A Beginner's Guide to Design Patterns

Understand Design Patterns with Real World Examples
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  • Lectures 23
  • Length 1 hour
  • Skill Level Beginner Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 1/2016 English

Course Description

A design pattern is a general reusable solution to a commonly occurring problem within a given context in software design. This course will give you high level insight into design patterns from the book "Design Patterns: Elements of Reusable Object-Oriented Software", which is the reference on the subject.

In our experience, we believe that understanding the context (with a real world example) of a Design Pattern is more important than the precise implementation details.

In this quick course on Design Patterns, you will learn the basics of GOF Design Patterns. Each Design Pattern will be explained in 2 to 3 minutes with a Real World Example.

You will not be bored with implementation details of each and every Design Pattern. We would touch upon them sometimes but for the most part we would focus on Real World Examples.

You will learn about Creation, Structural and Behavioral Design Patterns.

Design Patterns discussed : Decorator, Factory Method, Strategy, Singleton, Adapter, Facade, Template Method, Iterator, Observer, Command, Builder, Chain of Responsibility, Memento, Visitor, State, Flyweight, Mediator, Prototype, Proxy.

What are the requirements?

  • Exposure to Object Oriented Programming, preferably, Java

What am I going to get from this course?

  • Understand context of each Design Pattern with a Real World Example
  • Understand that Design Patterns are not as complex as they are made out to be

What is the target audience?

  • You want to learn about the basics of Design Patterns
  • This course will NOT focus on the implementation details of each Design Pattern
  • Primarily aimed at Starting Developers and Non Technical Folks

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction to Design Patterns
Introduction to the Course
01:38
What are Design Patterns?
02:34
Section 2: Creational Design Patterns
Design Pattern 1 : Prototype
02:22
Design Pattern 2 : Builder
04:00
Design Pattern 3 : Prototype
03:22
Design Pattern 4 : Factory Method
02:36
Section 3: Structural Design Patterns
Design Pattern 5 : Proxy
01:40
Design Pattern 6 : Decorator
03:19
Design Pattern 7 : Facade
02:14
Design Pattern 8 : Adapter
01:31
Design Pattern 9 : Flyweight
02:04
Section 4: Behavioral Design Patterns
Design Pattern 10 : Chain of Responsibility
01:58
Design Pattern 11 : Iterator
00:43
Design Pattern 12 : State
02:58
Design Pattern 13 : Strategy
01:50
Design Pattern 14 : Observer
02:00
Design Pattern 15 : Visitor
01:55
Design Pattern 16 : Template Method
01:38
Design Pattern 17 : Command
01:43
Design Pattern 18 : Memento
01:11
Design Pattern 19 : Mediator
02:00
Next Steps
00:31
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Instructor Biography

in28Minutes Official, Architect, Programmer and Trainer

About Me

I'm Ranga Karanam, an Architect with 15 Years of Java programming and design  with major banking clients across the world. 

We started in28Minutes with the aim to create Hands-on Courses with Real World Projects. Step-By-Step series of Courses is one of our creations.

About in28Minutes

We use Problem-Solution based Step-By-Step Hands-on Approach With Practical, Real World Application Examples.

While our primary expertise is on Development, Design & Architecture of Java & Related Frameworks (Spring, Spring MVC, Struts, Hibernate) we are expanding into the front-end world (Bootstrap, JQuery, Angular JS).

Our Beliefs

Best Courses are interactive and fun.

Foundations for building high quality applications are best laid down while learning.

Our Approach

We love open source and therefore, All our code is open source too and available on Github.

We use 80-20 Rule. We discuss 20% things used 80% of time in depth. We touch upon other things briefly equipping you with enough knowledge to find out more on your own.

Problem Solution based Step by Step Hands-on Learning.

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