Building, Animating, and Setting up Custom Weapons In Unreal
4.5 (1 rating)
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67 students enrolled
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Building, Animating, and Setting up Custom Weapons In Unreal

Learn the pipeline of setting up a completely unique weapon out of Maya and into UDK, and make it fire a custom FX!
4.5 (1 rating)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
67 students enrolled
Created by 3dmotive LLC
Last updated 8/2013
English
Price: $20
30-Day Money-Back Guarantee
Includes:
  • 1 hour on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Learn to bring in a custom weapon out of Maya and into UDK
  • Learn to setup up a custom FX for the shot from the barrel
  • Learn to export a custom weapon out of Maya
View Curriculum
Requirements
  • Autodesk's Maya and the latest version of UDK
Description

In this course on creating a custom weapon in UDK, Justin Harrison takes us through the pipeline of setting up a completely unique tesla weapon for use inside the game! We'll cover the rigging and exporting process from Maya, setting up the actor classes, as well as adding up our own custom FX and attaching them! If you've ever wanted to bring in a custom weapon for your mod or game type, this course is for you!


About the Instructor:

Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup..

Who is the target audience?
  • Students interested in getting their own custom weapons into UDK
  • Anyone interested in learning how to add custom particles to their weapon's fire
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Curriculum For This Course
Expand All 6 Lectures Collapse All 6 Lectures 01:01:07
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Custom Weapons in UDK
6 Lectures 01:01:07

Source files and Sample Materials for Course

Preview 00:57


Getting the Weapon into UDK
07:47

Mod Folders and INI Files
08:34

Unreal Scripting 01
17:19

Adding the FX
15:58
About the Instructor
3dmotive LLC
4.3 Average rating
2,662 Reviews
43,007 Students
115 Courses
High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!