Creating 2D Game Assets
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Creating 2D Game Assets

Work with basic tools and shapes to create stellar game assets.
0.0 (0 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
56 students enrolled
Created by Julius Tinker
Last updated 4/2015
English
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Current price: $10 Original price: $25 Discount: 60% off
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Includes:
  • 2 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Gain a basic understanding of photoshop tools
  • Learn the relationship between shapes and shadows
  • Create game assets from sketches or scratch
  • Be able to create a basic user interface
  • How to apply finishing touches to your artwork using photoshop's built in photo tools
  • Save money on buying assets
  • Sell your assets to earn revenue
View Curriculum
Requirements
  • You should be familiar with using a computer and very basic photoshop
  • You will need a Computer; Apple or PC
Description

If you are a seasoned graphic artist or just a beginner this tutorial series teaches you how to use the beginner tools and concepts to create usable game assets. You will create characters for your game, backgrounds, props and user interfaces all without the aid of any expensive hardware. That's right, everything in this course is done with just a mouse and keyboard.

What we cover

  • Character Creation
  • Tile-set Creation
  • Props & Objects
  • User Interfaces

First we go over some basic tools, shortcuts and shapes. From there I show you my process of making all of the previously mentioned assets. With these methods you can create anything you want in a matter of minutes!

By the end of the course you should have a grasp of finding shapes in every day objects and be able to convert them into props or characters for your games.

Once you have your props you learn to add lighting to them to give them depth and volume.

Then we finish everything off by adding color, style and filter effects to polish them for use.


Who is the target audience?
  • This course is meant for beginner designers, programmers or anyone that wants to learn how to make game assets.
  • Anyone who wants to learn a new method of creating game art
  • Anyone who is looking to make money from game assets
  • Anyone who wants to create game art
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Curriculum For This Course
Expand All 12 Lectures Collapse All 12 Lectures 02:08:31
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Introduction
1 Lecture 01:26
Introduction
01:26
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Basics Overview
4 Lectures 45:06

Going over some basic photoshop tools essential for creating game art

Tools Overview
18:27

Go over the tools you just learned

Basic Tools
3 questions

We go over a few shortcuts that will cut your workflow in half.

Short cuts Overview
04:47

Basic overview of the shapes we will be learning in order to create our game assets. These are the building blocks of all of your art. We also go over the relationship between shapes and light as it relates to game assets.

Shapes & Shadow Overview
08:38

A more in depth view of how to create using only basic shapes and simple tricks that can make your work pop.

Sphere Expanded
13:14
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Asset Creation
7 Lectures 01:21:59

We start off with a 2D sketch and create the core mesh for our character using only a square.

Character Creation 1
15:05

Adding more details to our original mesh we complete our character and get it ready for finishing touches.

Preview 15:05

Character Finishing Touches
10:34

Here we will learn how to create some awesome looking floor and grass tiles using only the marquee tools and paint fill tool.

Floor Tiles Creation
09:45

We take our bland background and really add more depth to it by adding background elements and props to the scenery.

Background Elements
12:02

Its the little things that matter, in this video we create some boxes and powerups for our character.

Extra Elements
09:04

We use our square tools to create a user interface including portrait, health bar, scoreboard and life hearts.

User Interface
10:24
About the Instructor
Julius Tinker
0.0 Average rating
0 Reviews
56 Students
1 Course
Marketing Project Manager

I am a classically trained traditional artist turned graphic artist with more than 10 years in the industry. I started off doing graphics but quickly moved into signage and video production for one of the largest marketing firms in the Caribbean. As a production manager at our marketing firm I uphold international standards for companies such as Wendy's, Burger King, Shell, Dairy Queen to name a few. As a college student I worked as a video game freelance for about 5 years honing my skills as an artist.