Hi, I’m Ali Fırat Doğan 3D Character Artist with a background in graphic design and over 4 years of experience in the field.
I specialize in 3D character modeling, texturing, grooming, and lighting. Throughout my journey, I’ve worked on a wide range of academic and freelance projects, bringing characters to life using tools like ZBrush, Maya, Substance Painter, Marmoset Toolbag, Mari, and Unreal Engine 5.
My goal on Udemy is to share what I’ve learned over the years and help you improve your skills with clear, hands-on, and project-based training. Whether you’re just starting or looking to level up your 3D workflow, I’m here to guide you through real-world techniques and professional tips.