I've been a Rendering Engineer for various game companies, especially in the mobile space for about 5 years now. I am particularly like trying to figure out and create innovative ways to develop shaders that are optimized and can run on mobile devices.
Through a deep understanding of shaders, I've had the privilege to ship about 6 titles. Such as Fast and the Furious games on mobile, Marvel Contest of Champions, Chaos Battle Chess, Chaos Battle League