainer Lee Salvemini returns with Volume 2 of his Character Creation series. This second installment will take the modeled Ninja and make it animation ready. The course begins by going over all the rigging tools from a fundamental level (great for beginners!), all the way to building professional level animation rigs seen in the industry today, with full control via python scripted custom sliders. Lee will also include solutions to problems you’ll come across while building a practical and powerful rig in blender.
This ~11 hour collection of chapters which will share all these techniques is truly a complete reference for rigging that you can come back to again at any point during your time learning Blender.
Bonus Chapters Include Rigging with Cloth Simulation, and what you need to know about Rigify, Blender’s auto-rigging system.
In addition the character completed in this course is yours to use, even for commercial uses, under a Creative Commons license!
Has experience working as a Technical Animator for almost 10 years at various studios, on games such as Star Wars: The Force Unleashed, Darksiders 2 and Evolve. In 2010, he co-founded the 3D Animation training website CG Masters with fellow trainer Christopher Plush.
Lee continues to work in the industry on both videogames and film projects, and hopes to keep sharing what he learns with training DVDs, video tutorials, and live/online classes into the future.