Model,Rig & Animate done within minutes using Autodesk Maya
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Animation is a booming industry nowadays. Its been used to create movies, advertisement and even military simulation. With the technology today, you can make the quality animation like the one you've seen in the cinema with your home PC.
A lot of times people dont really understand what to do to be an animator. Most of the people i know stop being an animator after a while. Not because they are not good. Its just not like what they expected. A lot of schools and workshop nowadays are pricey and will take quite a while. Normally it will take around 1-3 years, and the animation wont usually start until the second year. After the school, you will need a lot of years to finally grasping the concept of animation. Stop wasting your money and time. Dont spend a lot of time and money then finally regret your decision. Gain an insight on animation before you decide to spend your time and money by taking this course. If you are a student who are looking where to start, or you are an artist in another field who need to do a simple animation than this course is for you.
This course will teach you how to create animation from scratch. The course will be in 2 parts. First part will teach you how to create animation using templates. At this stage, a lot of things are automated. Creating animation can be done within minutes. Second part will teach you basic knowledge about animation without using templates. You will gain an insight on how to create or modify the animation from part 1. Both part will take around 30 minutes. Yes, its that fast.
This course will be using Autodesk Maya 2013, but animation is about art more than software. You can use the knowledge throughout any other software.
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|Section 1: Animating using mocap data|
On our first lesson we will build our 3D model and choosing the material.
Here we will put the rig inside our 3D character so it will be ready to be animated.
On this lesson we will go through selection of mocap data and use one of them to help us animate.
A basic knowledge about Maya interface will be explained here.
|Section 2: Modifying the animation with Autodesk Maya|
In this lesson we will animate using keyframe only. No mocap data will be used here.
I start to be an animator since 2007 and have been working on various animation project. So far i've done TV series, Feature Film, Advertising and Games. I've learned animation from some of the top animator in the industry, which i believe the best way to learn animation. This time its my turn to pass the knowledge to others.
I've also been a teacher on an animation school before. My experience there help me a lot to understand what usually the problem students are facing most of the time.