Jingtian Li is an Associate Professor of game development. He is specialized in 3D content creation (modeling, texturing, rigging) and programming(C/C++, C#, Python). He has a Master degree of computer graphics, and has published many books and articles about game development, as a well rounded generalist, Jingtian can take on many jobs, and is fluent with Unreal Engine, Unity, Maya, Blender, Substance P/D, Houdini, he is dedicated in teaching students and professionals with new techniques and tools to create engaging games and animation.