3DS Max - Car Modeling for Beginners
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3DS Max - Car Modeling for Beginners

Learn Car Modeling in 3DS Max - Course for Car Modeling Beginners
4.5 (5 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
42 students enrolled
Created by Akshay JH
Last updated 3/2017
English
Current price: $10 Original price: $30 Discount: 67% off
5 hours left at this price!
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Includes:
  • 5 hours on-demand video
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Model Car Exteriors in 3Ds Max
View Curriculum
Requirements
  • Modeling Basics in 3ds max
Description

In this 3dsMax tutorial we'll use an edge modeling method to begin building our Audi R8 Spyder. Computer generated cars are a staple of film and commercial projects. Whether the parts all fly together before our eyes in a commercial meant to show off superior engineering, or the car is tossed around by gigantic creatures in a feature film, there is a need to create 3D automotive models. 

The different parts of a car present specific challenges but also provide certain advantages. The workflow for creating a car can vary, from surfaces to box modeling. Once we're happy with the shape, we can cut the panels apart and add thickness. We'll cover methods for maintaining hard edges and smooth contours. We'll cover the common polygon modeling tools as well as some new tools in the Modeling Ribbon that will make certain tasks much easier. 

It's a big project, but we'll go step by step so that by the end, you'll have created a 3D car from scratch and by the end of this 3ds Max training you'll have the knowledge you need to build your own vehicle.

Who is the target audience?
  • who wants to start basics of Car modeling
  • Model Car Exteriors
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Curriculum For This Course
44 Lectures
05:07:02
+
Introduction
2 Lectures 02:41
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Setting Up Blueprints
2 Lectures 09:10

Matching Blueprints is first important thing to do in car modeling, you can not proceed to model your car if you have not matched the width and height of blueprints proportionally. 

In this lesson, I'll be teaching you guys about the size of blueprint image and what kind size is required.

Matching Blueprints
01:39

In this lesson we are gonna take a look at how you can Set up blueprints in 3DS Max using V-RAY. Now, whoever don't have V-ray and want to use scanline render for setting up images, can simple select Standard Material instead of V-ray Material and rest remains the same.

Setting Up Blueprints With VRAY
07:31
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Low Polygon Modeling
5 Lectures 37:06

First Step in modeling a car is to create a Low Polygon model it first and then we can proceed towards detailing it. While creating a low poly model there is one thing you should keep in mind is that the line flow should be good and polygon sizes should be proportional to each other to get better smoothing.

First Step in Low Poly Car Modeling
06:24

These two parts are the Magic Circles. Each part will be connected to this in Low Poly Modeling and the number of Polygons also depends on this part.

Connecting Front and Back
08:19



Car Top and Back
08:18
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Detailing The Car
20 Lectures 02:08:12

Once you get a good shape for your low poly car, you can start separating it part by part. Like in this part we are going to work on Bonnet and Door of our car.

Starting Part Separation
05:38

Separating More Parts
02:48

Once we get a good shape we can start adding thickness and Turbosmooth to our parts.

Preview 11:45

Detailing the Bonnet - 02
04:00

Front Sides
09:48

More Smoothing
08:45

Separating Sides
06:15

Fixing the Back Side
11:50

More on Smoothing
03:01

Car door separation
06:19

Working on the Door
05:55

Side Kit
05:37

Start Fixing the Door
06:08

Creating New Car Door
06:15

More on Sides and Back
05:51

Working on the Back Side
08:27

Finishing the Sides
03:30

Timelapse Side Fixes
01:10

Separation Back and Top
04:30

Back Bumper
10:40
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Adding Detailed Objects
5 Lectures 44:24
Front Detailing - 01
09:03

Front Detailing - 02
07:51

Car Number Plate Front
08:39

Creating Mesh Technique 01
09:05

Timelapse Back
09:46
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Tire and Rest
10 Lectures 01:25:29
Tire Treads
08:41

Tire Completion
13:46

Headlight Model Start
07:22

Headlight Model Rest - Timelapse
07:15

More on Objects
06:36

Tail Lights
07:40

Car Chamber
06:23

Mesh Creation
05:35

Tire Alloys
16:20

Wireframe Render
05:51
About the Instructor
Akshay JH
4.5 Average rating
5 Reviews
42 Students
1 Course
3D Artist

My Name is Akshay JH. I'm a freelance 3D Artist. I was always excited to work in 3D industry from the day one of my Course in 3D Animation and VFX. I'm specialized in Modeling, Texturing and Lighting. I've worked in this industry for more than 3 years now, but the best part is to teach people on youtube about 3D and Graphics. So I started making course for Udemy, and here I'm after a long time posting course on Udemy.