Alex Oliver was born in Fortaleza. Sculptor and designer with extensive knowledge in human anatomy through the years Alex has been dedicated to sculpture and traditional design in a constant search for improvement of their work. Alex gave lessons of traditional and digital sculpture for five years in São Paulo, at school "Melies' film school, 3D and animation. He worked at the renowned company "Blizzard Entertainment" in Los Angeles / CA, as "character modeling". Workshop taught at the renowned film school and 3d "Gnomon School of Visual effects" in Los Angeles / CA. With extensive knowledge in digital art, which uses the traditional art as support, Alex was beta for 3 consecutive years of software "ZBrush", the most widely used 3D software of the film industry. Among his works are, among others, services for companies such as "National Geographic Channel" and "Discovery Channel". Currently Alex is dedicated to his workshop and studio in strength and teaches workshops in Brazil and abroad.