Adobe Flash CC

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• 45 students enrolled
Instructed by Peachpit Press Design / Design Tools
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  • Lectures 55
  • Length 4.5 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 9/2013 English

Course Description

This critically acclaimed interactive training program from Adobe Press offers exceptional quality high-definition video to teach the fundamentals of Adobe Flash Professional CC.

Including more than 4 hours of video tutorials, the course comes complete with lesson files, assessment quizzes, and review materials. Experienced instructor Joseph Labrecque presents a comprehensive introduction to Flash Professional, including best practices as well as fundamental concepts of animation and interactivity. Covered topics include working with graphics, sound, tweens and masks, and exporting files to various formats, and how to work within the Creative Cloud.

All project files are included in the first lesson.

What are the requirements?

  • Flash CC

What am I going to get from this course?

  • To give users of all skill levels a basic overview of the features and tools in Adobe's Flash CC.

Who is the target audience?

  • Anyone who wants a comprehensive overview of working in Flash CC

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Introducing Flash Professional CC

In this lesson, we'll examine some of the history of Flash Professional and what it can be used for.


Every new version of Flash Professional brings with it new features and enhancements. In this lesson, we'll explore what is new in this latest version.

Section 2: Project Requirements and Design Elements

This lesson explores the process of creating a project plan and how it relates to producing content with Flash Professional.


When designing assets of any type, it is important to keep best practices in mind. In this lesson, we identify some best practices for designing rich media content for multiple targets.


This lesson will provide some information on basic design elements and principles.


A storyboard is helpful when visualizing your project before committing to any design or function assets. This lesson will provide an overview of this common technique.

Section 3: Flash Professional Application Overview

This lesson looks at the Flash Professional Welcome screen, which lets you access several key features.


Flash Professional uses a number of file formats for both authoring and output. In this lesson, we'll look at some of the file formats you'll encounter the most when dealing with Flash content.


In this lesson, you'll get a tour of the Flash Professional application interface.

Section 4: Working in Flash Professional

Whenever you need to begin a new project in Flash Professional, the most common way of doing so is to create a new document. This lesson will demonstrate how to create a new document in Flash Professional CC.


In this lesson, you'll see how to set up your guides and rulers in Flash Professional CC. These can be very helpful for staying oriented and organized.


When developing Flash content, you will want to test frequently. This lesson provides an overview of the different methods of testing available.


Accessibility is a major concern among many organizations and something that should be considered at the start of any project. In this lesson, you'll see how to take steps to ensure that your flash content is as accessible as possible.

Section 5: Exploring Common Tools

This lesson looks at the selection tools available in Flash Professional: the Selection and Subselection tools.


This lesson looks at the Free Transform and Gradient Transform tools, demonstrating what they do and how to use them.


The 3D Rotation and Translation tools are often called 3D tools, but they are really more like "2.5D" tools that let you manipulate objects along X, Y, and Z axes, as you'll see in this video.


The Pen tool in Flash Professional is used to create paths and objects with fine precision. This lesson describes the use of the Pen tool, as well as the Anchor Point tool, which lets you exercise precise control over the paths and objects you create.


The ability to manage colors and swatches is important in any application that deals with the creation of visual elements. This lesson demonstrates how these tools work in Flash Professional.


This lesson looks at the Text tool, which allows you to create text elements on the Stage.


The Line and Shape tools, not surprisingly, let you create lines and shapes. You'll learn how to work with them in this lesson.


In this lesson, you'll learn when and how to use the Pencil and Brush tools.


The Paint Bucket and Ink Bottle tools are used to change the fill and stroke of an object. You'll see how they work in this lesson.


The Eraser tool allows you to remove portions of various shapes with ease. This lesson will demonstrate the function of this tool.

Section 6: Importing Files

In Flash Professional CC, the import of Photoshop and Illustrator files has been streamlined and simplified. This lesson will explore this process.


It's also entirely possible to import jpg, png, and gif images into Flash Professional. This lesson demonstrates this process.


In this lesson, we have a look at how to import audio and video files for use within Flash Professional.


This lesson outlines the steps that can be taken to optimize the output from Flash Professional in terms of the overall project and even individual assets.

Section 7: Working with Shape Assets

Recent versions of Flash Professional have offered a choice in how shapes are drawn on the Stage: Merge mode and Object Drawing mode. In this lesson, you'll see the differences between these drawing modes.


Once a shape is created with Flash Professional, it can be modified easily using other tools. This lesson explores some of the possibilities that exist for modifying shape objects.


Flash Professional has a feature that allows you to group many objects together so that you can manipulate them all at the same time. In this lesson, you'll see how to accomplish this.


Almost any complex object type in Flash Professional can be broken in to simpler pieces. This lesson looks at how to perform this action with a variety of visual object types.

Section 8: Symbols and the Library

The Flash Professional Library is a powerful resource that contains all imported assets and symbols for use in your projects. This lesson will introduce you to the Library and how it works.


A graphic symbol in Flash Professional is a symbol that contains its own timeline tied to the main Timeline. You'll learn how to work with graphic symbols in this video.


This lesson looks at button symbols, which are symbols with special states that serve to mimic familiar button behaviors.


A movie clip symbol is the most powerful symbol type in Flash Professional, and in this lesson you'll see why.


It is common practice to embed audio assets within a Flash project to provide additional feedback to the user and enable a richer experience. This lesson examines a number of implementations for audio within a project.


Flash Professional has a robust font embedding capability that allows you to embed unique typefaces and even specific characters in your projects. This lesson will demonstrate this capability.

Section 9: Animating in Flash Professional

Flash content is animated based on a system of frames. In this lesson, we'll explore the basics of frames and how to apply labels to frames to organize content.


Layers are a Timeline construct in Flash Professional that allow you to position and animate content in an isolated and structured way. In this lesson, you'll learn how to use layers and see how to group multiple layers within folders.


Shape tweens, as the name implies, are used in the tweening of basic shape objects. This lesson will examine the unique adjustments you can make across the Timeline when working with shapes.


Classic tweens are an older form of motion tween that has been renamed in the past few versions of Flash Professional. This lesson will demonstrate the use of classic tweens.


The Motion Presets panel contains a number of useful presets that can be applied to your project with a single click. This lesson provides an overview of motion presets and what they can be used for.


The Motion Presets panel contains a number of useful presets that can be applied to your project with a single click. This lesson provides an overview of motion presets and what they can be used for.


In this lesson, you'll see how to produce some interesting effects by nesting animations within other animations.


Masking is a technique that allows you to hide portions of an object from view while displaying others. In this lesson, you'll see how to use masking effectively in a project.

Section 10: ActionScript Basics

The Actions panel is the code editor you use when dealing with ActionScript in a Flash document. This lesson demonstrates the Actions panel and its uses.


ActionScript is a mature, object-oriented, standards-based scripting language for use in Flash projects. This lesson provides an introduction to AS3 fundamentals.


Text fields in Flash Professional can take a variety of forms for different uses. This lesson examines the different properties and uses of text fields- especially for use alongside ActionScript.


Mobile devices are an exciting new area for Flash development, but how is it possible to debug code that is executed on an external device? This lesson will explain how.


There are two main types of errors you will encounter when debugging Flash content: compiler errors and runtime errors. This lesson will demonstrate how to deal with both.

Section 11: Publishing and Exporting Content

In this lesson, we'll look at some of the settings and considerations particular to targeting the Flash Player.


In this lesson, we'll look at some of the settings and considerations particular to targeting Adobe AIR for desktop.


This lesson looks at the CreateJS toolkit for Flash Professional CC, an extension that allows you to publish animated content to HTML, CSS, and JavaScript for playback in modern browsers without requiring the Flash Player to be installed.


A sprite sheet is an image file that contains all of the frames for a specific animation. For performance reasons, sprite sheets are heavily used in gaming for both HTML5 and Flash games. In this lesson, you'll see how to export a sprite sheet from Flash Professional.


Adobe Media Encoder is a great tool for transcoding video formats-- but it can be used in an improved video export workflow with Flash Professional CC. This lesson explores the new workflow.

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Instructor Biography

Peachpit Press, Books, eBooks and Videos for Creative People produces top-notch videos, books and ebooks on the latest in graphic design, Web design and development, digital photography, multimedia, video, and general computing. Our award-winning products are authored by the creative industry's top professionals and feature step-by-step explanations, timesaving techniques, savvy insider tips, and expert advice. Peachpit is the home of Peachpit Press, Adobe Press, Apple Certified and New Riders and is the publishing partner for The National Association of Photoshop Professionals (NAPP), and others.

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