Take your courses with you and learn anytime, anywhere.
Learn and practice real-world skills and achieve your goals.
Do you belong in this course?
If you answered “yes” to either of the above questions, then this course is for you. It’s only 1.5 hours, and in realtime--from scratch--you'll build, texture, rig, animate, and render a pencil hopping. If you are looking for a beginner’s course for 3D, this is NOT for you. #blender #b3d
“Just love the way it’s explained” - Rama Raju
“Helps you get a quick and practical start” - Kalpana Pandey
“It looks simple but covers a lot of topics” - Leandro Voltlino
“This really helped with animation skills” - Mark Diaz
“Got me using Blender again after many years away” - Justin Dike
“I enjoyed the fast pace and step” - James Burke
“Fun project with useful skills” - Heidi Broderson
“I went from knowing very little … to having fun in an hour.” - Mark Smith
“I thoroughly enjoyed this tutorial series” - Greg Peart
Welcome to A Blender Quickstart! Note that left clicks will have blue circles around them and right clicks will have red circles to help you see and distinguish them.
The zip file is good it if you get stuck. In it are all the .blend files you'll see me save in the course, as well as the images for the textures, and the output folder containing a .mov and a series of PNGs.
Hopefully you already have Blender, but if you don't you can find it at Blender.org.
If you're on a Mac and you hear me say "alt", substitute "opt".
But if you hear me say "control", use the "control" key NOT the command key.
No worries if you don't have a number pad. You can either use the menus or change your preferences to use the numbers on the keyboard in the same way you use the the number pad.
If you don't have a 3-button mouse (or just don't like using it) you can change your preferences to emulate a 3-button mouse.
NOTE: I enable it for this course because that's a personal preference (even when I have a 3-button mouse).
Model a pencil from scratch by extruding vertices and using the spin tool.
You'll mark seams on your mesh to help Blender know how to unwrap your pencil.
NOTE: I have enabled "Emulate 3-button mouse" for this course (see lecture 5). So when I say "ALT LEFT-CLICK" around time 2:10 it will not work if you've not enabled the emulation of a 3-button mouse. You can use the middle-mouse button instead.
You'll unwrap the pencil, add an image, and paint the right on the pencil.
Now you add teeth marks to your pencil via a normal map.
Erasers aren't shiny, so you'll create a specular map to control the intensity of the highlights.
You'll add the Subdivision Surface modifier to increase the geometry of the mesh and then the Edge Split modifier to make some sharp edges. Along the way you'll learn to specify which edges are sharp on the mesh. You'll also learn how to pin your UV map so you can unwrap it again.
Yes, more normal painting (as opposed to abnormal painting). Time to tweak the normal map.
You'll add more detail to the color map.
You'll create a very simple rig and do some weight painting to associate your mesh with the bones of the armature.
Just a quick, simple animation using the Timeline.
Now you'll add some style to your pencil's jump. You'll create a jump action in the Dope Sheet and work with keyframes for rotation and location. You'll be adding, moving, and removing them.
You render the pencil out to a QuickTime movie file with a motion blur.
Finally, you'll adjust the animation to render the jumping pencil out to a series of PNGs that are base 2 friendly dimensions using an orthographic camera. A good technique for using as an animated sprite in games.
Thank you for taking A Blender Quickstart, I hope you've enjoyed your tour of Blender!
Great tutorial to make an introduction of all characteristics of the program
I like how this beginners course covers almost every aspect of blender to get familiar with it. Modeling, texturing, rigging, and animation. It's short, to the point, and most importantly you work through a project while learning. Learning while doing is far superior to just sitting through a long lecture learning what each button does without any context. For this reason alone, I'd recommend anyone interested in learning blender to try this tutorial. For game artists new to blender, the tutorial on how to render to a sprite is pretty useful bonus!
John will help you with any problems you have with this course, so don't be afraid to email him.
Not a course at all. Simply "click this and press that". No explanation whatsoever. Don't waste your time or money. Avoid!
This is the base course I recommend to my friends when they ask how to learn Blender. It will give you a wonderful base you can use to go into deep or to start your own small projects. I love it.