Creating 3D environments in Blender
4.6 (6,340 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
54,963 students enrolled

Creating 3D environments in Blender

This course helps you creating wonderful environment scenes, organizing your workflow, and find the right inspiration.
4.6 (6,340 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
54,963 students enrolled
Last updated 4/2020
English
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Current price: $135.99 Original price: $194.99 Discount: 30% off
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This course includes
  • 66.5 hours on-demand video
  • 118 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Creating stunning unique environments
  • Organize your workflow to make large environment scenes
  • More than 250 unique 2K / 4K textures
  • Lots of medieval reference photos
  • E-book: Old Masters Unveiled ( 250 pages)
  • All scene assets, including buildings, rocks, grass, trees and more
  • 6 Characters to fill up your scene
  • Full course documentation for the Blender basics chapter
  • Baking your models and importing in Unity 3D
Requirements
  • Blender version 2.81 or above
  • Computer ( min 16GB ram)
Description

Creating 3D environments in Blender

After four years, the creating 3D environments course, is now finally here for Blender 2.81. Thousands of students participated in the first version of this course and there were a lot of requests for a follow-up course. Prepare for a new chapter in the world of 3D environments!

The profession continues

For centuries, making environments has been something that many artists do to impress other people. Since the advent of computer graphics there is a new wave of designers studying this lovely profession. This course reveals some fundamental lessons from the old painting masters. Use the course to get the max out Blender and learn to create high quality 3D environments.

Starting from scratch

The complexity of many scenes is often holding people back from creating environmental scenes in 3D. Most designers drop-out halfway and are then facing their unfinished work because it takes a lot of time and work to create scenes with architecture and nature. I faced this many times, but because I was so inspired by medieval architecture, I took the time to learn how to create 3D environments in a way in which I could express myself. During this process I struggled hard and made many unnecessary choices that slowed down my progression. The power of this course is that it shows you exactly what you need to design 3D environments and which details you might want to avoid or postpone in order to make the most out of your own progression.

The road to perfection

We all want to create beautiful scenes, but making these scenes can be a big challenge. This course is not only a technical education, it also covers topics like focus, inspiration and organization. I believe that a well-organized focused designer, with the right inspiration, will be able to make every 3D dream come to life. This course is well documented and guides you through the process of creating 3D scenes in Blender 2.81.

From ruin to castle

This course will guide you through the new Blender 2.81 interface. Together we make our first steps in Blender. Slowly we start building objects and after one chapter you will be able to make a small dice scene. This warming-up is needed to get used to the workflow and make you comfortable with Blender and the things that will come. Shortly after that, we will jump into the node editor. We will start mixing textures, just like the old painting masters, to get decent looking results. We will apply the material on a ruin and build the first environment scene. Then we will start building a farmhouse in a medieval style. We will use the workbench for modeling, Eevee for the texture work and Cycles to render the scenes to get the max out of it. After finishing the farmhouse, we merge the building with a nature environment. We will create the trees with the sapling add-on, so you will not need any external plugins. There is a full chapter about creating nature assets and in the final castle scene we will merge everything together to make a wonderful environmental scene. All content and textures come from Texture/HDRI Haven and are included in the course.

About me

My name is Rob Tuytel and I have been a environment designer for the past 13 years. I have a huge passion for the Dutch 17th century and mainly focus on medieval architecture. I run the platform Texture Haven together with Greg Zahl who also runs HDRI Haven. I recently completed my latest project Batavia 1627, a Realtime VR project for a Dutch museum. I love to study old environment paintings and use these as an inspiration for my work. You might know me from the Tears of Steel open Blender movie or from my previous environment course for Blender 2.79

Who this course is for:
  • This course is meant for artists who like to grow in their workflow
  • Beginners
  • Environment artists
  • Game level artists
Course content
Expand all 418 lectures 66:17:01
+ Chapter 01 - Before we start (2.81)
5 lectures 20:12

Quick explanation about the Udemy dashboard and how to use it

Lecture 02 - Udemy Dashboard
02:29
Lecture 3 - Techniques from the old masters (2.81)
03:55
Lecture 4 - Motivation and inspiration
04:39
Lecture 5 - Workflow and organization
03:18
+ Chapter 02 - Getting in touch with Blender (2.81)
13 lectures 01:22:10
Lecture 01 - introduction
01:57
Lecture 02 - Download and installing Blender 2.81
03:21
Lecture 04 - The Blender 3D interface
09:59
Lecture 05 - Collections
05:22
Lecture 06 - Eevee and Cycles
09:01
Lecture 07 - The workbench
03:48
Lecture 08 - Creating a simple object
06:21
Lecture 09 - Making a dice
05:04
Lecture 10 - Adding dice holes
05:44
Lecture 11 - Adding a material
04:59
Lecture 12 - Improving dice material
11:06
Lecture 13 - Making a scene render
06:26
+ Chapter 03 - Working with materials (2.81)
19 lectures 02:32:28
Lecture 01 - Introduction to materials (2.81)
01:19
Lecture 02 - Materials in the real world
08:45
Lecture 03 - Materials in 3D scenes
11:26
Lecture 04 - Building a material setup sphere
08:16
Lecture 05 - Making colors with color ramp node
09:13
Lecture 06 - Mixing image textures
10:22
Lecture 7 - Mix plaster on the bricks
08:16
Lecture 08 - Add sandstone border
09:30
Lecture 09 - Add displacement and weight layer
11:42
Lecture 10 - Optimizing node tree in groups
04:47
Lecture 11 - Adding background images
04:14
Lecture 12 - Building the wall
06:26
Lecture 13 - Using the boolean modifier
08:39
Lecture 14 - Remesh the wall
06:53
Lecture 15 - Adding wall material
09:47
Lecture 16 - Adding displacement map
10:31
Lecture 17 - Adding weight layer sandstone
08:49
Lecture 18 - Making a render
12:31
Lecture 19 - recap
01:02
+ Chapter 04 - Making a grass landscape (2.81)
29 lectures 04:01:47
Lecture 01 - Introduction
00:59
Lecture 02 - Making a scene template
06:50
Lecture 03 - deform the landscape
10:45
Lecture 04 - Importing the wall model
06:52
Lecture 05 - Adding landscape material
08:20
Lecture 06 - Adding landscape displacement
10:16
Lecture 07 - Importing HDRI map
04:30
Lecture 08 - Adding grass strand backplate
04:16
Lecture 09 - Model a grass strand
07:57
Lecture 10 - Adding strand details
04:46
Lecture 11 - Adding strand texture
07:15
Lecture 12 - Making strand variations
12:59
Lecture 13 - making a grass clump
12:51
Lecture 14 - making clump variations
10:11
Lecture 15 - Convert grass clump
06:48
Lecture 16 - Adding grass material
05:57
Lecture 17 - adding terrain displacement
05:08
Lecture 18 - Adding grass particle system
08:23
Lecture 19 - improving grass looks
09:43
Lecture 20 - adding particle texture
06:55
Lecture 21 - grass color variation
13:22
Lecture 22 - Modeling small reed
10:47
Lecture 23 - modeling reed variation models
08:49
Lecture 24 - Adding reed particle system
11:06
Lecture 25 - Adding fog
11:18
Lecture 26 - Mixing grass length
08:03
Lecture 27 - Adding grass on the ruin
12:12
Lecture 28 - Making scene improvements
13:44
Lecture 29 - Recap
00:45
+ Chapter 5 - Making a farm house landscape (2.81)
55 lectures 07:59:28
Introduction Lecture
01:30
Lecture 01- Making a scene template
07:06
Lecture 02 - making a scene blockout
10:44
Lecture 03 - Starting with the farmhouse
09:20
Lecture 04 - Adding roofs
08:31
Lecture 05 - Extending roof
06:59
Lecture 06 - adding holes
08:48
Lecture 07 - Adding bevels
04:34
Lecture 08 - Making wooden bars
08:03
Lecture 09 - Placing wooden bars
10:36
Lecture 10 - adding roof and brick texture
10:28
Lecture 11 - Adding texture variation
09:52
Lecture 12 - Adding leaking texture
09:34
Lecture 13 - Adding more leaking
06:32
Lecture 14 - Making a window
09:08
Lecture 15 - Adding texture and frame
07:08
Lecture 16 - Merging window frames
05:56
Lecture 17 - making window frame variations
07:01
Lecture 18 - Merging windows with house
06:58
Lecture 19 - making a door
09:18
Lecture 20 - adding roof sealings
10:20
Lecture 21 - Adding roof slates
10:21
Lecture 22 - Adding roof slates on small roofs
09:03
Lecture 23 - Creating a door hook
13:24
Lecture 24 - Improving texture details
07:54
Lecture 25 - improving building materials
06:20
Lecture 26 - Importing house in scene
08:22
Lecture 27 - Adding grass weight layer
07:12
Lecture 28 - Importing grass
10:20
Lecture 29 - Modeling dead leaves
08:31
Lecture 30 - Adding dead leaves material
11:46
Lecture 31 - adding dead leave particle layer
11:23
Lecture 32 - making a tree with the sapling tool
05:31
Lecture 33 - generating a birch tree
09:00
Lecture 34 - Adjusting the root
10:57
Lecture 35 - Adding weight layer branches
03:49
Lecture 36 - Modeling birch leaves
12:53
Lecture 37 - Merging leaves on twig
12:38
Lecture 38 - Adding twigs on tree
09:56
Lecture 39 - Updating twig material
05:14
Lecture 40 - Making more birch trees
10:30
Lecture 41 - fixing the root
06:40
Lecture 42 - Importing the trees
11:45
Lecture 43 - Adjusting the twig material
08:09
Lecture 44 - Adding scene fog
05:17
Lecture 45 - Adding grass variation
10:05
Lecture 46 - Modeling reed
12:24
Lecture 47 - making the reed curvy
07:10
Lecture 48 - merging leaves on the stem
10:31
Lecture 49 - Adding reed particles
10:40
Lecture 50 - Adding small reed
08:44
Lecture 51 - Adding path on terrain
10:28
Lecture 52 - Making scene adjustments
11:19
Lecture 53 - Scene compositing
11:53
Final Lecture - Recap
00:53
+ Chapter 06 - Creating nature assets (2.81)
30 lectures 03:40:48
Lecture 01 - Introduction
00:48
Lecture 02 - Importing assets from previous scenes
08:31
Lecture 03 - Importing trees
04:48
Lecture 04 - Modeling nettle leaves
08:22
Lecture 05 - Modeling more nettle leaves
09:20
Lecture 06 - Adding nettle texture
06:27
Lecture 07 - Curvy leaves and modeling a nettle stem
08:49
Lecture 08 - merging leaves with nettle stem
11:01
Lecture 09 - making nettle variation
05:15
Lecture 10 - Modeling celandine plant
10:17
Lecture 11 - Curve the celandine
05:55
Lecture 12 - Modeling celandine flower
10:11
Lecture 13 - Merging the leaves and the stem on the flower
06:09
Lecture 14 - Improving celandine flower
04:40
Lecture 15 - Modeling plant leave
08:59
Lecture 16 - Modeling plant stem and merging leaves
11:56
Lecture 17 - Improving plant material
06:52
Lecture 18 - making dry grass
07:26
Lecture 19 - Modeling Ivy leave
09:04
Lecture 20 - Building Ivy Branch
06:23
Lecture 21 - Improving Ivy material
09:23
Lecture 22 - Modeling field maple leave
11:18
Lecture 23 - Making leaves curvy
09:22
Lecture 24 - Modeling field maple twig
09:00
Lecture 25 - making twig variations
04:31
Lecture 26 - Generating field maple tree
06:36
Lecture 27 - Adding trunk texture
05:54
Lecture 28 - Adding twigs on tree
08:10
Lecture 29 - Organizing trees
04:21
Lecture 30 - recap
01:00
+ Chapter 07 - Making a castle scene (2.81)
54 lectures 08:17:18
Lecture 01 - Introduction
01:35
Lecture 02 - Organizing scene template
06:48
Lecture 3 - deforming the terrain
07:48
Lecture 04 - Modeling castle blockout
10:04
Lecture 05 - Modeling castle tower
08:52
Lecture 06 - Adding holes and remesh
08:24
Lecture 07 - Improving the towers
08:48
Lecture 08 - Optimizing towers and improving materials
09:41
Lecture 09 - Adding more texture layers
08:30
Lecture 10 - Mixing texture layer towers
07:42
Lecture 11 - Adding sandstone borders
10:24
Lecture 12 - Adding roofing texture
09:44
Lecture 13 - Improving roof texture
06:21
Lecture 14 - modeling a window frame
09:36
Lecture 15 - Making window variations
09:11
lecture 16 - Modeling a sandstone window frame
08:59
Lecture 17 - Merging windows with towers
10:34
Lecture 18 - Modeling sandstone border for the tower
11:12
Lecture 19 - Modeling the main structure base
09:15
Lecture 20 - Modeling the broken walls
10:15
Lecture 21 - Adding gun holes
08:24
Lecture 22 - Addin g more gun holes
08:24
Lecture 23 - Improving textures
09:25
Lecture 24 - Adding holes in the main structure
09:07
Lecture 25 - remesh the main structure
09:13
Lecture 26 - Adding sandstone texture window layers
10:01
Lecture 27 - Adding sandstone door texture layer
09:49
Lecture 28 - Importing window frames
08:17
Lecture 29 - Adding metal frames
08:45
Lecture 30 - Modeling wall borders
11:19
Lecture 31 - Adding extra walls
10:47
Lecture 32 - Adding roof texture
07:54
Lecture 33 - Modeling roof slates
10:29
Lecture 34 - Modeling roof bars
09:46
Lecture 35 - Modeling a small roof
10:44
Lecture 36 - Making a roof sealing
06:58
Lecture 37 - Modeling a hatch
13:57
Lecture 38 - Merging hatches with the building
08:42
Lecture 39 - Adding wall displacement
08:39
Lecture 40 - Improving main structure
07:41
Lecture 41 - Adding terrain displacement
10:11
Lecture 42 - Adding path vertex layer
06:09
Lecture 43 - Improving terrain
07:27
Lecture 44 - Adding grass particle system
11:43
Lecture 45 - Importing nature assets
10:04
Lecture 46 - Adding small plants
10:01
Lecture 47 - Adding small reed
10:10
Lecture 48 - Importing trees
08:53
Lecture 49 - Improving grass and importing hdri sky
11:32
Lecture 50 - Adding weight layer towers
10:12
Lecture 51 - Adding ivy branches
12:44
Lecture 52 - Adding tall reed and water leaves
14:20
Lecture 53 - Finalize scene
10:08
Lecture 54 - Recap
01:40
+ Chapter 1 - Before we start
5 lectures 25:16

In this lecture we take a closer look what this course is all about. I will introduce all the chapters and the things you will learn in the included lectures

Preview 09:11

Information about the Udemy dashboard. What you need to know before starting this course

Preview 04:36

We take a closer look at some of the unique techniques the old masters used in their artwork. I compare these paintings with my first creations and show my progression during the past 7 years

Techniques from the old masters
04:28

Important notes about motivation and inspiration

Motivation and inspiration
04:06

What you need to know before you start working on your environment scene.

Workflow and organization
02:55
+ Chapter 2 - Introduction to Blender and Setup
14 lectures 02:20:53

Quick introduction what's included in this chapter

Chapter_2_introduction
00:55

Install Blender 3D, quick overview and introduction to the blender viewport

Preview 04:56

Quick overview how the basic functions in Blender works

Getting in touch with Blender
09:28

Quick introduction how the Blender interface works

The Blender 3D interface
15:05

Create your first 3D object

Creating a simple object
13:51

Quick blender tools to speed up your workflow

Blender quick tools
14:38

Making a more advanced chair model

Creating a chair
10:04

UV unwrap your model

UV Coordinates
10:45

Adding a dice texture on a cube

Advance UV coordinates
08:25

Working with modifiers

Modifiers
12:12

Working with modifiers part 2

Modifiers part 2
13:06

In this lecture we make a fence. You can now use all the tools you learned from the previous lectures.

Making a fence
18:14

Making a viewport render

Making a viewport render
08:20

A couple of question to test your Blender knowledge

blender basics test
4 questions

Short recap of this chapter

Chapter_2_recap
00:54
+ Chapter 3 - Materials
18 lectures 02:37:16

Short introduction what we will do in chapter 3

Preview 01:59

Introduction how materials look in the real world and what we can learn from this.

Materials in the real world
10:23

Quick explanation what materials are in the 3D world

Materials in 3d scenes
11:01

Building a test scene environment to play with material setups

Building a test scene
07:53

Basic setup to build a node tree with the diffuse and glosy shader

Making a material with nodes
09:04

Showing some samples how to mix shaders to get nice looking blending results

Mixing Shaders
08:31

Introduction to the principled shader. A new way to build material nodes in Blender. This principled shader is only available from 2.79 +

Principled shader
10:08

In this lecture we start buidling an advance material setup. You can find the image texture in the lecture downloads

Advance material design
10:36

We continue with the advance material design.

Advance material design (2)
08:51

We finish the advance material design

Advance material design (3)
10:51

Showing how to use the Node Wrangler. 

The node wrangler
10:35

Showing what translucency is in the real and 3D world

Translucency
06:08

Building a node tree to make a leave look transparant and includes translucency

Making a leave material
11:05

Showing the pointiness effect to create dirt effect on corners.

Pointiness
07:45

Completing the fence with a nice looking advance material

Updating the fence
10:07

Second part of completing the fence material

Updatring the fence (2)
08:59

Final part of updating the fence material

Updating the fence (3)
12:16

Short recap of this chapter

Chapter_3_recap
01:04