With over 10 years of professional experience working as a 3D Artist in a wide range of fields such as Architecture, Real Estate, 3D Animation, Virtual Reality and Video Games, I have learned many things and gained great insights on what it takes to work on professional production teams.
In the Video Games Industry, in the last 4 years, I worked as Level Designer and Level/Environment Artist on both Indie and AAA productions. Some famous IPs I have worked on include Splinter Cell and Rainbow Six Siege.
I have also been teaching in College for over 10 years many different classes from 3D Modelling, Texturing and Shaders for Video Games, Environment Design, Level Design, Demo Reel, Virtual Reality, Production Methodology and many more.
Along the years, I have seen successful students going from hopeful amateurs to Industry professionals and I am happy to share what they did to get there.
With a little curiosity, humility, a strong desire to learn and if you are ready to work relentlessly until you reach your goal, nothing is impossible!