Creating a Scene in Blender 3D.

Learn how to create a simple scene in Blender using pre-built models from the internet and Blender effects.
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  • Lectures 25
  • Length 2 hours
  • Skill Level Beginner Level
  • Languages English
  • Includes Lifetime access
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About This Course

Published 7/2015 English

Course Description

This course will take you through the processes involved in creating the above scene of the Saturn 5 rocketing to the moon, using the Open Source 3D modelling application Blender 3D.

Learning Outcomes

At the end of the course you should be able to:

  • Source Public Domain or Creative Commons 3D models.
  • Know when it is okay to use such models within your own work.
  • Create basic models of the moon, clouds and use Quick Effects to turn an object into Quick Smoke, then modify to show flames and smoke.
  • Use basic lighting.
  • Produce a single composition with a simple animation.

Course Structure

  • Introduction
  • Sourcing pre-made models and images to use in a scene
  • Bringing it all together
  • Composition
  • Adding light
  • Rendering still image
  • Adding movement for simple animation
  • Dealing with Smoke and Fire
  • Rendering animation
  • Course Conclusion

The course contains approximately 2 hours of video tutorial, so you should expect to add a further 4 hours in order to follow using Blender to replicate the demonstrations.

This course is designed for students wishing to following a project created in Blender without having to learn the complexities of the interface first. You will discover simple techniques through out the course. This course compliments 'Noobie's Guide to Modelling in Blender 3D'.

What are the requirements?

  • Download Blender. Installation using Mac OS X is currently covered and we hope to add installation on Windows. Installation on Linux is not yet included as there are a wide variety of Linux version.
  • An image editing package such as Photoshop or Gimp.

What am I going to get from this course?

  • Source Public Domain or Creative Commons 3D models.
  • Know when it is okay to use such models within your own work.
  • Create basic models of the moon, clouds and use Quick Effects to turn an object into Quick Smoke, then modify to show flames and smoke.
  • Use basic lighting in Blender.
  • Produce a single composition with a simple animation using Blender.

What is the target audience?

  • Creating a Scene in Blender has been designed for students new to using Blender.Some knowledge of using Blender would be useful but not essential
  • The course will take you through the process of creating a simple scene in Blender.
  • The course uses Public Domain or Creative Commons 3D models and several simple features available in Blender.
  • This course in NOT an introduction to Blender's interface, this I cover in another course. However, the layout of this course will help you discover what Blender is capable of as you work through the project.

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

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Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Course Introduction.
04:29

This course will take you through the processes involved in creating the above scene of the Saturn 5 rocketing to the moon, using the Open Source 3D modelling application Blender 3D. This video shows your were to get Blender and why a 3 button mouse is need, even on the Mac. This video also sets the context of the course. Through out this course, the demonstrations use the left mouse button for selecting objects. Normally, Blender has a default setting on selection with right mouse button. This video shows you how to change this setting.

Mouse Select Button
1 question
Section 2: Sourcing pre-made models and images to be used in scene.
03:05

In this video I encourage students to make note of NASA's Media Usage Guidelines. After seeing this video you should be able to search through NASA's website for public domain 3D models of their spacecraft. It is important to read through NASA's Media Usage Guidelines before using their 3D models.

(I have added the zip file with the NASA Saturn5 model as a resource)

02:16

This video takes you through editing a moon image in Photoshop for use as a UV Map in Blender.

Activity One.
02:12
Section 3: Bringing it all together
07:31

This video shows you how the Saturn 5 rocket model was imported into Blender.

(The blend file associated with this lecture has been added below as a resource). 

I have added the zip files that contains the saturnv 3Ds file and also the Moon surface image that you will need to use in Lecture 6. Ensure you store these files on your hard drive in a suitable folder that you can easily find. Unzip saturnv-c.zip by double clicking on the zip file, this will uncompress the file and create a new folder (saturnv-c). This folder will be the one you locate when you are going to import the model of the Saturn 5 as mentioned in Lecture 5.

02:51

This video shows you how a circle object is UV Unwrapped and how the the image of the moon added.

(The blend file associated with this lecture has been added below as a resource).

05:27

In this video you are shown how to set the Cloud Simulator Add-On so that you can turn an object into a cloud. The object used is a Metaball Object.

(The blend file associated with this lecture has been added below as a resource).

03:34

In order to control several objects together, this video show you how useful an Empty Object can be and what it is.

(The blend file associated with this lecture has been added in the previous lecture as a resource).

Section 4: Composition
08:09

In this video you will be shown the starting possess on composing the objects into a scene that can be rendered.

(The blend file associated with this lecture has been added below as a resource).

03:13

Again we return to using a second Empty Object to help adjust the scene.

(The blend file associated with this lecture has been added below as a resource).

Section 5: Adding Lights
07:13

In this video you will be shown how an Area light can be useful to help compliment a 3D Sun light.

(The blend file associated with this lecture has been added below as a resource).

Section 6: Rendering still image
10:10

With everything in place, this video shows you how a single image can be rendered.

(The blend file associated with this lecture has been added in the previous lecture).

Activity Two.
02:34
Section 7: Adding movement for simple animation
02:59

An introduction to what is covered in section 7 & 8. Various issues occur in the animation process and tips are provided on how to go about resolving problems. Learners are also encouraged to keep a note book or journal as a record of processed used so that they can be repeated at a later date.

08:29

In this video we start the process of animating the scene. Issues arise concerning domains crossing over one another.

(The blend file associated with this lecture has been added in Lecture 11).

07:44

This video continues on from where the last one left off.

(The blend file associated with this lecture has been added below as a resource).

04:20

In this video we look at how splitting the scene into two parts can help.

(The blend file associated with this lecture has been added in Lecture 11 and midway through the one below is uesd).

06:09

Now with the clouds in the background image, we look at ways to animate the rocket and smoke.

(The blend file associated with this lecture has been added below as a resource).

02:45

This video looks at preparing to render the rocket and flames image sequence.

(The blend file associated with this lecture was added in Lecture 17).

Section 8: Dealing with Smoke & Fire.
08:50

In the previous video, I felt the smoke simulations did not have enough movement. In this video we re-examine how the smoke simulator works and look at other ways to add this effect to the Saturn 5.

(There are two resources below, one showing a single smoke and flame simulation, while the second shows the 5 circle simulation, both shown in the above lecture).

08:04

Instead of animating the rocket, instead we look at how animating the camera pass a static rocket can simulate movement. It is all about thinking outside the box.

(The blend file associated with this lecture was added in the previous lecture).

02:57

In this video we review what has taken place over the last two sections and why the creative process is about refining ideas.

Section 9: Rendering animation
06:45

In this video we explore using Blender's non-linear editing tools can help with the compositing of the two parts of the scene.

(For this section I have not included the files as it would contain the image sequence from my render. I would encourage you to render out your own images, into a separate folder, and then import them into a new file in Blender and follow the demonstration in this lecture).

Activity Three
03:16
Section 10: Conclusion.
Course Conclusion
03:03

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Instructor Biography

George Kingsnorth, Filmmaker, 3D Artist, Writer & Educationalist.

Experience

I have been a Media lecturer for twelve years, initially at UCE Birmingham and more recently at the Southern Regional College, where I was the Course Coordinator on the HND in Interactive Media Production and the new HND in Creative Media Production for three academic years.

My academic work involves designing and implementing courses from BTEC First Diploma Level 2 through to HND Level 5 courses; internal verification; planning and grading assignments; reviewing equipment and software needs for both classroom and studio based work; and pastoral care for students. I have also had a key role in setting up the NI SkillSet Academy between 2006 and 2008.

I have over thirty years experience in digital video, film and television, primarily as an editor but over the past twenty years also in production. I have worked for the BBC NI, UTV, RTE and many independent production companies. I have written numerous short scripts, which have been put into production and screened either in film festivals or broadcast on UK television. I have developed one of my feature film screenplays called 'The Fall' into a published novel and set up the new publishing company, Gullion Media Limited in 2008. I have been working with new authors to publish their books. To date the company has published 4 books: 'The Fall'; 'Hidden' ( both authored by George J. Kingsnorth); 'GeoCache' by Errol Bader and 'Stripping it back' by Billy Dixon.

With Jeff Marshall, as co-producer, I have written and director an award winning low-budget digital feature film called 'Fiddler's Walk'. I am currently producing a feature film called 'Monty's Quest'. In addition, I am co-producer, co-director and editor of the feature length documentary 'Bleeding Pines of Turpentine' (BPOT) about the devastation and recuperation of the long-leaf pines in North Carolina and how this has affected the local community. BPOT was the opening film at the 2nd Newry Film Festival 2013 on 16th September 2013.

Work History:

Managing Director of Youtreetv Ltd, a new company set up to produce video tutorials for on-line courses November 2013 - present.

Managing Director of Gullion Media Limited, a new publishing company Sept 2007 – Current.

Lecturer in Media Production, Southern Regional College Sept 2004 – Feb 2014 (Currently on a career break).

Course Director/Senior Lecturer – Digital Television Technology & Production, TIC Dec 2002 – Sept 2004.

Freelance Editor/Director & Managing Director Blue Sphere Productions now Kingsnorth Films Ltd Aug 1997 – Current.

Avid Editor, Callister Communications Ltd, Lisburn May 1995 – Aug 1997.

Freelance Editor/Director, Belfast, June 1989 – May 1995.

Picture Editor, Anglia Television, Norwich – June 1988 – May 1989. Assistant Film Editor, BBC NI, Belfast, Dec 1984 – June 1988.

Inhouse Productions Ltd, Manchester, April 1984 – Dec 1984.

Education: Master of Education, 2013 University of Ulster.

Master of Arts Degree in Media Studies, 2005 University of Ulster.

Postgraduate Diploma in Further & Higher Education, 2008, University of Ulster.

Postgraduate Certificate in Digital Television Technology & Production, 2003 UCE.

Postgraduate Certificate in Popular Culture 2003 O.U.

BA in General Studies 1997, O.U.

H.N.D. Film & Television 1983 Bournemouth & Poole College of Art & Design.

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