
Learn to navigate Blender's 3d viewport and switch workspaces—from layout to modeling, sculpting, shading, and rendering—while adjusting preferences, using addons, and mastering orbit, pan, and zoom.
Learn to select, transform, and duplicate objects in Blender, using move, rotate, and scale with the gizmo; understand object vs mesh data and create instances or single-user copies.
Master objects, vertices, edges, and faces. Use the outliner and collections, edit mode, and visibility controls to manage selection, shading, and UV mapping for texturing a cube.
Learn non-destructive modeling with modifiers in Blender, including subdivision surfaces, bevels, displacement using textures, and vertex groups, while creating backups to preserve the original mesh.
Learn to model a cabin and add doors and windows using Blender, building a complete 3d structure.
Model a fantasy cabin roof using curves and the array modifier, creating a ridge, tile textures, and supports with careful curve alignment, bevels, and extrusion.
Create a stylized fantasy cabin in Blender by modeling the main structure, adding details, applying materials, lighting, and camera setup, then render to practice the beginner workflow.
Continue your blender journey by deepening tools and workflows with the blender basic course. Then master sculpting, texturing, and character design, and build immersive 3D environments for your portfolio.
Emily guides absolute beginners through Blender basics, teaching mesh modeling, sculpting, materials, textures, basic animation, and rendering to create game, animation, and 3D printing assets.
Configure Blender on first use with English language, left-click selection, and a dark theme. Enable add-ons like Mesh Loop Tools and Node Wrangler, and install GitHub add-ons for FBX export.
Transform mesh objects in the Blender viewport using shortcuts (g, r, s) and axis locks (x, y, z), exploring global vs local space and gizmo controls.
Add mesh primitives from the add menu and adjust initialization options. Use the 3d cursor for placement, then duplicate, join, rename, delete, and shade.
Create and arrange Blender objects using primitives, a ground plane, rocks, trees, windows, and doors, then join, shade, and organize with collections for a cartoonish scene.
Master editing mesh objects in Blender by switching between object and edit modes, manipulating vertices, edges, and faces, and using loop select, proportional editing, and 3D cursor snapping.
Master basic Blender modeling by pushing and pulling vertices on a primitive object in a hands-on demo, turning simple shapes into detailed 3d art.
Explore Blender's extrude tool to create complex geometry from faces, manage normals with shade options, and fix duplicate vertices through merge by distance in edit mode.
Learn how to build a simple staircase in Blender using the extrude tool, with grid snapping in orthographic view, precise steps created by extruding selected faces.
Master delete, dissolve, fill, and join operations in edit mode to refine meshes. Delete faces, edges, or vertices; fill holes; and join unconnected vertices to form geometry.
Master the loop cut and slide tool to add edge loops, slide them precisely, and adjust the number of cuts and smoothness, then compare with subdivide for quick mesh division.
Demonstrate using delete, fill, and join along with loop cut and slide to convert a staircase into floating steps while refining geometry with wireframe, orthographic view, and snapping.
Master bevel and inset workflows in Blender to create polished, soft-edged geometry by beveling edges, adjusting segments, and using the inset tool for precise face insets.
Build an interior Blender scene by adding and transforming geometry, cutting a doorway and a window, creating walls and a floor, with loop cuts, insets, and extrusions using grid snapping.
Demonstrates practical Blender modeling: create door and window frames, extrude and merge vertices, use loop cuts and pivots, work in local view, and build a simple staircase.
Create a cupboard under the stairs in Blender by cutting edges, joining faces, extruding, and separating parts. Learn loop cuts, insets, bevels, doors, knobs, and pivot alignment.
Apply non-destructive mesh edits with the subdivision surface modifier, preview changes in the modifier stack, compare catmull-clark and simple subdivisions, and learn how to apply or manage modifiers.
Learn to create symmetrical meshes in Blender with the mirror modifier, using X, Y, or Z axes, bisect and flip options, and clipping to keep the center seam intact.
Model a symmetrical gingerbread man in blender using the mirror modifier to mirror the right side onto the left. Demonstrate extruding, beveling, edge loops, and clipping to refine the form.
Apply the boolean modifier in Blender to combine two objects using difference, union, or intersect, then refine geometry to ensure clean cuts and avoid edge alignment issues.
Explore the array modifier in Blender to create non-destructive duplicates with configurable spacing, using relative and constant offsets, object offsets, and empty objects to form circular arrays.
Explore how to create architectural details in Blender using modifiers, including the mirror and array tools, to build Doric columns and a temple, with booleans for doors and windows.
Learn how to set up orthographic reference images in Blender using model sheets or turnarounds, align front, side, and top views, and adjust image properties for accurate 3d modeling.
Using reference images, this lecture shows modeling a Blender character from a cube with a mirror modifier, aligning front and side views, and extruding to form limbs and head.
Model a character from a reference image in Blender using a low-poly base, subdivision surface, and mirror modifier; refine topology with edge loops, bevels, and proportional editing for smooth results.
Explore Blender mesh editing with the knife, bisect, and knife project tools. Learn to make freeform cuts, bisect through selections, and project edges from open edges to create detailed geometry.
Learn to use the spin tool to duplicate around a center with the 3d cursor, including axis and spacing controls, then apply smooth, randomize, and shrink/fatten tools for mesh refinement.
Master Blender's advanced mesh tools, including bridge edge loops and bridge faces, and explore loop tools such as circle, curve, and flatten to reshape and optimize edge loops.
Learn to model a cartoony tombstone in Blender using advanced mesh editing tools—loop cuts, bevels, knife project, and proportional editing—plus texture shading and spin tool flowers.
Master the modeling workflow by building a cartoon tombstone with a tapered stem, leaf structures, and a stylized hand, using spin tool, extrudes, edge loops, proportional editing, and subdivision surfaces.
Learn Blender from the ground up and become a complete 3D artist.
Have you ever wanted to create 3D models, characters, animations, or entire worlds? Whether your goal is to work in game development, animation, product visualization, concept art, or simply bring your creative ideas to life, Blender is one of the most powerful tools available, and it's completely free!
This comprehensive Blender Megacourse is designed to take you from complete beginner to advanced creator through a structured learning path taught by multiple Blender professionals.
Recently updated with a brand-new Blender 5 Foundations section, giving students a modern starting point while preserving the comprehensive advanced training and projects that have helped thousands of learners develop professional 3D skills.
You'll begin with a modern beginner-friendly introduction using version 5 of Blender. Starting from the fundamentals, you'll learn how to navigate the interface, work with objects and meshes, use modifiers, create materials, set up lighting, and build complete projects including a fantasy cabin scene.
Once you've mastered the foundations, you'll continue deeper into Blender's professional workflows. You'll learn modeling techniques, sculpting, retopology, UV unwrapping, texture painting, materials, rendering, and much more. Along the way you'll create practical projects that reinforce every concept.
From there, you'll move into dedicated character creation training, where you'll learn how to model, sculpt, texture, rig, pose, and render stylized characters from start to finish.
Finally, you'll learn how professional artists create detailed 3D environments. You'll build scenes using advanced modeling, texturing, lighting, composition, asset creation, destruction workflows, rendering, and compositing techniques.
This course is taught by multiple experienced Blender artists, each specializing in different areas of 3D creation. Rather than learning from a single perspective, you'll benefit from multiple workflows, techniques, and approaches used by professional artists.
By the end of this course, you'll have built a strong portfolio of projects and gained the skills needed to confidently create your own models, characters, and environments in Blender.
Whether you're a complete beginner or someone looking to take their Blender skills further, this course provides everything you need to become a confident 3D artist.
After taking this course, you will be able to:
Create complete 3D models and scenes from scratch using Blender
Build stylized props, environments, and portfolio-ready renders
Sculpt, retopologize, texture, and render complex assets
Design, create, and present your own 3D characters
Apply professional environment art workflows to larger scenes
Understand the complete 3D asset creation pipeline from concept to final render
Confidently continue into advanced Blender specializations such as animation, game development, character art, or environment design