3DS Max Tutorial. Learn The Art of Modelling and Animation

Become A 3DS Max Expert with 3ds Max Animation & Modeling Tutorials course. Over 18 Hours of Training
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  • Lectures 152
  • Contents Video: 18.5 hours
    Other: 0 mins
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
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    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 9/2012 English

Course Description

In this computer based 3DS Max Animation & 3DS Max Modeling Tutorials course in 3ds Max 2013, InfiniteSkills introduces you to this modeling, animation and rendering package from Autodesk. Designed for the beginner, you do not have to have any prior experience using 3ds Max to get the most out of these video 3DS Max Animation & 3DS Max Modeling Tutorials.

Starting with a tour of the course, the interface shows you where the tools you are going to use are located, and how to activate them. The core of 3ds Max is interacting with objects; you will learn to name them, move them, rotate them, extrude them, and work with them in your models. You will learn about materials and mapping, lighting, and how to operate cameras within 3ds Max. Finally, Steve teaches you to animate, render and add special F/X to your models.

Using projects, you will learn by applying techniques directly to models you will work with throughout the training course. By the completion of this software tutorial, you will be fully capable of creating, animating and rendering your own 3d models. Extensive working files are included to allow you to work alongside the author as he teaches you to use Autodesk 3ds Max 2013.

Take this 3DS Max Animation & 3DS Max Modeling Tutorials course and become 3DS Max expert.

* Note: While is course is mainly compatible with versions of 3DS Max 2011,2012 and 2013 some of the working files will only be accessible in 3DS Max 2013

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Curriculum

Section 1: 01. Introduction
Working Files - Download These First
Preview
Article
0101 Welcome
Preview
02:45
0102 An Overview On 3ds Max
Preview
01:46
0103 Configuring 3ds Max For This Title
Preview
02:37
0104 About The Working Files
Preview
01:54
Section 2: 02. Getting Started
0201 The Production Process
Preview
06:32
0202 Traditional Art Concepts And Principles
04:00
0203 Using Reference Material
03:33
0204 Understanding 3D Space
04:18
0205 Improve Your Production Workflow
05:10
0206 The Help System
04:38
Section 3: 03. Interface Essentials
0301 The Interface
06:27
0302 Navigating The Viewports
09:21
0303 Setting Up How Things Are Measured
04:39
0304 Customizing The User Interface To Fit Your Work Style
06:53
0305 Useful Right Click Mouse Commands
05:52
Section 4: 04. Working With Files
0401 Starting From Scratch - The New And Reset Commands
07:10
0402 Opening, Importing And Merging Files
05:36
0403 Saving And Exporting Files
08:40
0404 Using Hold And Fetch
06:27
0405 The Summary Info And Object Properties
04:12
Section 5: 05. Working With Objects
0501 Selection Techniques
09:44
0502 Naming Objects
03:28
0503 Transformation Gizmo
05:15
0504 Moving Objects
09:14
0505 Rotating Objects
06:29
0506 Scaling Objects
05:18
0507 Coordinate Systems
10:25
0508 Introduction to Pivot Points
07:36
0509 Hiding and Freezing Object
06:14
0510 Cloning
12:13
0511 Grouping Objects
06:42
Section 6: 06. Creating Off The Shelf Geometry
0601 Creating Standard 3D Primitives - Part 1
08:42
0602 Creating Standard 3D Primitives - Part 2
08:17
0603 Creating Extended Primitive Objects
10:28
0604 Important Considerations When Drawing Lines
10:03
0605 Creating 2D Shapes
13:45
0606 Nesting Creating 2D Shapes
06:27
0607 Creating Architectural Objects - Part 1
10:56
0608 Creating Architectural Objects - Part 2
04:45
0609 Using Grids When Modeling
05:22
0610 Creating A Pencil Using Primitives
11:45
Section 7: 07. Specific Modeling Techniques
0701 Extruding Objects
08:02
0702 Lathing Objects
12:55
0703 Lofting Objects
11:26
0704 Boolean and ProBoolean Commands
07:08
0705 Box Modeling Techniques - Part 1
06:25
0706 Box Modeling Techniques - Part 2
09:22
0707 Project: Create Telescope - Part 1
09:31
0708 Project: Create Telescope - Part 2
08:08
0709 Paint Deformation
08:30
0710 Surface Normals
12:10
Section 8: 08. Project: Constructing A Room Using Multiple Modeling Techniques
0801 Creating The Bowling Pin And Ball
09:12
0802 Creating The Alley And Gutters
07:08
0803 Creating The Floor And Back Wall
05:31
0804 Creating The Alley Backboard
04:35
0805 Creating The Scoreboard
04:28
0806 Creating The Ball Return
07:57
Section 9: 09. Working at the Sub Object Level
0901 Sub Object Types
04:26
0902 Sub Object Selection
08:12
0903 Adding A Modifier Vs. Converting Down To Edit
05:03
0904 Moving, Rotating, And Scaling At The Sub Object Level
10:08
0905 2D Sub Object Modeling Commands
05:03
0906 3D Sub Object Modeling Commands - Part 1
07:55
0907 3D Sub Object Modeling Commands - Part 2
07:19
0908 Ignore Backfacing
07:53
0909 Using Soft Selection
03:59
Section 10: 10. Working With Modifiers
1001 Using The Modifier Stack
03:53
1002 Things To Know About The Stack
06:36
1003 Importance Of Modifier Order
03:44
1004 Applying Modifiers In The Middle Of The Stack
06:07
1005 How To Collapse The Modifier Stack
07:07
1006 Copying And Pasting Modifiers
04:40
1007 Freeform Deformation Modifiers
04:56
1008 Flex Modifier
06:36
1009 Hair And Fur Modifier
06:40
1010 The Noise Modifier
09:08
1011 Modifiers That Add And Reduce Geometry
06:50
1012 Adding Modifiers At The Sub Object Level
07:06
Section 11: 11. Materials And Mapping
1101 Building Materials - It Is More Than Just A Color!
06:16
1102 Slate Vs. Compact Material Editor
07:34
1103 The Material Editor Interface
06:20
1104 Controlling Main Body Color
07:07
1105 Adding And Controlling Shine
05:20
1106 Adjusting Transparency
05:02
1107 Using Self Illumination
05:23
1108 Applying Materials
08:32
1109 Retrieving A Material From A Scene
05:05
1110 Designing A Complex Material
11:46

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Instructor Biography

Infinite Skills, High Quality Training

Infinite Skills is a Canadian based company who offer a huge and ever growing range of high quality eLearning solutions that teach using studio quality narrated videos backed-up with practical hands-on examples and comprehensive working files. All courses are created by trained educators and experts in video based education.

The emphasis is on teaching real life skills that are essential for progressing in today's commercial environment.

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