You will learn how to use Maya FX to create Variety of effects.
You will learn rigid bodies Dynamics.
You will Learn Maya nParticles.
And much more...
Autodesk Maya software
You must have passion to learn visual effects.
This is a comprehensive Maya course.
You will learn Maya by creating short and sweet projects.
NO previous knowledge required.
No Time wasting,it's all about doing and creating short projects and effects.
This course is continually updated with new lectures,new effects and new techniques.
In the first section we are going to dive quickly into Maya's most important features to help you start using Maya
without wasting much of your time,then we are going to learn how to create effects in Maya.
Instead of creating one big project,this course contains variety of professional and high quality short projects,this is more fun,more interesting and more engaging for beginners.
Arnold (still being updated)
Creating Landscape using xGen
Skirt and Tanktop simulation (nCloth Section).
Simulating a cloth on animated character (nCloth Section).
nCloth (New Section)
collision Self Component Id (Expression Section).
Killing the particles when they Exit the volume field (Expression Section).
Coloring the particles based on the geometry index (Expression Section).
Dry sand using nParticles.
Particle Expressions (New section)
Newton and Radial Fields (Fields and solvers Section).
Drag Field (Fields and solvers Section).
Air field (Fields and solvers Section).
Student Review:Terence Kent
"Excellent course about the different fluids and rigid body dynamics in Maya.
Really helped me to understand the basics, I'm now really comfortable using these in my projects."
Maya is a standard 3D Application tool used widely in Visual Effects studios to create 3D models,game assets, smoke,fire and dust etc...
Learning Maya is challenging for beginners,that's why I created this course to cover all the techniques,we are going to start supper simple and gradually we're going to create more advanced effects.
What you will Learn:
Quick dive into Autodesk Maya.
3D modeling fundamentals.
You will Understand how the 2D and 3D containers work.
Complete nParticles section.
How to use Maya fields.
Creating Helicopter Landing dust effect.
Creating Torch Fire.
Creating rain effect.
Creating Wheel burnout.
and much more...
So enroll now and I promise you won't be disappointed.
Who this course is for:
Anyone wants to learn Maya from scratch.
Maya artists curious about learning Maya FX and Dynamics.
Anyone wants to learn how to create visual effects inside Maya
Anyone wants to learn how to create some effects like smoke and fire etc..
Donnell v henry
Rating: 5.0 out of 5a year ago
I took Mr Bedross course for Houdini, which was amazing. When I saw this new course that he was instructing I couldn't pass up the opportunity. I rarely use Maya, but this course made me very interested in using Maya for particle sims. Once again his teaching style makes it very easy for beginners such as myself to not only get great results the first time around, but to really understand the program itself.
11 sections • 96 lectures • 8h 54m total length
Your first Quiz
Smoothing Objects in Maya
Start Modeling a cup
Finish Modeling the cup
Your first Animation in Maya
Quick Look at materials inside Maya
Modeling a Pen
Modeling Section resources
Modeling the body
Creating the wood pieces
Modeling the seal handles
Modeling the seal
Modeling the Paddles
Depth of Field
Creating the ground and setup the Camera
Creating the Xgen description
Adding the environment light
Shading the grass part1
Shading the grass part2
Creating the plants and finish the scene
Introduction to Fluids
Turbulence and speed attributes
Emit From Texture
Wheel Burnout Effect
Emit fluid from particles
Helicopter Landing Effect
Creating rigid bodies
Pin and Spring constraint
Newton and Radial Fields
Turbulence and Curve Fields
Understanding emitter types in Maya
Emitting from Object (Curve)
Emitting from Object (Surface)
particles Render Types (PDF)
Fill a Text with Particles.
Kill the particles based on their position.
Coloring the particles based on the geometry index