3D artist fascinated by technology. Last year I worked on my 3 courses on Unreal Engine 4. I currently work on some projects for Unreal Engine Marketplace.
I work as a remote Unreal Engine Dev .
The courses I present are divided into 3 categories:
Essentials: Course that presents the essential tools and an overview about the subject. Perfect for beginners. Free and accessible to all.
Workshop: Course that shows a practical approach without focus on theoretical content. They teach a technique or pipeline from beginning to end.
Class: Course that shows a detailed approach of the proposed theme.
I believe that anyone can learn.
Bjarne Stroustrup, from his book Programming: Principles and Practice using C ++:
"More importantly, an understanding of ideals and reasons allows you to generalize From what you know to new situations, you can combine ideas and tools in innovative ways to address new problems. Knowing "why" is an essential part of programming skills acquisition, on the other hand, just memorizing many misunderstood rules and languages is limiting factor, a source of errors and a huge waste of time. We consider your precious time and try not to waste it. The fastest way to understand the real world code is through a good understanding of the fundamentals."
2018 Global Game Jam
Roboware - Best Game made in Unreal Engine
(Make Something Unreal Award)
2017 - Global Game Jam
Nami - Best game made in Unreal Engine and best game of the event.
Training and Certificates
- The Sensitive Complexity: A Parallel Between Video Games and Art: Coursera2017
- Learning How to Learn: Powerful mental tools to help you master tough subjects: Coursera
2011 - Melies: Modelling and Render
2007 - UTFPR: Graphic Design