
Emily introduces Blender basics for absolute beginners, guiding you through mesh modeling, sculpting, materials and textures, and basic animation and rendering for games, animations, and 3d printing.
Master transforming mesh objects in blender via keyboard shortcuts and the gizmo, unlocking move, rotate, and scale in global or local space.
Learn to push and pull vertices of primitive objects in Blender, using edit mode, proportional editing, and snapping to create trees, houses, and fences.
Master the extrude tool in Blender to shape faces, then merge by distance to clean geometry and manage normals for smooth shading.
Watch a practical extrude demo in blender, creating a staircase from a cube, using edit mode, orthographic view, and grid snapping to extrude each step.
Master delete, dissolve, fill, and join operations in edit mode to modify mesh topology, including deleting faces, dissolving edges, patching holes with fill, and joining vertices.
Learn how to use the bevel and inset tools in Blender to create soft, rounded corners and precise insets across faces, including multi-edge bevels, segments, and shade smooth techniques.
Learn to create symmetrical models in Blender with the mirror modifier across the X axis, using clipping and origin-aware reflection to avoid duplicates.
Apply the boolean modifier in Blender to combine two objects using difference, union, or intersect, then refine geometry to ensure clean cuts and avoid edge alignment issues.
Explore the array modifier in Blender to create non-destructive duplicates with configurable spacing, using relative and constant offsets, object offsets, and empty objects to form circular arrays.
Explore how to create architectural details in Blender using modifiers, including the mirror and array tools, to build Doric columns and a temple, with booleans for doors and windows.
Refine a blocky character in Blender using the subsurface subdivision and mirror modifiers. Add eyes as UV spheres and adjust topology with loop cuts to sculpt a reference based model.
Master the spin tool to generate circular duplicates around the 3D cursor, adjusting steps, spacing, angle, and axis, then explore smooth, randomized, shrink/fatten, and poly build tools for mesh editing.
Master Blender's advanced mesh tools, including bridge edge loops and bridge faces, and explore loop tools such as circle, curve, and flatten to reshape and optimize edge loops.
Learn practical Blender mesh editing techniques, modeling a cartoony tombstone with loop cuts, knife project, bevel, text with font options, shading, and proportional editing.
Master the modeling workflow by building a cartoon tombstone with a tapered stem, leaf structures, and a stylized hand, using spin tool, extrudes, edge loops, proportional editing, and subdivision surfaces.
Learn Blender from the ground up and become a complete 3D artist.
Have you ever wanted to create 3D models, characters, animations, or entire worlds? Whether your goal is to work in game development, animation, product visualization, concept art, or simply bring your creative ideas to life, Blender is one of the most powerful tools available, and it's completely free!
This comprehensive Blender Megacourse is designed to take you from complete beginner to advanced creator through a structured learning path taught by multiple Blender professionals.
Recently updated with a brand-new Blender 5 Foundations section, giving students a modern starting point while preserving the comprehensive advanced training and projects that have helped thousands of learners develop professional 3D skills.
You'll begin with a modern beginner-friendly introduction using version 5 of Blender. Starting from the fundamentals, you'll learn how to navigate the interface, work with objects and meshes, use modifiers, create materials, set up lighting, and build complete projects including a fantasy cabin scene.
Once you've mastered the foundations, you'll continue deeper into Blender's professional workflows. You'll learn modeling techniques, sculpting, retopology, UV unwrapping, texture painting, materials, rendering, and much more. Along the way you'll create practical projects that reinforce every concept.
From there, you'll move into dedicated character creation training, where you'll learn how to model, sculpt, texture, rig, pose, and render stylized characters from start to finish.
Finally, you'll learn how professional artists create detailed 3D environments. You'll build scenes using advanced modeling, texturing, lighting, composition, asset creation, destruction workflows, rendering, and compositing techniques.
This course is taught by multiple experienced Blender artists, each specializing in different areas of 3D creation. Rather than learning from a single perspective, you'll benefit from multiple workflows, techniques, and approaches used by professional artists.
By the end of this course, you'll have built a strong portfolio of projects and gained the skills needed to confidently create your own models, characters, and environments in Blender.
Whether you're a complete beginner or someone looking to take their Blender skills further, this course provides everything you need to become a confident 3D artist.
After taking this course, you will be able to:
Create complete 3D models and scenes from scratch using Blender
Build stylized props, environments, and portfolio-ready renders
Sculpt, retopologize, texture, and render complex assets
Design, create, and present your own 3D characters
Apply professional environment art workflows to larger scenes
Understand the complete 3D asset creation pipeline from concept to final render
Confidently continue into advanced Blender specializations such as animation, game development, character art, or environment design