
Master SketchUp basics by modeling a house from sketches and measurements, building walls, windows, stairs, and details like a fireplace and kitchen, then create scenes, animations, and photo-realistic renders.
Select a template in feet and inches or meters and begin with a plan view. Uncheck always show at startup, then customize toolbars and explore extensions, training, and tips.
Set up toolbars in SketchUp by choosing the large toolset and docking on the left. Customize with favorites like standard views, styles, undo, redo, and shadows.
Learn to locate and access your course working files using the player's open working files button. Copy and extract them to your desktop to work alongside the author.
Master SketchUp's line tool by learning a two-click process, snapping to red and green axes for precise measurements, using inference points, and stopping with escape to create edges and faces.
Open a SketchUp document and use the rectangle tool to place an origin and diagonal corner, snap to a square or golden rectangle, and enter X and Y distances.
Learn the circle tool in SketchUp: use a two-click origin and radius, with arcs created as 24-sided segments, and adjust sides and radius via typing and entity info.
Master the polygon tool in SketchUp by typing the number of sides, using a two-click origin and radius, and noting that extrusion yields hard edges versus the circle's soft edges.
Master arc tool in SketchUp by creating a precise fill around corners with three clicks, snapping at 45 degrees, and ensuring tangent connections to horizontal and vertical edges.
Master the freehand tool to click and drag with the left mouse button to draw contours. Use it to create plane-based elements by stacking contours.
Master three-dimensional navigation in SketchUp by orbiting, panning, and zooming with a three-button mouse, adjusting field of view and focal length, and using shift z for zoom extents.
Draw a 20 by 20 rectangle, extrude to 12 feet with push pull, then set a gable roof pitch using the line, move, and protractor tools for a 5-12 ratio.
Master SketchUp shows how to use the Follow Me tool with a profile to create a cross gable roof. Learn profiling, distance inference, and path pre-selection to clean geometry.
Create a mansard roof in SketchUp by offsetting the outer edge and using auto fold to raise it along the blue axes, then extrude, move, and scale for final refinements.
Learn to create a gambrel roof in SketchUp using the arc tool, explode curves, and push/pull to blue axes, then extrude a 2-D floor plan into 3-D with doors.
Master SketchUp measurements by outlining a floor plan, marking walls, doors, windows, openings, and key features from a starting corner, then trace elevations with the line tool.
Trace wall dimensions in SketchUp with the line tool from the origin, input precise measurements. Use the tape measure tool to create guides, then extrude walls with offset and push/pull.
Offset the exterior faces to form walls, then push/pull to raise living room, dining, and kitchen to 116, 95.5, and 86.5 inches, erasing edges and using inferencing for precise alignment.
Create door and window openings in a SketchUp model using guides, rectangles, and push/pull, with move/copy to position openings and align walls.
Clean up stray geometry with the eraser before extruding walls, undo erasing faces, trace edges with the line tool, and duplicate the front door along the green axis.
Turn the first floor into a group in SketchUp to separate it from second floor, then use outliner, layers, and scenes to manage views and keep walls and openings independent.
Outline the second floor footprint on the first floor, create the hallway and master bedroom, add a staircase and railing with the Follow Me tool, and extrude interior walls.
Master SketchUp shows creating openings with push/pull and offset, placing doors and windows, and organizing the model using field of view, outliner, layers, and scenes.
Learn how to customize SketchUp shortcuts to hide and unhide model parts, use h to hide, control-h to hide rest, and u to unhide all, with grouping basics.
Explore the outliner to view, rename, and manage groups and components in a hierarchical tree; quickly open, hide, explode, or change textures for large, complex SketchUp models.
Use layers to control visibility in SketchUp, assign groups to first floor and second floor layers, and switch layers via entity info to avoid geometry merging.
Learn to use SketchUp scenes to save camera positions, layer and geometry states, and shadow settings, manage the scene palette, and switch views with updates.
Explore field of view in SketchUp, adjusting from 30 to 60 degrees using the zoom tool, thinking in millimeter focal length for exterior shots, and saving scenes.
Divide the model into floor spaces in SketchUp by drawing lines to separate rooms on each floor, apply textures, reverse faces, and use the area tool to calculate floor areas.
Learn to calculate areas in SketchUp using the area tool or entity info, select faces to update total area, and estimate hardwood flooring needs for multiple floors.
Import textures into Sketchup, place a wood texture on the floor with a two-foot scale, and use the eyedropper to apply it correctly before resetting to the default texture.
Position and align imported textures in SketchUp by importing a texture, setting scale to match floor planks, and using texture position tools to rotate, move, and align with edges.
Edit texture color in SketchUp with the color wheel and sliders, knowing changes apply globally, or switch to Photoshop for more precise color control.
Link textures from SketchUp to an external image editor like Photoshop, edit with stamp and sample tools, then save to update textures and adjust width and height after cropping.
Learn to hide edges in SketchUp with the eraser tool by shift-clicking edges to conceal room transition lines and top edges for a seamless exterior.
Learn to create multi-height ceilings, crown molding with the Follow Me tool, and roof beams using move copy, while organizing geometry with groups and a dedicated ceiling layer.
Assign the group's geometry to the first four layers to separate ceiling from first and second floor elements. Create a no ceiling scene to work without the ceiling.
Add textures to the ceilings by importing a 2x2 tile texture, position it for a drop ceiling, and explore crown molding with the Follow Me tool in the master bedroom.
Create crown molding in SketchUp by building a 2x2 profile, using the follow me tool on the profile, then clean up with eraser and copy in place for floor openings.
Master SketchUp shows how to copy and paste in place to create the opening between the first and second floors, then rectangle, push/pull, and erase to flush it.
Learn why to use groups and components in SketchUp, and how the copy and Follow Me tools streamline creating staircases, treads, risers, and railings while preserving editable instances.
Model a stair in SketchUp by measuring, drawing a rectangle, extruding, and turning it into a stair component, then duplicate with move/copy and add riser and tread details.
Add riser detail to a stair using components, so edits propagate to all instances. Use move, push/pull, and arc tools to shape a curved edge and hide edges.
Make the bottom landing unique by isolating the component and editing its definition to add a curved, extended landing. Use push/pull, arc, offset, and eraser tools to shape it.
Create and duplicate stair spindles in SketchUp using guides and a component, spacing every third step with move, copy, and divide; texture and tidy geometry for a finished railing.
Create a railing in sketchup by shaping a profile, using the follow me tool along a path with curves, then push/pull, duplicate components, and apply textures while nesting groups.
Nest staircase components and railing groups into a single staircase group, use the select tool and outliner for renaming, and preview window and door creation with a trim plugin.
Master SketchUp teaches quick door and window frame creation using rectangle, move, offset, and push/pull techniques, and introduces the free 1001 tools plugin for auto generating doors and windows.
Choose the right level of detail for window modeling based on render distance, then create the front window frame in SketchUp with rectangle, guides, and push/pull, applying light blue transparency.
Create a double hung window in SketchUp by drawing a rectangle, offsetting two inches, and push pulling to form two sliding parts; then convert to a component.
Install and manage SketchUp plug-ins with the Extension Warehouse, featuring the 1001 Tools plugin, and learn macOS and Windows paths, including Ruby scripts and extension preferences.
Create vertical walls with thickness and height, import 2D CAD linework to trace walls, and add wall openings and doorframes: rectangular, beveled, or recessed, with adjustable depth, width, and position.
Use the window frame tool to create openings and a beveled frame with glazing, then design a 3x3 mullioned system using the panel tool with the middle pin.
Start at the base to model a fireplace in SketchUp, add the mantle and columns, simplify geometry, and apply tile and branch textures with push/pull and grouping.
Create the fireplace mantle in SketchUp by building the top, sides, and middle piece with guides, the rectangle tool, push pull, and components, using 48.5, 48, and 1.5 inch dimensions.
Create a mantle column by modeling a rectangular base, forming a circular profile with circle and arc, using follow me, and turning it into a component for copies.
Build a mantle support in SketchUp using an arc-based piece from the column to the shelf, with groups, push/pull, and offset techniques. Apply textures and soften edges to finish.
Import tile and wood textures into a sketchup fireplace, adjust scale, and group faces to ensure clean texture mapping. Learn color sampling, edge handling, and basic entourage from 3D warehouse.
This SketchUp 2013 training course from Infinite Skills teaches you how to model a home from scratch using this popular 3D modeling program. This tutorial is designed for the absolute beginner, meaning no prior experience with SketchUP or 3D modeling is required.
You will start by learning the basics of the drawing tools, and then quickly jump into learning to create different roof types. This course will show you how to organize the model, including creating the second floor and additional openings, using the outliner, and viewing layer states of the model. This video tutorial will show you how to create the different parts of a home, including the ceiling, staircase, doors and windows, fireplace, and kitchen. You will learn how to add furniture using the 3D warehouse and model the furniture from a photograph. You will then move to creating the exterior of the home, from setting the building in place to adding solar panels. Finally, Dan will show you various exporting options and how to create a rendering and animation.
By the completion of this computer based training course, you will be comfortable using many of the basic and complex tools in SketchUp. Working files are included, allowing you to follow along with the author throughout the lessons.