Interactive Audio, Technical Sound Design, and Creative Game
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About me
(日本語下にあります) A creator exploring game development as an integrated form of expression, combining 3D, sound, and storytelling through game engines. With sound as a starting point, his work focuses on how audio, visuals, and systems connect to shape interactive experiences.
After graduating from Nihon University College of Art, he earned a Master of Music (M.M.) in Music Production, Technology and Innovation from Berklee College of Music. He later completed a post-master fellowship researching XR, interactive music, and real-time audiovisual systems. These projects were supported by Epic Games through the Epic MegaGrants program.
His experience includes real-world game production, working with sound and music implementation, interactive music, spatial audio, and real-time systems in Unreal Engine. In learning-oriented content, he emphasizes understanding the overall flow of game creation, helping learners see how different creative elements come together into playable experiences.
His work is aimed at creators who want to enjoy making games while developing a broader, creative generalist perspective.
日本大学芸術学部(情報音楽)卒業後、Berklee College of Music 大学院で音楽制作とテクノロジーを学び、修士号(M.M.)を取得。修了後はフェローシップとして、XRやインタラクティブな音楽表現、リアルタイムに反応するオーディオビジュアル表現の研究・制作に取り組んだ。これらのプロジェクトは Epic Games の Epic MegaGrants にも採択されている。