In this 3dsMax tutorial we'll use an edge modeling method to begin building our Audi R8 Spyder. Computer generated cars are a staple of film and commercial projects. Whether the parts all fly together before our eyes in a commercial meant to show off superior engineering, or the car is tossed around by gigantic creatures in a feature film, there is a need to create 3D automotive models.
The different parts of a car present specific challenges but also provide certain advantages. The workflow for creating a car can vary, from surfaces to box modeling. Once we're happy with the shape, we can cut the panels apart and add thickness. We'll cover methods for maintaining hard edges and smooth contours. We'll cover the common polygon modeling tools as well as some new tools in the Modeling Ribbon that will make certain tasks much easier.
It's a big project, but we'll go step by step so that by the end, you'll have created a 3D car from scratch and by the end of this 3ds Max training you'll have the knowledge you need to build your own vehicle.
Matching Blueprints is first important thing to do in car modeling, you can not proceed to model your car if you have not matched the width and height of blueprints proportionally.
In this lesson, I'll be teaching you guys about the size of blueprint image and what kind size is required.
In this lesson we are gonna take a look at how you can Set up blueprints in 3DS Max using V-RAY. Now, whoever don't have V-ray and want to use scanline render for setting up images, can simple select Standard Material instead of V-ray Material and rest remains the same.
First Step in modeling a car is to create a Low Polygon model it first and then we can proceed towards detailing it. While creating a low poly model there is one thing you should keep in mind is that the line flow should be good and polygon sizes should be proportional to each other to get better smoothing.
These two parts are the Magic Circles. Each part will be connected to this in Low Poly Modeling and the number of Polygons also depends on this part.
Once you get a good shape for your low poly car, you can start separating it part by part. Like in this part we are going to work on Bonnet and Door of our car.
Once we get a good shape we can start adding thickness and Turbosmooth to our parts.
My Name is Akshay JH. I'm a freelance 3D Artist. I was always excited to work in 3D industry from the day one of my Course in 3D Animation and VFX. I'm specialized in Modeling, Texturing and Lighting. I've worked in this industry for more than 3 years now, but the best part is to teach people on youtube about 3D and Graphics. So I started making course for Udemy, and here I'm after a long time posting course on Udemy.