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A design pattern is a general reusable solution to a commonly occurring problem within a given context in software design. This course will give you high level insight into design patterns from the book "Design Patterns: Elements of Reusable Object-Oriented Software", which is the reference on the subject.
In our experience, we believe that understanding the context (with a real world example) of a Design Pattern is more important than the precise implementation details.
In this quick course on Design Patterns, you will learn the basics of GOF Design Patterns. Each Design Pattern will be explained in 2 to 3 minutes with a Real World Example.
You will not be bored with implementation details of each and every Design Pattern. We would touch upon them sometimes but for the most part we would focus on Real World Examples.
You will learn about Creation, Structural and Behavioral Design Patterns.
Design Patterns discussed : Decorator, Factory Method, Strategy, Singleton, Adapter, Facade, Template Method, Iterator, Observer, Command, Builder, Chain of Responsibility, Memento, Visitor, State, Flyweight, Mediator, Prototype, Proxy.
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|Section 1: Introduction to Design Patterns|
Introduction to the Course
What are Design Patterns?
|Section 2: Creational Design Patterns|
Design Pattern 1 : Prototype
Design Pattern 2 : Builder
Design Pattern 3 : Prototype
Design Pattern 4 : Factory Method
|Section 3: Structural Design Patterns|
Design Pattern 5 : Proxy
Design Pattern 6 : Decorator
Design Pattern 7 : Facade
Design Pattern 8 : Adapter
Design Pattern 9 : Flyweight
|Section 4: Behavioral Design Patterns|
Design Pattern 10 : Chain of Responsibility
Design Pattern 11 : Iterator
Design Pattern 12 : State
Design Pattern 13 : Strategy
Design Pattern 14 : Observer
Design Pattern 15 : Visitor
Design Pattern 16 : Template Method
Design Pattern 17 : Command
Design Pattern 18 : Memento
Design Pattern 19 : Mediator
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I'm Ranga Karanam, an Architect with 15 Years of Java programming and design with major banking clients across the world.
We started in28Minutes with the aim to create Hands-on Courses with Real World Projects. Step-By-Step series of Courses is one of our creations.
We use Problem-Solution based Step-By-Step Hands-on Approach With Practical, Real World Application Examples.
While our primary expertise is on Development, Design & Architecture of Java & Related Frameworks (Spring, Spring MVC, Struts, Hibernate) we are expanding into the front-end world (Bootstrap, JQuery, Angular JS).
Best Courses are interactive and fun.
Foundations for building high quality applications are best laid down while learning.
We love open source and therefore, All our code is open source too and available on Github.
We use 80-20 Rule. We discuss 20% things used 80% of time in depth. We touch upon other things briefly equipping you with enough knowledge to find out more on your own.
Problem Solution based Step by Step Hands-on Learning.