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Low-Poly vector drawing and animation in Anime Studio Pro

Learn how to quickly turn a plain photo into low-polygonal looking objects
4.8 (5 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
802 students enrolled
Created by Igor Gimbosh
Last updated 7/2015
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  • 2.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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Hello and welcome to my UDEMY class! In this class I will teach you how to draw and animate vector low polygonal looking models in Anime Studio Pro. This software is a powerful vector drawing and animation tool that I am using for more then a 7 years and it's the perfect replacement for Adobe Flash, Toon Boom Studio and many other illustrations and vector animation software.

This class is a project based so I am going to show you only the tools you need for finishing this type of project. We will start by exploring the basic tools and setup and after a short introduction, we will dive in and start creating the illusion of 3D low-poly look. This project is split into three main parts: Drawing, Coloring, Animation. During this class I will also show you some tips and tricks, making your work even faster, and we will take a look how to solve some troubleshooting problems.

This class is made to serve you as an introduction to this powerful software, and an introduction to my future Anime Studio classes that will be focused on more advanced mograph and animation topics. If you are interested in adding this software to your animation and design arsenal, jump right in and let's be creative.

Who is the target audience?
  • This course is meant for newbies who are not familiar with Anime Studio and/or students who wants to add this powerful vector drawing and animation software into their animation & design arsenal.
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What Will I Learn?
Gain basic skills in Anime Studio Pro with project based exercise
Turn any reference image into low-poly looking graphics
Understand how to use the Smart Bone option to control animation in Anime Studio
Learn to manipulate with the keyframes in the timeline
View Curriculum
  • Anime Studio Pro 10.1 or higher is required
  • Download Anime Studio Pro 30-Day Free Trial from
Curriculum For This Course
Expand All 28 Lectures Collapse All 28 Lectures 02:35:57
1 Lecture 01:45
Drawing preparation
5 Lectures 17:01

In this lesson we will set up our workspace for effective working.

Interface Setup

It's time to explore vector graphics anatomy!

Preview 04:07

It's time to warm up our fingers and learn powerful Anime Studio Pro drawing tools.

Drawing Tools Overview and Setup

For our work we need some picture reference. Here's how to set it up for our drawing project.

Image and Layer Setup

Maybe boring, but without this step you will struggle with your drawings!

Model Analyses and Guidance
7 Lectures 26:40

Some tips and tricks how to draw and orient low-poly looking shapes.

Shape Drawing Exercise

We will start with our project with this small part of the head.


Build upon previous part, muzzle is pretty simple to turn into low-poly looking shape.


In this part we will try to connect this feature with the previously drawn areas.

Eye area

In this part you can see how two closed parts are drawn in a completely different way.

Eye and Cheek

This is the easiest part compared with the others. But seriously.


Most difficult area to draw, but it's fun if you go with the flow!

3 Lectures 23:53

Let's examine our color tools and figure out how to paint fast!

Color Tools Overview and Setup

Let's apply technique that we have learned from a previous lesson.

Coloring pt. 1

Time to finish our playing with the colors.

Coloring pt. 2
10 Lectures 01:20:42

Bones?! Why should I use any bones for this? Hmmm, let's check out the most powerful 2D animation tool on the market.

Preview 12:13

We start our drawing with the smallest part, let's now start animating with the same logic.

Shape Animation pt. 1

Continuation from previous part.

Shape Animation pt. 2

Continuation from previous part.

Shape Animation pt. 3

Continuation from previous part.

Shape Animation pt. 4

Strokes! We almost forget about them!


Fox is not a fox if it's without whiskers.


We forget some part? Not truly satisfied with the current look? No problem, let's modify it!

Additional Modification

Why to do a double job when we can just duplicate?


Oh boy, we are almost done! Get ready to finalize our animation!

Controls Keyframing
Camera and exporting
2 Lectures 05:56

Don't let your camera get static!


You want to export your animation as a video? Or maybe an image sequence for some future post-production work? No problem, we have it all.

About the Instructor
4.8 Average rating
5 Reviews
802 Students
1 Course

Animator/Educator, constantly proving desire for educating by holding animation workshops all over the world. For many years I was working as a freelance motion graphic artist and currently I am working as a game animator.

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