C++ : Let's Make Hangman in One Hour!

Let's make Hangman in Microsoft Visual C++ 2010 Express in One hour!
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  • Lectures 12
  • Length 1 hour
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 5/2014 English

Course Description

Have you ever wanted to make your own game from the ground up but not enough time? Well in my lessons I have about an hour of content that will introduce you to C++ and take you from no experience to a programmer that will have basic knowledge of how certain functions work and making your own playable game that you can share with family and friends. We'll be using Microsoft Visual C++ 2010 Express and throughout the course you will you will learn about and script…



    ·Random Function

    ·If Statements

    ·While Loops

    ·Basic ASCII Graphics

I go along and build the application as I record so you can get see some common mistakes that are made and how I figure them out. You'll get a basic knowledge of programming rules within the Microsoft Visual C++ framework. I recommend this course if you are a beginner or have some programming knowledge and want to make a playable game with my guidance. Hopefully I’ll see you in the lessons.

What are the requirements?

  • Microsoft Visual C++ 2010 Express

What am I going to get from this course?

  • Learning some C++
  • Creating Your own Hangman in C++

Who is the target audience?

  • Beginner looking to learn and build a game in C++

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Getting Started

We need Microsoft Visual C++ 2010 Express version before we can start coding Hangman. This is just an overview of how to download the software.

Section 2: Diving In

Saving the program is key to finding it later on. We’ll save the soon to be game and start a program to prepare for our game.


We’ll be going over the #include and what they mean to the game.


I’ll be talking briefly on what constants are and how to code them.


Since we are making Hangman, it’s essential that the game can store words to be used. We’ll be making our word bank for the game.


What fun would Hangman be if the same work would pop up over and over? The rand function brings an element of surprise and we’ll code and go over that.

Section 3: Bringing the Game Together

Introduction to ASCII graphics, we’ll make the basic hook that the hangman will hang from if you lose.


The basic foundation of all video games are while loops and how they work.


Another very important part of programming is understanding “If” functions and how logic work. We’ll be going over If and else statements.


We'll be adding ASCII graphics to our wrong answers.


We'll go over customizing some colors for the game as well as fixing a line of code that was placed in the wrong place.

Section 4: Congrats and Thank You!
Thank You!

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Instructor Biography

Andrew Durtka, Let's Make Games!

As a lifelong video game addict and a curiosity about programming, I want to share my enthusiasm with the world. My name is Andrew Durtka and I have a passion not only teaching people how to create games but creating any game/application myself. I recently graduated with my Bachelor's of Science and really want to share some of that knowledge. In our information age, there’s no better time than now to talk and share how the various computer languages bring amazing creations to life. I try to make learning programming easier than the conventional class room setting. I have several mobile apps in the market place that are made with Eclipse and Unity including video games. This experience gave me the understanding of game development and the life cycle of computer programs. The platforms I use to bring these creations to life are Eclipse, Microsoft Visual and Unity 3D. Not only did I study C++, C#, and JavaScript but they are my favorite. Why they are my favorite? Well because they are the building blocks to make video games so let's make some games!

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