
In this section I will provide an overview of the structure of this course and how to use it.
In this lesson we will setup an account with Autodesk and sign up for a free educational license for Maya. We will then install Maya 2016 Extension 2 and Mental Ray for Maya.
In this lesson you will be given an overview of the Maya interface.
In this lesson you will learn the differences in the interface of the latest release of Maya.
In this lesson you will learn how to quickly change your user interface layout using workspaces.
In this lesson you will be shown how to navigate around the viewports inside Maya.
In Maya 2016 Extension 2 the Visor window is now called the Content Browser, you can find it in the Window menu.
In this lesson you will learn the different ways of looking at your scene using shading modes.
In this lesson you will learn how to hide and show objects.
In Maya 2016 Extension 2 the Visor window is now called the Content Browser, you can find it in the Window menu.
In this lesson you will learn the different methods of selecting objects.
In this lesson you learn the different model types and the difference between them.
In this lesson you will learn the various ways of smoothing objects.
In this lesson you will learn how to make and break connections in the Node Editor.
In this lesson you will find out what Maya projects are and how to work with them.
DOWNLOAD PROJECT FILES FROM HERE
In this lesson you will learn what Image Planes are and how to manipulate them.
In this lesson you will learn how to create polygon primitives and use a cylinder to create a wheel.
In this lesson you will learn how to manipulate your objects using the transform tools in Maya.
In this lesson you will create the base of the train using a box primitive. New tool:
Insert Edge Loop tool
In this lesson you will adjust the position of the wheel using the align tool and learn how to bevel edges on the base of the train. New commands and tools:
Align Tool
Bevel command
In this lesson you will create a hub cap for the wheel using a sphere.
In this lesson you will create the rest of the wheels using parenting, duplication and mirroring. New commands:
Group command
Parent command
In this lesson you will learn to use the extrude and bridge commands to create the engine room. New commands:
Extrude command
Bridge command
In this lesson you will create the engine with a cylinder primitive. You will learn some of the options we have not seen before. New command:
Cylinder options
In this lesson you will create the engine exhaust.
In this lesson you will create the roof of the train. New command:
Fill hole command
In this lesson you will clean up the scene by deleting history and creating display layers for organising the objects. New command and editor:
Layer editor
Delete history command
In this lesson you will finish the train by creating some carriages. New command:
Duplicate special command
In this lesson you will learn the basics of animation in Maya. New commands and editors:
Set key command
graph editor
In this lesson you will learn fundamentals on curves and create a curve to use as a path for the train to animate. New tools:
CV curve tool
In this lesson you will learn how to animate the train along the path. New command:
Attach to motion path command
In this lesson you will learn how to deform the train along the path. New command:
Flow path object command
In this lesson you will learn how to create a camera and setup a shot. New object and command:
Camera
Lock channels command
In this lesson you will learn about lights and light the scene. New objects:
Spot light
Point light
Direction light
In this lesson you will learn to setup soft shadows for the light and add a Arnold skydome light for ambient lighting. New editor:
Renderview
In this lesson you will learn to setup soft shadows for the light and add Final gather in Mental ray for bounce lighting. New editor:
Renderview
In this lesson you will learn about shaders and how to apply them to the train. New shaders and editor:
Blinn shader
Lambert shader
Hypershade
In this lesson you will learn how to render out your animation and configure your render settings for Mental ray. New commands and editor:
Render settings
Batch render command
In this lesson you will learn how to render out your animation and configure your render settings for Arnold in Maya 2017/18. New commands and editor:
Render settings
Render sequence command
In this lesson you will use the Maya fcheck application to view your animation. New program:
Fcheck
In this lesson you will learn an overview of the modeling menu set, this will also cover useful tips for selecting and working with face, edges and vertices.
In this lesson you will learn how to display various components that make up a polygon object. This includes showing normals and border edges for troubleshooting.
In this lesson you will learn common issues that arise when polygon modeling and how to fix or avoid them.
In this lesson you will create the basic shape of the book using a box, insert edgeloop tool and the extrude command. You will also use a lattice deformer to further refine the shape.
DOWNLOAD PROJECT FILES HERE
In this lesson you will refine the book and duplicate it to make more books. New commands:
Transform component command
Bevel command
Duplicate special command
Average command
Nurbs to polygons commmand
In this lesson you will learn how to use the revolve command to create the glass portion of the Hour Glass. New command:
Revolve
In this lesson you will make the wooden portion of the Hour Glass. We will use the duplicate special command to speed up the process.
In this lesson you will use create the candle holder starting off with the revolove command. New commands:
Bridge command
Polygon Extrude along curve
In this lesson you will sculpt the candle and create drips on the candle holder. New commands:
Sculpt polygons
nParticle tool
nParticle to polygon command
Create polygon tool
Reverse normal command
In this lesson you will create the Quill pen using the revolve command and extrude along curve. New command:
Chamfer vertex
In this lesson you will create the feather. New command:
Loft command
In this lesson you will create the chair frame starting off from a box. New commands:
Mirror command
In this lesson you will finish off the chair by add details in the chair back rest using the Bridge command.
Bridge with curve command
In this lesson you will learn how to unwrap the UVs for the book models.
In this lesson you will learn what UV unwrapping is and the end results that you would try and achieve.
In this lesson you will learn the basic tools to create UVs for your objects.
Planar mapping command
Cut UVs command
Move and Sew command
In this lesson you will learn how to create UVs and unwrap them using the Unfold command and Opitmize UVs tool. New commands and tools:
Unfold command
Optimize UVs tool
In this lesson you will learn how to copy UVs to another object. You will adjust your UVs for the different books.
Transfer attributes command
Unfold legacy command
In this lesson you will create a camera and import our objects to create a nice composition.
New commands:
Import options
Bend deformer
Snap together tool
Introduction on how to use this section.
In this lesson you will learn to use the Arnold renderview.
In this lesson we will create a fill light using and Arnold aiSkydome light.
In this lesson we will create a Key light using an Arnold Mesh light.
In this lesson we will learn how to use an Area light to create rim lighting.
In this lesson we will learn how to add atmospheric fog to the scene.
In this lesson we will learn how to add a background image using an imageplane.
In this lesson we will use the aiStandard shader to create glass and copper materials.
In this lesson we will create chrome and wax materials.
In this lesson we will create a feather material.
In this lesson we will add specular breakup to our materials.
In this lesson we will create a wood material.
In this lesson we will create a cover material.
In this lesson you will learn how to create a specular roughness map from your diffuse texture.
In this lesson you will learn how to use the aiJitter shader in Arnold to create colour variation on the book covers.
In this lesson you will learn how to add additional gold detailing to a book cover using the mix shader.
In this lesson you will learn how to remove grain from the image.
In this lesson you will learn what linear workflow is and where you can find the color management settings to adjust it in Maya. New settings:
Color Management
In this lesson you will learn 3 point lighting and setup a point light as the key light.
In this lesson you will learn what High Dynamic Range Imagery is and how to use it. You will also create a image based light and look at how to use it. New theory and object:
Image Based Light (IBL)
HDRI
In this lesson you will learn some more attributes in the IBL node and also look at how to improve the quality of the render. New settings:
Render settings quality tab
In this lesson you will learn how to use the Mental Ray part-volume shader to create atmosphere that the lights will light up. New shader:
Parti-volume shader
Trans-mat shader
Physical light shader
Render settings
In this lesson you will setup an imageplane and adjust its position using advanced settings.
New settings:
Imageplane
In this lesson you will learn more about the Hypershade and how to use it to setup shading networks and assign shaders:
Hypershade
In this lesson you will setup the flame shader with a Lambert shader.
In this lesson you will learn the various different ways to add texture to a shader.
File texture
File texture projection
2d procedural texture
3d procedural texture
In this lesson you will create some MIA shaders for the quill pen.
In this lesson you will create the shader for the feather.
In this lesson you will learn how to create a glass shader for the hour glass.
In this lesson you will adjust the lighting in the scene to create a brighter look.
In this lesson you will learn about subsurface scattering shaders and you will create a wax shader.
Subsurface Scattering (SSS) shaders
In this lesson you will learn how to use the solid fractal 3d texture with an MIA shader to create a weathered metal shader.
Solid fractal 3d texture
In this lesson you will learn how to create a weather book shader using a Blinn shader.
In this lesson we will learn how to copy our shading network and make variations for the other books.
Duplicate shading network command
In this lesson you will learn how to create a wood shader for the desk.
In this lesson you will create the a shader for the chair which will have a wood texture that is projected.
In this lesson we will review the lighting and shading setup in the scene.
In this lesson you will setup the render settings to output the final image.
In this lesson you will learn how to create a dirt shader using the aiCurvature texture.
In this lesson you will learn how to make a shader that automatically assigns different colours to different objects.
In this lesson you will learn how to add gold detailing to the book covers.
In this lesson we will download the model and HDRI.
In this lesson we will setup our composition and lighting.
In this lesson we will apply shaders to our car and adjust them to look like different materials.
In this lesson we will create a material for the ground.
In this lecture we will render and adjust the final image.
In this lesson you will learn what the options in the move tool do.
In this lesson you will learn the remaining options unique to the rotate and scale tools.
In this lesson you will learn many different options in the transform tools including soft selection and symmetry.
In this lesson you will learn how to snap to different types of components.
In this lesson you will learn the various operations you can perform with the Duplicate special command.
In this lesson you will learn how to use the various Non-linear deformers and also the texture deformer.
In this lesson you will learn how to control the order of deformation, paint deformer weights and control what objects get deformed.
In this lesson you will learn the fundamentals of paint fx by creating a tree. After watching you should understand what strokes, brushes and tubes are and how to control the look of your paint fx.
In this lesson you will use different brushes to create grass and ground cover.
In this lesson you will learn how to use mental ray physical sun and sky to setup lighting in your scene. You will also learn what shading parameters need to be changed to get more realistic results.
UPDATED TO MAYA 2018!
Explore the wonderful world of Autodesk Maya with this comprehensive introductory course. Maya is an industry standard 3d application used to create movies, games and graphics. In this course you will learn to create your own stunning imagery.
Learn the fundamentals of Autodesk Maya
Install Maya
Learn the Maya UI
Model and texture realistic objects
Animate you models
Light and render your animations so they look great!
Benefits of Learning Maya for Beginners
Maya is an industry standard application that is used by many high-end productions. By learning it you make yourself more employable. It has a flexible and wide toolset that can help you create high quality work quicker. This course is specifically designed to ease you into Maya, showing you the most common and powerful tools. It is a project based course that will teach you practical skills that you can use in your own work. This course comes with all the project files you need and work in progress files incase you get stuck.
Structure of this course
This course has five sections:
How to install Maya
Maya Fundamentals
In this section you take your first look at Maya and the user interface. You will learn the different editors and the basics of create objects and manipulating them
Toy Train Project
In this section you will create a toy train model and animate it along a path. You will learn how to light your train and apply materials to it. You will finish by rendering out your animation and view it.
Wizard Desktop Project
In this project you will create a desktop scene that you can customise and make your own! Dive deeper into the modelling tools and create a series of objects to create your scene. You will learn about texturing your objects and look at various different shaders to make different materials. You will also learn some more advanced lighting techniques and learn how to add atmosphere to your scene and render out a final image. This project is flexible enough to let you be creative with your own composition, lighting and look.
Maya reference
I have created this section to cover additional tools and settings which are extremely useful.