2D Game Art Foundation
4.8 (23 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
376 students enrolled
Wishlisted Wishlist

Please confirm that you want to add 2D Game Art Foundation to your Wishlist.

Add to Wishlist

2D Game Art Foundation

Learn the fundamental principles of drawing and game graphics creation.
4.8 (23 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
376 students enrolled
Created by Nick Sweetman
Last updated 12/2016
English
Current price: $10 Original price: $30 Discount: 67% off
1 day left at this price!
30-Day Money-Back Guarantee
Includes:
  • 5.5 hours on-demand video
  • 12 Articles
  • 8 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Improve 2d game graphics abilities.
  • Speed up 2d workflow.
  • Create eye catching 2d graphics and define the game art style.
  • Improve observational and drawing skills.
View Curriculum
Requirements
  • Basic bamboo drawing tablet or similar
  • Sketchpad, Pencil and Charcoal. (Tasks can be done digitally with tablet)
  • Trial version of Photoshop
Description

This course combines 2D traditional and digital skills which are the foundation for a game graphics artists whether you are pursuing a 2D or 3D career. It will also show you how to avoid beginners mistakes when creating 2d game graphics. We start with the principles of light, shadow and perspective and then move on to digital graphics inside of Photoshop. The course is broken down into 4 weeks/stages. Each week there is a homework assignment which is designed to develop your skill and imagination. What makes the game course unique is that it combines traditional and digital skills together into the same course.

Who is the target audience?
  • Beginners to Drawing and Game Graphics
  • Anyone interested in improving drawing and game graphics skills
Students Who Viewed This Course Also Viewed
Curriculum For This Course
Expand All 64 Lectures Collapse All 64 Lectures 05:19:40
+
Traditional Drawing
7 Lectures 25:33
  • Welcome!
  • Structure breakdown of the course.
Preview 00:46

  • How lighting works on a sphere.
  • Breaking down lighting: Terminator, core & cast shadow.
  • Warm up exercises: drawing value.
Exercise 1: Value
01:33

  • Applying the principles of light.                                                                          
  • Drawing a lit sphere in pencil.
Preview 04:27

  • Different Techniques to Analyze objects in a still life Includes: Positive & negative space, measuring, simplifying values.
Still Life Check Sheet
01:33

  • How to hold your pencil.
  • Blocking out a sketch.
  • Adding light and shadow.
  • Refining details.
Still Life In Pencil
10:25

  • Blocking out a still life sketch in charcoal
  • Using a putty rubber to draw your picture
Drawing In Charcoal
05:34

* Homework tasks to improve observation and drawing skills.

Week 1:Homework
01:15
+
Perspective
6 Lectures 20:59
  • Breaking down 1-point perspective: centre of vision/horizon line, station point & picture plane.


Preview 02:01

  • Using perspective theory to build a 1-point perspective room. 
  • Drawing elipses in perspective.
I point Perspective Part 2
03:27

  • Understanding the concept of 2-point perspective
  • Creating objects in 2 point.
  • The cone of vision.
  • How to avoid perspective distortion.
Preview 02:17

  • Applying 3 point perspective to make drawings dynamic.
  • How choice of camera lense effects your view.
3 Point Perspective
01:14

  • Constructing concepts from your imagination with a given theme.
  • The importance of reference
  • Fast 2 value concept sketching using a mid tone canvas.
  • Tips and tricks for concept drawing props.
  • Shape language.
Concept Sketching Game Props
11:34

* Homework task to draw props from your imagination.

Week 2: Homework
00:26
+
Pixel Art
10 Lectures 36:47
  • Definition of a mockup screenshot.
  • Avoiding mistakes of beginners.
  • Creating a focus to game mockup shots.
Preview 04:56

  • Analysing and deciding the most important elements of a shot.
Warm Up Exercise
00:48

  • Important techniques for drawing pixel lines.
  • Best methods for pixel creation.
Preview 02:03

  • RGB Skin Values
  • Good tips for skin creation.
  • How to use highlights.
  • Blocking out the clothing
Pixel Art Part 1: Drawing Skin & Clothing
02:57

  • RGB values for the hair.
  • Creating a good silhouette.
  • Using features and adding reference.


Pixel Art Part 2: Hair, Face & Belt
03:50

  • Using reference for weapons.
  • Exaggerating the style.
  • Highlighting and refining.
Drawing the Shield
04:40

  • Using reference to assess the proportions.
  • Refining the figure.
Checking Proportion
02:13

  • Creating a background for the character.
  • Using reference to add details to the forest scene.
Background & Props Part 1
08:27

  • Adding rocks and grass.
  • Detailing the final mockup shot.
Background & Props Part 2
05:56

  • Creating your own pixel mockup shot!
  • My pixel character is attached to help you.
Week 03: Homework
00:57
+
Background Design
9 Lectures 38:22
  • Sketching with a simple value structure.
  • Quick visualising techniques for backgrounds. 
  • Refining.
Preview 07:13

  • Setting up the canvas in Photoshop.
  • Using vector shapes as a quick method to block out.
  • Keeping the value structure simple to create depth.
Digital Background Warm Up: Part 1
11:03

  • Refining the background.
  • Using the lasso selection to add light.
Digital Background Warm Up: Part 2
02:24

Speed painting thumbnail options for the game shot.

Preview 03:12

Using a thumbnail as a base to start blocking out the high-resolution mockup game shot.

High Resolution Shot: Block Out
04:11

Quick methods to add colour to a black and white shot using overlays.

High Resolution Shot: Adding Colour
04:58

  • Detailing and finishing the final shot.
  • A copy of the shot I made for the tutorial is attached.
High Resolution Shot: Finishing
04:04

2 Homework Assignments:

  • Creating your own dynamic high resolution screen shot!
  • Art test: This can be done traditionally or digitally and is designed to put the skills you have learned into practice.


Week 04: Homework
00:53

Thanks! and final wrap up.

Course Wrap Up
00:24
+
Free Bonus Video: Digital Painting a 2d Tile
5 Lectures 16:41

Photoshop setting for the digital tile tutorial.

Photoshop Settings
00:49

  • Research methods for games.
  • Early development sketches.
Preview 01:53

  • Blocking out the tile using basic tones.
  • Focusing on shape in the early stages.
  • Refining.
  • Tips for reducing tiles to lower resolution.
  • Zip file PSD attached.
Digital Painting The Tile
13:09

Bonus: Game Artist-Essential Book List
00:50

Here you can download a free Tips and Tricks PDF for Game Artists.

PDF Tips and Tricks for Game Artists
00:00
+
NEW: Character Illustration with Supercell artist Ilkka Leino
9 Lectures 34:14

Introduction and project overview


Preview 05:18

Using vectors and stroking paths

Adding vector lines
02:31

  • Blocking in base colour
  • Rendering sharp and soft shadows
Adding colour and light
03:45

Rendering the eyes, hands, feet and body

Adding light part 2
08:06

  • Applying vectors to the body
  • Tweaking lines with the liquify tool
Outlining the character
03:23

Using gradients to light the body

Gradient Lights
02:54

Refining the rendering on the eyes and hands

Refining details
04:06

Final tweaks to the imp character

Final tweaks and wrap up
04:09

Mascot PSD

Final Mascot PSD Download
00:02
+
Student Feedback Sessions
18 Lectures 02:27:08
Feedback Introduction
00:11

Feedback session for drawing tasks in week 01

Week 01 Niklas Feedback
14:22

Feedback session for drawing tasks in week 01

Week 01 Anna Feedback
09:11

Feedback session for drawing tasks in week 01

Week 01 Aki Feedback
07:38

Feedback session for drawing tasks in week 01

Week 01 Jaakko Feedback
08:15

Paint over for perspective drawing tasks in week 02

Week 02 Aki Feedback
00:01

Paint over for perspective drawing tasks in week 02

Week 02 Anna Feedback
00:01

Paint over for perspective drawing tasks in week 02

Week 02 Jaakko Feedback
00:00

Paint over for perspective drawing tasks in week 02

Week 02 Niklas Feedback
00:01

Feedback session for screenshot breakdown & pixel art character in week 03.

Week 03 Aki Feedback
11:09

Feedback session for screenshot breakdown & pixel art character in week 03.

Week 03 Anna Feedback
15:26

Feedback session for screenshot breakdown & pixel art character in week 03.

Week 03 Jaakko Feedback
13:01

Feedback session for screenshot breakdown & pixel art character in week 03.

Week 03 Niklas Feedback
16:59

Feedback session for thumbnails and high resolution screenshot mockup in week 04.

Week 04 Jaakko Feedback
06:22

Feedback session for thumbnails and high resolution screenshot mockup in week 04.

Week 04 Anna Feedback
12:48

Feedback session for thumbnails and high resolution screenshot mockup in week 04.

Week 04 Aki Feedback
19:58

Feedback session for thumbnails and high resolution screenshot mockup in week 04.

Week 04 Niklas Feedback
11:38

Credits
00:05
About the Instructor
Nick Sweetman
4.5 Average rating
200 Reviews
5,404 Students
2 Courses
Game Graphics Teacher

I'm a British game graphics artist and teacher with 9 years industry experience in both England and Finland at the companies Rebellion and Digital Chocolate. I have a strong knowledge of both 2d and 3d graphics pipelines and have worked in marketing, studio and operations department at Digital Chocolate. I'm also experienced with art direction and management.

Trained in Finland as a teacher I now teach Game Graphics at different schools that include: Kajaani University of Applied Sciences, Metropolia, Laajasalo, Stadin AV Vocational School & Amiedu.