Build 20 SpriteKit Games for iPad and build 15 Websites!

Learn 4 in demand languages. Build practical cash earning projects that will take your career to the next level.
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1,069 students enrolled
Instructed by John Bura Development / Mobile Apps
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  • Lectures 492
  • Length 35 hours
  • Skill Level Beginner Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 1/2016 English

Course Description

This course was funded through a massively successful Kickstarter campaign.

Learn to make 20 games with SpriteKit and learn to build 15 websites. This course shows you how to build practical cash earning projects from scratch.Learn to code in 4 different languages!

One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.

This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.

You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.

Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

You will get full lifetime access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples.

What makes you a good teacher?

  • I have released over 40 games and apps that have done very well in the app store.
  • I run a company called Mammoth Interactive so I am actively in the field building apps and making money
  • I have been teaching since 2002
  • I personally love learning online and my life is much better because I have learned online rather than a classroom
  • I am one of the top 10 highest grossing Udemy teachers
  • I have been a Udemy instructor since 2011.
  • I make sure people learn how to make money from their creations.
  • I have over 150k students worldwide

Who is this class for?

  • People who want to improve their technical skills
  • Complete beginners
  • People who want to make money. I show people the tools on how to make money through various methods of passive income
  • People who want to get ahead of the pack by learning online.

How you will make money by learning new skills

  • Learn practical skills
  • Learn about how leverage your new skills to greater wealth
  • Learn through practical examples

Why should you learn online?

There is an online education revolution taking place. You may have heard about it in the news or heard it from a friend. Either-way, education is going to be changed forever. In this short course I talk about how Online Education has

  • Motivated me
  • Helped my career
  • Helped me as a teacher
  • Impacted several lives around the planet

I promise that this course will be better and more effective than reading books. I show how to master technology through the use of video. This course will give you everything you need to thrive in our technological society.

What are the requirements?

  • Xcode (Mac only, no PC virtual environments)
  • A web connection for the websites
  • Google Chrome
  • Photoshop
  • Illustrator

What am I going to get from this course?

  • Learn how to code in Swift
  • Learn how to code in HTML
  • Learn how to Code in JavaScript
  • Learn how to code in CSS
  • Build SpriteKit Games for iPad
  • Build websites
  • Learn about XCode
  • Learn about web development

What is the target audience?

  • Complete beginners
  • People who want to learn how to make games

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction
Introduction
Preview
01:15
Section 2: Introduction to Swift
01. Introduction to Swift
Preview
01:28
02. How to get good at anything
Preview
05:16
03. Talking about variables
Preview
07:52
04. Adding variables and talking about converting variables
06:15
05. Introduction to arrays
05:39
06. If Statements
12:07
07. Else if statements
06:22
Section 3: Introduction to SpriteKit
00. Introduction
04:13
01. Introduction to Xcode and SpriteKit
15:12
02. Adding in a sprite
13:37
03. Learning about overide functions
08:15
04. Adding in a SKLabel Node
06:36
05. Talking About SKActions
08:03
06. Adding in many SKActions
07:41
07. Adding in a runblock
03:27
08. Adding in a circle SKShapeNode
09:03
Section 4: Make A Space Shooter in Swift
01. Introdution to the course
00:49
02. Intro to the project
00:42
03. Starting the game and adding in the initial functions
16:49
04. Setting up the spawning logic
18:15
05. Setting up the collision logic
13:54
06. Adding in more collision logic
06:59
07. Spawning an explosion
09:03
08. Setting up the TitlePage
17:19
09. Making the art in illustrator
15:02
10. Importing the art to the Project
05:17
11. Finishing up the project
04:21
12. Challenge - Expand upon the game by making more objects
01:44
Section 5: 03. Make a simple avoid game for iPad
01. Introduction to the game
01:31
02. Game Preview
01:25
03. Starting the Scene
05:24
04. Setting up the players
10:46
05. Adding in the moving logic
12:03
06. Adding in the spawning timers
08:31
07. Adding in the player controls
06:08
08. Adding in the labels
08:39
09. Hiding the label
02:34
10. Setting up the collsion
08:16
11. Setting up the game over logic
06:13
12. Setting up the TitleScene part 1
09:28
13. Setting up the titleScene part 2
08:18
14. Adding an explosion to the GameScene
10:36
15. Setting up the color scheme
13:04
16. Adding in the circle to the game
04:42
17. Fixing the explosion
03:19
18. Challenge - Pick another color scheme and make a new powerup
01:00
Section 6: 04. Avoid Spikes game
01. Introduction to the game
02:02
02. Game Preview
00:55
03. Starting up the game
06:28
04. Setting up the player controls
05:06
05. Adding in the labels
05:45
06. Adding in the spike spawn timer
02:21
07. Adding in the spikes
04:51
08. Adding in the ground
03:31
09. Hiding the label
02:32
10. Adding in the physics bodies
06:29
11. Setting up the game over logic
07:53
12. Setting up the titleScene part 1
08:47
13. Setting up the TitleScene part 2
06:21
14. Setting up the gamescen transition
04:10
15. Setting up the score counter
03:35
16. Making and exporting the art
06:24
17. Optimising the art and the titlepage
07:16
18. Challenge - Add in another sprite that will fall down
01:05
Section 7: 05. Chroma Avoid
01. Introduction to the game
01:55
02. Game Preview
00:45
03. Starting the project
05:05
04. Adding in the game objects and labels
08:56
05. Setting up the player controls
04:49
06. Setting up the color change logic part 1
05:39
07. Setting up the color changing logic part 2
04:32
08. Setting up the color change part 3
02:39
09. Setting up the countdown timer
04:30
10. Setting up the spawn timers
02:46
11. Spawning the light and dark blocks
05:34
12. Setting up the phyiscs
07:01
13. Setting up the contact didBeginContact
05:26
14. Setting up the dark block contact
06:10
15. Setting up the titleScene
08:44
16. Adding in another transition
06:04
17. Optimizing the title Scene
03:07
18. Fixing collisions
04:04
19. Finalizing the game
02:41
20. Challenge - Add in a third color choice
01:11
Section 8: 06. Touch the right color
01. Introduction to the game
02:38
02. Game Preview
01:02
03. Starting the game and talking about clean code
07:08
04. Setting up the squares
06:53
05. Spawning Labels
03:33
06. Setting up the color array
06:03
07. Adding in the color of the word
03:54

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Instructor Biography

John Bura, Best Selling Instructor Web/App/Game Developer 250k Students

John Bura is has been a successful Udemy instructor since 2011. John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.

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