NOTE: This course was published in October 2013 and uses Blender 2.68a, it works with current versions of Blender. The new module at the end uses 2.78a.
Do you belong in this course?
If you answered “yes” to either of the above questions, then this course is for you. It’s only 1.5 hours, and in realtime--from scratch--you'll build, texture, rig, animate, and render a pencil hopping. If you are looking for a beginner’s course for 3D, this is NOT for you. #blender #b3d
“Just love the way it’s explained” - Rama Raju
“Helps you get a quick and practical start” - Kalpana Pandey
“It looks simple but covers a lot of topics” - Leandro Voltlino
“This really helped with animation skills” - Mark Diaz
“Got me using Blender again after many years away” - Justin Dike
“I enjoyed the fast pace and step” - James Burke
“Fun project with useful skills” - Heidi Broderson
“I went from knowing very little … to having fun in an hour.” - Mark Smith
“I thoroughly enjoyed this tutorial series” - Greg Peart
Welcome to A Blender Quickstart! Note that left clicks will have blue circles around them and right clicks will have red circles to help you see and distinguish them.
The zip file is good it if you get stuck. In it are all the .blend files you'll see me save in the course, as well as the images for the textures, and the output folder containing a .mov and a series of PNGs.
If you're on a Mac and you hear me say "alt", substitute "opt".
But if you hear me say "control", use the "control" key NOT the command key.
No worries if you don't have a number pad. You can either use the menus or change your preferences to use the numbers on the keyboard in the same way you use the the number pad.
You'll mark seams on your mesh to help Blender know how to unwrap your pencil.
NOTE: I have enabled "Emulate 3-button mouse" for this course (see lecture 5). So when I say "ALT LEFT-CLICK" around time 2:10 it will not work if you've not enabled the emulation of a 3-button mouse. You can use the middle-mouse button instead.
You'll unwrap the pencil, add an image, and paint the right on the pencil.
Erasers aren't shiny, so you'll create a specular map to control the intensity of the highlights.
You'll add the Subdivision Surface modifier to increase the geometry of the mesh and then the Edge Split modifier to make some sharp edges. Along the way you'll learn to specify which edges are sharp on the mesh. You'll also learn how to pin your UV map so you can unwrap it again.
Yes, more normal painting (as opposed to abnormal painting). Time to tweak the normal map.
You'll add more detail to the color map.
You'll create a very simple rig and do some weight painting to associate your mesh with the bones of the armature.
Just a quick, simple animation using the Timeline.
You render the pencil out to a QuickTime movie file with a motion blur.
Finally, you'll adjust the animation to render the jumping pencil out to a series of PNGs that are base 2 friendly dimensions using an orthographic camera. A good technique for using as an animated sprite in games.
Thank you for taking A Blender Quickstart, I hope you've enjoyed your tour of Blender!
This is your quickstart for the Cycles renderer. We'll take an earlier file and then update it to use Cycles. I added the new files to this lecture. You can still get all the original files from the first lecture, or by clicking the All Resources link.
I've been a Blender Foundation Certified Trainer (BFCT) for nine years. Need/prefer 1-on-1 training or consulting? Contact me directly at email@example.com for rates and to schedule a time. Visit my site, nyquist.net!