3DS Max - Car Modeling for Beginners
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3DS Max - Car Modeling for Beginners

Learn Car Modeling in 3DS Max - Course for Car Modeling Beginners
4.7 (10 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
62 students enrolled
Created by Akshay JH
Last updated 3/2017
Current price: $10 Original price: $30 Discount: 67% off
5 hours left at this price!
30-Day Money-Back Guarantee
  • 5 hours on-demand video
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Model Car Exteriors in 3Ds Max
View Curriculum
  • Modeling Basics in 3ds max

In this 3dsMax tutorial we'll use an edge modeling method to begin building our Audi R8 Spyder. Computer generated cars are a staple of film and commercial projects. Whether the parts all fly together before our eyes in a commercial meant to show off superior engineering, or the car is tossed around by gigantic creatures in a feature film, there is a need to create 3D automotive models. 

The different parts of a car present specific challenges but also provide certain advantages. The workflow for creating a car can vary, from surfaces to box modeling. Once we're happy with the shape, we can cut the panels apart and add thickness. We'll cover methods for maintaining hard edges and smooth contours. We'll cover the common polygon modeling tools as well as some new tools in the Modeling Ribbon that will make certain tasks much easier. 

It's a big project, but we'll go step by step so that by the end, you'll have created a 3D car from scratch and by the end of this 3ds Max training you'll have the knowledge you need to build your own vehicle.

Who is the target audience?
  • who wants to start basics of Car modeling
  • Model Car Exteriors
Compare to Other 3DS Max Courses
Curriculum For This Course
44 Lectures
2 Lectures 02:41
Setting Up Blueprints
2 Lectures 09:10

Matching Blueprints is first important thing to do in car modeling, you can not proceed to model your car if you have not matched the width and height of blueprints proportionally. 

In this lesson, I'll be teaching you guys about the size of blueprint image and what kind size is required.

Matching Blueprints

In this lesson we are gonna take a look at how you can Set up blueprints in 3DS Max using V-RAY. Now, whoever don't have V-ray and want to use scanline render for setting up images, can simple select Standard Material instead of V-ray Material and rest remains the same.

Setting Up Blueprints With VRAY
Low Polygon Modeling
5 Lectures 37:06

First Step in modeling a car is to create a Low Polygon model it first and then we can proceed towards detailing it. While creating a low poly model there is one thing you should keep in mind is that the line flow should be good and polygon sizes should be proportional to each other to get better smoothing.

First Step in Low Poly Car Modeling

These two parts are the Magic Circles. Each part will be connected to this in Low Poly Modeling and the number of Polygons also depends on this part.

Connecting Front and Back

Car Top and Back
Detailing The Car
20 Lectures 02:08:12

Once you get a good shape for your low poly car, you can start separating it part by part. Like in this part we are going to work on Bonnet and Door of our car.

Starting Part Separation

Separating More Parts

Once we get a good shape we can start adding thickness and Turbosmooth to our parts.

Preview 11:45

Detailing the Bonnet - 02

Front Sides

More Smoothing

Separating Sides

Fixing the Back Side

More on Smoothing

Car door separation

Working on the Door

Side Kit

Start Fixing the Door

Creating New Car Door

More on Sides and Back

Working on the Back Side

Finishing the Sides

Timelapse Side Fixes

Separation Back and Top

Back Bumper
Adding Detailed Objects
5 Lectures 44:24
Front Detailing - 01

Front Detailing - 02

Car Number Plate Front

Creating Mesh Technique 01

Timelapse Back
Tire and Rest
10 Lectures 01:25:29
Tire Treads

Tire Completion

Headlight Model Start

Headlight Model Rest - Timelapse

More on Objects

Tail Lights

Car Chamber

Mesh Creation

Tire Alloys

Wireframe Render
About the Instructor
Akshay JH
4.7 Average rating
10 Reviews
62 Students
1 Course
3D Artist

My Name is Akshay JH. I'm a freelance 3D Artist. I was always excited to work in 3D industry from the day one of my Course in 3D Animation and VFX. I'm specialized in Modeling, Texturing and Lighting. I've worked in this industry for more than 3 years now, but the best part is to teach people on youtube about 3D and Graphics. So I started making course for Udemy, and here I'm after a long time posting course on Udemy.