With the major version release of Unreal Engine 4, Epic games have marked their presence into the world of Virtual Reality. Following the release of some popular product launch such as Oculus, HTC Vive, Samsung Gear and more, VR has gained a lot of grounds and is a booming industry today.
This course would start by teaching you how to work with the VR editor, understand the interaction models, and enhance the experience of your user by scaling the motion controller. We will start by building the game engine from source and launch the latest version of VR Editor then would get into world navigation and understand the menu’s within the editor. Moving on, we will look at setup of camera functionality and motion controllers to create a Toggled and Auto-walk character movement while exploring locomotion movement and teleporting. In the end, we would interact with the environment created by us using Motion Controller interaction.
About the Author
Kostas Dokos is currently a Computer Games Lecturer at Solent University in Southampton, UK. He has been working in the game industry since 2011 as a gameplay/AI programmer as well as a game producer, and has worked with various companies such as SAE Institute, the Hellenic Ministry of National Defense, and Microsoft. He is also a founding member of Genesis Game Studios (his own game development startup based in Greece, in which he developed and published six titles and worked on various tech demos) and CodeBiz, a freelance agency working on a wide range of software engineering projects. He was a BSc Program Leader at SAE Institute where he designed the main Programming course that currently runs Europe-wide at SAE branches. Kostas has a BSc degree in Computer Science from University of Piraeus, Greece, where he graduated at first place , and a MSc degree in eLearning, from the same university. He also represented Greece twice at Microsoft Imagine Cup 2013 and 2014, in which his team were twice placed among the top 10 in the world. His research interests include VR and Immersion Systems in games.
Orfeas Eleftheriou was born in Lesvos , a small Greek island in the Mediterranean Sea, and is currently a game developer based in Thessaloniki, Greece. He started developing mobile apps in 2013 and since 2015 has been working in the game industry, focusing on gameplay programming. Orfeas is an active Engine contributor for Unreal Engine 4 and a spotlighted member of its community thanks to his tutorials and tech demos regarding C++ development in the Engine in his personal website.
This video provides an information regarding VR
Understanding the need of VR Editors and introducing various features that game engines can provide in order to create a VR app
Building Unreal Engine 4 from source code to get the latest features prior to their release in public and launching the latest VR Editor
Navigating the world inside the VR Editor
In this video, we will manipulate 3D objects in the VR Editor
In this video, we will explore the capabilities of the radial menu inside the VR Editor of Unreal Engine 4
In this video, we will explore the available windows inside the VR Editor
In this video, we will explore the relationship between VR sickness and player movement
In this video, we will create a VR pawn that can see the environment around your game
In this video, we will setup motion controllers that the player can use in order to get inside the VR game
In this video, we will create a movement mode that the player can activate or deactivate in order to move around the world
In this video, we will create a movement system that works without any inputs and instead calculate the user's head angle to determine whether the player wants to move or not
In this video, we will create a triggered movement system that will move the player along a designed path. This system relies on external factors such as the player's progress in the game to take effect
In this video, we will create a movement system that requires the player to run in place in his real environment in order to move in the game's environment
In this video, we will create a teleportation movement system for the VR player
In this video, we will explore the need of different interaction systems
In this video, we will implement a basic look-at interaction system, usable in both mobile and desktop VR applications
In this video, we will implement an interaction system that relies on the position of the motion controllers
In this video, we will explore the VR Template Project that comes with the latest versions of Unreal Engine 4
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