Noobies' Guide to Modelling in Blender 3D
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Noobies' Guide to Modelling in Blender 3D

This course provides a basic overview of Blender's software interface and helps to develop basic 3D modelling skills.
3.0 (10 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
1,122 students enrolled
Created by George Kingsnorth
Last updated 7/2015
English
Current price: $10 Original price: $20 Discount: 50% off
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Includes:
  • 8 hours on-demand video
  • 7 mins on-demand audio
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Navigate around the 3D software package, Blender.
  • Build 3D models using primitive shapes.
  • Build 3D models using extrude, scale, and translate.
  • Create a 2D template and spin a 3D shape.
  • Create Vertex Groups to select/deselect specific sections of the 3D model.
  • Use modifiers to mirror sections of the model for symmetrical modelling.
  • Use UV unwrap, export reference image for creating texturemaps in an image editing package, such as Photoshop.
  • Apply texturemaps to materials and assign sections to specific vertex groups.
  • Add lights and render the scene using Blender's internal rendering system.
View Curriculum
Requirements
  • Download Blender. Installation using Mac OS X is currently covered and we hope to add installation on Windows. Installation on Linux is not yet included as there are a wide variety of Linux version.
  • Have Adobe Photoshop installed on you computer, or similar bitmap still image editing software.
  • A three button mouse installed (Blender does not work well with the single button Mac mouse, so this should be replaced with an inexpensive 3 button USB mouse).
Description

This course is designed to help those interested in learning 3D modelling using the Open Source software Blender.

The course has 8.5 hours of video tutorials. Part 1 goes through Blender's interface, providing you with a Guided Tour to many of the software's features (4 hours of tutorials). Part 2 takes you through a single modelling project starting with preparing background images, through the modelling process, creating UV maps, adding textures, lighting the final model and rendering out a single image (4.5 hours of tutorials).

If you want to get straight to modelling you can start with Part 2 and then go back to dip into relevant sections of Part 1. However, if you want to get a good grasp of what Blender is capable of, you can methodically work your way through Part 1.

In Part 2 look out for supporting files which include Blender files a key parts of the modelling stage, reference images of the camera being modeled and texturemaps used.

3D modelling can be quite difficult, so I encourage you to ask question amongst your peers and to myself for support.

The course is structured as follows:

  • Section 1 - Introduction to course
  • Section 2 - PART 1 - A Tour of Blender's interface and the many features inside.
  • Section 3 - Where to get Blender and installation.
  • Section 4 - Blender 3D interface.
  • Section 5 - Exploring the 3D View.
  • Section 6 - Using the Object Menu.
  • Section 7 - Object Interactive Modes.
  • Section 8 - Other Buttons on the 3D View base.
  • Section 9 - Properties Region.
  • Section 10 - Outliner and Properties Editor.
  • Section 11 - Using Reference Images.
  • Section 12 - PART 2 - Modelling a 1967 Nikomat FTn 35mm film camera.
  • Section 13 - Getting started on your first model.
  • Section 14 - Modelling the Camera Prism.
  • Section 15 - Lens Construction.
  • Section 16 - Adding details to the Camera Body.
  • Section 17 - Modelling the Viewfinder and Hotshoe.
  • Section 18 - Creating UV Map and adding Texture.
  • Section 19 - Lighting and Rendering Final Images.
  • Section 20 - Course Conclusion.

In all the are over 70 lectures in the course.

If you have ever wanted to learn how to build models in 3D this is the course for you. So why not enroll today?

Who is the target audience?
  • This course is designed to those new to 3D modelling.
  • This course only covers basic modelling skills and DOES NOT discuss any techniques for animation.
  • This course provides a summary of most areas available in Blender in Part 1 but NOT in any extensive detail. The main focus is teaching basic modelling skills in Part 2.
Students Who Viewed This Course Also Viewed
Curriculum For This Course
Expand All 78 Lectures Collapse All 78 Lectures 08:07:53
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Introduction to course
1 Lecture 03:35

This video provides a brief overview of what is in the course.

Preview 03:35
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Where to get Blender and installation.
2 Lectures 05:42

In this video you will see where to find Blender 3D on the Internet and how to download.

Where to find Blender & install?
04:12

This video concentrates on using Mac OS X. However, Blender is available for WIndows and Linux.

Adding Blender to the Dock in Mac OS X.
01:30
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Exploring the 3D View
7 Lectures 46:20

This video introduces the 3D View and how to add Primitive Objects to the project.

Preview 08:34

In the past, many of my students have struggled with orientation within Blender. Occasionally, they have zoomed in on an object and lost their perspective. This video provides some solutions to correct this if it happens to you.

Potential problems with zooming in & out.
06:27

On opening Blender you are presented with a single 3D View. In this video you will learn how to divide the Single 3D View into Multiple Views.

Managing the 3D view layout.
04:12

How to add more views and the reduce the number of views?

Splitting Views
2 questions

In this video you will learn what features are available in the View Menu at the base of the 3D View window.

Menus at the base of the 3D view.
07:34

In this video you will learn about features in the Select Menu at the base of the 3D View window.

3D view Select Menu.
09:27

In this video you will learn how to add objects from the Add Menu.

3D view Add Menu.
09:13

Task for Section 5
00:53
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Using the Object Menu.
4 Lectures 15:43

In this video you will be introduced to the Object Menu as a starting point to manipulate objects in the scene.

3D view Object Menu.
05:04

This video takes you through more features available in the Object Menu, focusing on the Quick Effects.

Using the Object Menu.
08:44


A quick overview of other features available in the Object Menu.

Quick overview of other items in the Object Menu.
01:19
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Object Interactive Modes.
4 Lectures 19:55

In this video you will learn about the 6 Object Interaction Modes and how they can help you creatively work on you 3D model.

Setting the Object Interaction Mode.
09:39

Three ways of editing an object.

Using Edit Mode.
1 question

In the previous video we discussed Weight Paint. To demonstrate how this works, in the video a cube is modeled in three sections and bones added as an armature. The video goes on to demonstrate how, when the bones are attached to the model mesh, they influence the vertices.

Preview 06:55

In this video there is a quick overview of using the Texture Paint Interactive Mode.

Working with Texture Paint Interactive Mode.
02:01

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Other Buttons on the 3D View base.
6 Lectures 22:13

In this video you will learn about the Viewpoint Shading Menus, which allow you to set the 3D View from Boundary Box view to Rendered view.

Working with Viewpoint Shading Menu.
03:06

This video explores the relationship between two objects, where one is the parent and the other a child object, and how the rotate around each other in specific situations, depending on where the pivot point is.

Working with Pivot Point Menu.
05:04

Proportional Editing affects the way vertices move in relation to one another when modelling. This video explores the processes involved.

Proportional Editing Objects Modes.
04:46

In this video you with learn how Blender uses Layers to make modelling easier.

Moving Objects to different Layers.
03:00

In this video you will learn about how the Snapping Mode will allow you to build models around existing shapes.

Using the Snapping Mode.
05:20

Task for Section 8
00:57
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Properties Region.
4 Lectures 19:54

The Properties Region provides information about the object selected in the scene. This video walks you through what features can be found in the Properties Region.

Looking at the Properties Region.
10:47

In this video you will learn how Clipping Planes work to cut out objects in your scene that you do not want to appear in the final render.

How do Clipping Planes Work?
05:06

In this video you will learn how to add Background Images into different views to help you when building a complex model.

Preview 03:38

Task for Section 9
00:23
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Outliner and Properties Editor.
10 Lectures 01:03:58
Task for Section 10
00:41

In this video you will learn how Constraints can be used to restrict motion tracking, transforms, tracking and relationships between objects in the scene.

What Constraints do in the Properties Editor?
03:49

In this video you will learn how Blender uses Modifiers to Modify, Generate, Deform and Simulate objects in the scene.

Using Modifiers in the Properties Editor.
05:48

The Outline provides a hierarchical list of objects in the scene and allows you to see what the parent/child relationships are as your model develops. The Properties Editor allows you to set a range of different functions from Rendering to the Particle System inside Blender.

Exploring the Outliner & Properties Editor.
15:10

In the Scene section of the Properties Editor you can adjust how different Film Settings can affect the lighting set up in your scene and a range of other features.

Looking at the Scene in the Properties Editor.
05:45

This video explores how the ambient light can be adjusted to provide different colour settings for the scene.

World Settings in the Properties Editor.
08:00

In the Object Properties Editor, you will learn how the object data can be altered, such as the object name, local and layer the object is stored in.

The Object Properties Editor.
05:14

A key feature, used later in this course, is the Object Data part of the Properties Editor. Here vertices in a selected shape within a mesh can be assigned names so that it is easier to select and deselect this portion of the model. This can help make the model less complicated when using UV Maps when creating Texturemaps (explained later in the course).

This video also looks at the Materials panel of the Properties Editor to change the colour of selected Vertex Groups.

Looking at Object Data & Materials in the Properties Editor.
05:56

Exploring why Vertex Groups are useful in 3D modelling.

Using Vertex Groups
1 question

In the Texture panel, images can be imported and applied to Materials. In this video we explore how this is done.

Working with Textures in the Properties Editor.
07:08

In this video you will learn from some simple examples how the Particles and Physics Properties Editors allow you to create smoke and drape fabric over a cube. Such techniques can then be adapted to create clouds, fire and clothing for characters (not explored in this course).

Preview 06:27
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Using Reference Images
4 Lectures 21:25

In this video we look at where Reference Images can be sources on-line.

Finding reference images.
02:31

In this video you will learn how to prepare your Reference Images in PhotoShop to make them ready for use in Blender.

Preparing reference images in PhotoShop.
08:43

To complete this section, we take you through the process of adding the Reference Images into Backgrounds in Blender.

Bringing reference images into Blender.
09:44

Task for Section 11
00:27
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PART 2 - Modelling a 1967 Nikomat FTn 35mm film camera.
3 Lectures 02:19

This video introduces Part 2.

Introduction to Part 2
00:57

The attach zip file contains the texturemaps used in Parts 2

Texturemap files used in Part 2.
00:31

Tasks covering Section 13 through to Section 19.
00:51
8 More Sections
About the Instructor
George Kingsnorth
3.7 Average rating
163 Reviews
14,856 Students
8 Courses
Filmmaker, 3D Artist, Writer & Educationalist.

Experience

I have been a Media lecturer for twelve years, initially at UCE Birmingham and more recently at the Southern Regional College, where I was the Course Coordinator on the HND in Interactive Media Production and the new HND in Creative Media Production for three academic years.

My academic work involves designing and implementing courses from BTEC First Diploma Level 2 through to HND Level 5 courses; internal verification; planning and grading assignments; reviewing equipment and software needs for both classroom and studio based work; and pastoral care for students. I have also had a key role in setting up the NI SkillSet Academy between 2006 and 2008.

I have over thirty years experience in digital video, film and television, primarily as an editor but over the past twenty years also in production. I have worked for the BBC NI, UTV, RTE and many independent production companies. I have written numerous short scripts, which have been put into production and screened either in film festivals or broadcast on UK television. I have developed one of my feature film screenplays called 'The Fall' into a published novel and set up the new publishing company, Gullion Media Limited in 2008. I have been working with new authors to publish their books. To date the company has published 4 books: 'The Fall'; 'Hidden' ( both authored by George J. Kingsnorth); 'GeoCache' by Errol Bader and 'Stripping it back' by Billy Dixon.

With Jeff Marshall, as co-producer, I have written and director an award winning low-budget digital feature film called 'Fiddler's Walk'. I am currently producing a feature film called 'Monty's Quest'. In addition, I am co-producer, co-director and editor of the feature length documentary 'Bleeding Pines of Turpentine' (BPOT) about the devastation and recuperation of the long-leaf pines in North Carolina and how this has affected the local community. BPOT was the opening film at the 2nd Newry Film Festival 2013 on 16th September 2013.

Work History:

Managing Director of Youtreetv Ltd, a new company set up to produce video tutorials for on-line courses November 2013 - present.

Managing Director of Gullion Media Limited, a new publishing company Sept 2007 – Current.

Lecturer in Media Production, Southern Regional College Sept 2004 – Feb 2014 (Currently on a career break).

Course Director/Senior Lecturer – Digital Television Technology & Production, TIC Dec 2002 – Sept 2004.

Freelance Editor/Director & Managing Director Blue Sphere Productions now Kingsnorth Films Ltd Aug 1997 – Current.

Avid Editor, Callister Communications Ltd, Lisburn May 1995 – Aug 1997.

Freelance Editor/Director, Belfast, June 1989 – May 1995.

Picture Editor, Anglia Television, Norwich – June 1988 – May 1989. Assistant Film Editor, BBC NI, Belfast, Dec 1984 – June 1988.

Inhouse Productions Ltd, Manchester, April 1984 – Dec 1984.

Education: Master of Education, 2013 University of Ulster.

Master of Arts Degree in Media Studies, 2005 University of Ulster.

Postgraduate Diploma in Further & Higher Education, 2008, University of Ulster.

Postgraduate Certificate in Digital Television Technology & Production, 2003 UCE.

Postgraduate Certificate in Popular Culture 2003 O.U.

BA in General Studies 1997, O.U.

H.N.D. Film & Television 1983 Bournemouth & Poole College of Art & Design.