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Have you got a character you've modeled, but you'd love to get it moving and come to life?
Following Volume 1: Modeling, Blender Certified Trainer Lee Salvemini returns with Volume 2 of his Character Creation series. This second installment will take the modeled Ninja and make it animation ready. The course begins by going over all the rigging tools from a fundamental level (great for beginners!), all the way to building professional level animation rigs seen in the industry today, with full control via python scripted custom sliders. Lee will also include solutions to problems you’ll come across while building a practical and powerful rig in blender.
This ~11 hour collection of chapters which will share all these techniques is truly a complete reference for rigging that you can come back to again at any point during your time learning Blender.
Bonus Chapters Include Rigging with Cloth Simulation, and what you need to know about Rigify, Blender’s auto-rigging system.
In addition the character completed in this course is yours to use, even for commercial uses, under a Creative Commons license!
Not for you? No problem.
30 day money back guarantee.
Learn on the go.
Desktop, iOS and Android.
Certificate of completion.
|Section 1: Introduction and Bonus Chapters|
Introduction to this coursePreview
Welcome to Blender 2.5+
Blender's Armatures: A Crash CoursePreview
|Section 2: Base Skeleton and Character|
Creating the Skeleton
Creating the Proxy Mesh Part 1 - Upper Body
Creating the Proxy Mesh Part 2 - Lower Body
|Section 3: Overview|
|Section 4: The Head|
Head Rig Part 1 - Creating Bones and Hinge mechanic
Head Rig Part 2 - Fixes and Tweaks
|Section 5: The Arms|
Arm Rig Part 1 - FK/IK Chains and Hinge
Arm Rig Part 2 - Custom Bone Shapes & Rig Mirror
|Section 6: The Hands|
Hand Rig Part 1 - Creating the Rig
Hand Rig Part 2 - Custom Controls and Tweaks/Housekeeping
|Section 7: The Legs|
|Section 8: The Feet|
Foot Rig Part 1 - Creating the Rig
Foot Rig Part 2 - Custom Shapes and Mirroring
|Section 9: The Spine|
Spine Rig: Standard
Spine Rig: Advanced Part 1 - Building the Rig
Spine Rig: Advanced Part 2 - Reverse Spine and Custom Shapes
|Section 10: The Accessories|
Accessories Rig Part 1 - Main Rig Setup
Accessories Rig Part 2 - Details & Full Rig General Fixes/Tweaks
Accessories Rig Part 3 - Continued Full Rig General Fixes/Tweaks
|Section 11: The Eyes and Face|
Eye Rig Part 1 - Creating the Eye Rig
Eye Rig Part 2 - Creating the Eye Control Drivers
Eye Rig Part 3 - Custom Controls and Tweaks
Blend Shapes Part 1
Blend Shapes Part 2
|Section 12: Custom Property Sliders|
Custom Properties Part 1
Custom Properties Part 2
Custom Properties Part 3
|Section 13: Connecting the Character to the Rig|
Vertex Groups/Weight Painting Part 1
Vertex Groups/Weight Painting Part 2
Vertex Groups/Weight Painting Part 3
Vertex Groups/Weight Painting Part 4
Vertex Groups/Weight Painting Part 5
Vertex Groups/Weight Painting Part 6
Vertex Groups/Weight Painting Part 7
Vertex Groups/Weight Painting Part 8
|Section 14: Cloth Simulation|
Rigging with Cloth Simulation
|Section 15: Rigify|
'Rigify' Auto-rigging System & Conclusion
|Section 16: Conclusion|
Worked two years on Star Wars Video Game titles for LucasArts. In 2010 co-founded the 3D Animation training website CG Masters. Lee continues to work in the industry and hopes to keep sharing what he learns with training DVDs, video tutorials, and live/online classes into the future.