Concept Generation for Product Design using Fusion 360
4.1 (37 ratings)
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Concept Generation for Product Design using Fusion 360

Explore the conceptual design development process typically used in product design using Fusion 360 and SketchBook Pro.
4.1 (37 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
2,618 students enrolled
Last updated 3/2017
English
Price: Free
Includes:
  • 2 hours on-demand video
  • 2 Articles
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Explain concept generation as it relates to the design process: ideating and generating ideas quickly through Fusion 360 and SketchBook Pro.
  • Use Fusion 360, a cloud-based 3D CAD/CAM tool for product development.
  • Use SketchBook Pro, a drawing app and painting software to begin the ideation process.
  • Develop briefs and initial product design specifications.
  • Prototype your design in Fusion 360.
  • Refine design details to create a final render of your model.
View Curriculum
Requirements
  • No prior knowledge of Fusion 360 is required. Fusion 360 will run on a PC or a Mac-based computer. A three button scroll-wheel mouse is recommended. Access to the internet while using Fusion 360 will be necessary to save files and perform cloud renderings.
Description

Course description
This course introduces you to Concept Generation for Product Design tailored for product and industrial designers. This course covers a conceptual design development process typically used in product design. Using SketchBook Pro and Fusion 360 as your main tools for concept generation, we will explore two unique workflows and projects to develop design concepts in both 2D and 3D. In addition, we will hear from industrial designer Charles Han from New Balance sporting goods on how he uses these tools for concept generation.

This course will help you master the following design concepts:

  • Quick concept generation.
  • Help you explore multiple variations of an idea.
  • Help you develop a process for effective communication of ideas using analogue as well as digital sketching and 3D modeling.
  • Learn the basics of Autodesk Sketchbook Pro and Autodesk Fusion 360.

Contents and Overview Contents and Overview 
This course contains 5 lessons outlining how Fusion 360 CAD/CAM and SketchBook Pro are used in the product design and industrial design process with specific emphasis on concept generation. Two hours of step-by-step video based instruction guide you through the design process and Fusion 360 and SketchBook pro software. No prior experience using CAD/CAM or SketchBook Pro is required. This course offers project based learning for anyone who wishes to learn how to use Autodesk Fusion 360 software to develop a product design from concept to manufacture. 

This course starts with an overview summarizing the course benefits and the project design goals. Next, the Fusion 360 and SketchBook Pro introduction walks you through downloading the software, navigating the user interface, and key features of the software. 

For final presentation, you use Fusion 360 and SketchBook Pro to create technical drawings and photo-realistic cloud based renderings of your design. By the end of this course, you will be able to explain and demonstrate essential Fusion 360 CAD/CAM skills and concept generation. You will be able to design products from concept to fruition with the principles of concept generation to guide you through the product development process.

Who is the target audience?
  • Beginning to intermediate level students who are interested in learning CAD for product design.
Compare to Other Product Design Courses
Curriculum For This Course
24 Lectures
02:08:26
+
Getting started
4 Lectures 16:13

This course covers a conceptual design development process typically used in product design. Using SketchBook Pro and Fusion 360 as your main tools for concept generation, we will explore two unique workflows and projects to develop design concepts in both 2D and 3D. In addition, we will hear from industrial designer Charles Han from New Balance sporting goods on how he uses these tools for concept generation.

The course is designed to facilitate learning at your own pace, culminating with a quiz and next steps. It is structured as a series of six sections, each with two to seven lectures. The sections included are:

Section 1: Getting started

Section 2: Workflow 1: Pencil sharpener project

Section 3: Workflow 2: Smart watch project

Section 4: Guest Industrial Designer - Charles Han

Section 5: Quiz

Section 6: Next Steps


Course introduction
02:15

Watch this video for an overview of SketchBook Pro for product design.

What is Concept Generation?
01:49

Watch this video for an overview of SketchBook Pro for product design.

Introduction to SketchBook Pro
05:26

Watch this video for an overview of Fusion 360 for product design.

Introduction to Fusion 360
06:43
+
Workflow 1: Pencil sharpener project
7 Lectures 44:02

Watch this video to learn how to prepare the model for rendering in Fusion 360.

Learning objectives:
  • Open the Rendering workspace  
  • Apply rendering appearance materials to pencil sharpener
  • Apply scene settings for background image
  • Use cloud rendering to create a whitebackground rendered image for import into SketchBook Pro
  • Save render as raster image
Ideating in SketchBook Pro using random shapes
06:56

Watch this video to learn how to consolidate your ideas through a sketching process in SketchBook Pro.

Learning objectives:
  • Highlight key details from multiple concepts that you want to carry forward
  • Create new layers and sketch your final concept that you want to model in Fusion 360
    • Perspective view
    • Orthographic views
  • Create contour, detail, and parting lines
Condensing down your ideas in SketchBook Pro
06:07

Watch this video to learn how to create a 3D model of the pencil sharpener in Fusion 360.

Learning objectives:
  • Add dimensions to your sketches to give it a sense of scale
  • Launch Fusion 360 and enter the sculpt workspace environment
  • Change units of measurement to inches
  • Place a quadball primitive to start the sculpting process
  • Edit the quadball primitive using Edit Form to create the form of the pencil sharpener
  • Use copy / paste to make two additional instances for ideation
  • Use scaling to modify the new instances to create new forms
Create 3D models using sculpt in Fusion 360
07:11

Watch this video to learn how to transfer 2D concept details to the pencil sharpener model in Fusion 360.

Learning objectives:
  • Create a sketch of parting lines for pencil sharpener for different parts
  • Use Split Body to divide a body into two parts using a sketch line
  • Shell the bodies to make them hollow on the inside
  • Create circle sketches for pencil opening and Split Body for pencil opening
  • Apply fillets to the two halves of the main body of the pencil sharpener
  • Apply chamfers to the pencil insertion point hole
Transfer 2D concept details into Fusion 360
08:01

Watch this video to learn how to prepare the model for rendering in Fusion 360.

Learning objectives:
  • Open the Rendering workspace  
  • Apply rendering appearance materials to pencil sharpener
  • Apply scene settings for background image
  • Use cloud rendering to create a whitebackground rendered image for import into SketchBook Pro
  • Save render as raster image
Apply materials and render model in Fusion 360
05:10

Watch this video to learn how to import a rendered image and create a presentation panel in SketchBook Pro.

Learning objectives:
  • Import rendered raster image
  • Apply a linear gradient to the white background area
  • Apply highlights around edge of pencil sharpener for a glow effect
Import render image and create presentation panel in SketchBook Pro
05:51

Watch this video to learn how to add details to presentation panel in SketchBook Pro.

Learning objectives:
  • Create centerline axis and contour lines to rendered image
  • Create highlights and shadows
  • Create reflection of pencil sharpener
Add details to presentation panel in SketchBook Pro
04:46
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Workflow 2: Smart watch project
5 Lectures 36:56

Watch this video to learn how to create 3D watch face in Fusion 360.

Learning objectives:
  • Create a watch body starting with a cylinder primitive
  • Add symmetry to the watch body and fill the holes
  • Use Edit Form to iterate the 3D form
  • Insert crease to the the top of the watch to create a hard edge
  • Refine the watch face and watch bottom using Edit Form and Patch to create a solid body
  • Shell the solid body to give it a thickness
  • Create a closed sketch and extrude to create a recess in the top of the watch body to receive the wristband 
  • Create a circle sketch for the watch face bottom and extrude and use split body to complete
  • Apply fillets to the watch face rim
Create a 3D watch body in Fusion 360
10:02

Watch this video to learn how to apply materials and render 3D views of model in Fusion 360 and export images.

Learning objectives:
  • Create a duplicate of watch body using Copy / Paste
  • Rotate original watch body into a dynamic view for rendering
  • Switch to Render workspace and apply render appearance materials to components of the watch body
  • Modify render scene environment and lighting to enhance reflections from watch face
  • Change background to solid white and render the view
  • Create a raster image of the rendering for import into SketchBook Pro
Apply materials and render 3D model in Fusion 360
03:29

Watch this video to learn how to conceptualize the wristband in SketchBook Pro.

Learning objectives:
  • Import rendered perspective view and top and side views
  • Compose images for a presentation panel
  • Create a radial gradient background
  • Use a white pencil to ideate wristband concepts for perspective view
  • Add construction lines for orthagonal views
Conceptualize wristband in SketchBook Pro
08:01

Watch this video to learn how to finalize outline of watch body and wristband in SketchBook Pro.

Learning objectives:
  • Create final detail lines in black to create contrast
  • Create final linework in black for the wristband in the perspective view
  • Create white accents to black linework for construction lines and wristband details
  • Create detail linework for watch face
Finalize outline of watch body and wristband in SketchBook Pro
06:11

Watch this video to learn how to add details to presentation panel in SketchBook Pro.

Learning objectives:
  • Mask underlying visible watch body in perspective view with background color 
  • Add color to wristband using airbrush tool
  • Use hard eraser to remove overspray beyond wristband
  • Create openings for wristband strap using background color to see through wristband
  • Create final white highlight linework to wristband
  • Blend in highlights with wristband using a soft eraser
  • Create highlight details to watch face in white
Add details to presentation panel in SketchBook Pro
09:13
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Guest Industrial Designer - Charles Han
6 Lectures 30:33

Watch this video to learn how to develop your ideas using an analog sketching process in SketchBook Pro

Introduction to analog sketching in SketchBook Pro
03:35

Watch this video to learn how to create linework of your ideas using SketchBook Pro.

Learning objectives:
  • Sketch and block out initial motorcycle outline
  • Ideate individual components of motorcycle
  • Use lasso tool to make edits to the sketch
  • Use elipse tool to sketch the motorcycle wheels
  • Create contour lines to give forms a 3D shape
  • Add hardpoints to the sketch

Linework techniques in SketchBook Pro
06:43

Watch this video to learn how to create renderings of your ideas using SketchBook Pro.

Learning objectives:
  • Block out colors for individual components of the motorcycle on individual layers
  • Use the eraser tool to remove material back to boundary of component
  • Define light on individual components through shading 
  • Add highlights to individual components using white lines
  • Add a background to the presentation panel
  • Add fine rendering details
Render techniques in SketchBook Pro
07:07

Watch this video to learn how to create finishing techniques of your ideas using SketchBook Pro.

Learning objectives:
  • Sketch additional orthagonal views of the motorcycle in white on dark background for blueprint effect
  • Add notations to sketches
  • Sketch and render reflection view of motorcycle
Finishing techniques in SketchBook Pro
04:07

Watch this video to learn how to render on top of photos of your ideas using SketchBook Pro.

Learning objectives:
  • Import a raster image of a sketchbook to be used as an underlay 
  • Import rendered product sketch on a separate layer
  • Add details to make the design pop off the page
Rendering on photos in SketchBook Pro
02:54

Watch this video to learn how to bring your ideas from SketchBook Pro into Fusion 360 to create a 3D CAD model and back again into SketchBook Pro.

Learning objectives:
  • Apply render appearance materials to components of a partial Fusion 360 motorcycle model
  • Render a perspective view scene for export to SketchBook Pro
  • Import raster image of motorcycle frame into SketchBook Pro
  • Sketch out the remaining motorcycle components on top of the image
  • Block out color of motorcycle components
Fusion 360 to SketchBook Pro
06:07
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Next steps
2 Lectures 00:44
Share your designs!
00:21

Claim your certificate!
00:23
About the Instructor
Autodesk Education
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3,579 Reviews
33,776 Students
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