Adding Custom Weapons to UDK

Learn the pipeline of setting up a completely unique weapon out of Maya and into UDK, and make it fire a custom FX!
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66 students enrolled
Instructed by 3dmotive LLC Design / Game Design
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  • Lectures 6
  • Length 1 hour
  • Skill Level Expert Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 9/2013 English

Course Description

In this course on creating a custom weapon in UDK, Justin Harrison takes us through the pipeline of setting up a completely unique tesla weapon for use inside the game! We'll cover the rigging and exporting process from Maya, setting up the actor classes, as well as adding up our own custom FX and attaching them! If you've ever wanted to bring in a custom weapon for your mod or game type, this course is for you!


About the Instructor:

Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup..

What are the requirements?

  • Autodesk's Maya and the latest version of UDK

What am I going to get from this course?

  • Learn to bring in a custom weapon out of Maya and into UDK
  • Learn to setup up a custom FX for the shot from the barrel
  • Learn to export a custom weapon out of Maya

What is the target audience?

  • Students interested in getting their own custom weapons into UDK
  • Anyone interested in learning how to add custom particles to their weapon's fire

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Custom Weapons in UDK
00:57

Source files and Sample Materials for Course

Weapon Setup in Maya
Preview
10:32
Getting the Weapon into UDK
07:47
Mod Folders and INI Files
08:34
Unreal Scripting 01
17:19
Adding the FX
15:58

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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