Game-Based Learning for Teachers
Requirements
- There aren’t specific requirements or prerequisites for taking our course because it is structured to lead the learners from a beginner level to upskilled one. For the ones who already knows gamification or game-based learning principles the last chapters are more practical and can be useful to switch from theoretical knowledge to practical one. Of course, it could be helpful to have basics knowledge of ICT in order to be able to use the online games and software.
Description
Have you ever tried to use games in your class in order to help your learners achieve better results? Many educators talk about the motivation that games can bring to the classroom. However, there are other benefits as well. Discover how games can teach complex scenarios or train skills in an engaging way. Experience the immersion that can drive students to the next level of learning. Learn about how to use games in the classroom in order to learn in a better and more sustainable way.
We will take you on a journey into the world of game-based learning and we will explore different learning games, gamification, the creation of your own games, how to choose games for your class, where to find more game-based learning resources, how to evaluate your game-based learning activities, etc.
This course was created for teachers who have an interest in exploring game-based learning and who are considering implementing it in their classroom. The course is suitable for low experienced teachers and also for more skilled ones because it provides a structured approach to game-based learning, starting with its description and history and ending with the instructions on how to plan a game-based lesson and how to apply it.
Who this course is for:
- This course is thought for teachers and trainers who want to learn more about gamification and game-based learning and apply them in their classes. The course is suitable for low experienced teachers and also for more skilled ones because it provides a structured approach to game-based learning, starting with its description and history and ending with the instructions on how to plan a game-based lesson and how to apply it. Obviously, the course is useful also for people who want to know more about gamification and game-based learning in a pedagogic application.
Instructors
Rasmus Pechuel is the CEO of Ingenious Knowledge and an expert in innovative learning approaches. He has a technical background from working in the American gaming industry for seven years as an online administration lead combined with an educational background from creating a new institution for three years at the University of Cologne. He has been involved in several research projects that push IT-supported learning beyond the current state-of-the-art. An example of this would be the creation of a new generation of serious games for blended learning scenarios in vocational education settings.
Rasmus is an expert in the field of learning analytics and has given talks and workshops at the Consumer Electronics Show (CES) in Las Vegas, at NASA Science Labs and for the German ministry of Education.
Qualified, experienced English and Sociology teacher and genuine passion for
enabling students to excel and to reach their full potential. Additionally, to facilitate
the achievement of students’ personal goals.
Taught English, Sociology, and Economics.
· Created and developed student´s exams.
· Evaluated and designed the college curriculum and mark schemes.
· Mentored and coached students with language development in areas such as vocabulary,
grammar, and text analysis.
· Assisted the college with student’s well-being, school orientation, and organizational-
skills.
· Utilized Smartboards, Whiteboards, and Classroom scanners.
· Coordinated sports trips for students to other European countries to develop confidence
through rock-climbing and snowboard events.
I am an English teacher from a big school in Urnieta, Spain. I teach in Secondary School and Vocational Training courses. I really enjoy trying to improve my teaching skills so as to be a better teacher little by little. I consider that I have had an enriching experience working on Gamelearn project since I have learn a lot about Game based learning and in fact, I have put a lot of learning tools in practice in my classes.
Esraa Salim is a consultant and project manager for international projects. She has worked in and for international organisations like the OECD and the UNESCO's International Institute for Educational Planning in Paris and is currently working for Folkuniversitetet in Uppsala. Besides her experience in education-related projects, she has a background in educational economics since she holds a Master degree in development economics with a specialisation in socioeconomic development, from Paris1 Pantheon Sorbonne University. Her expertise is in educational planning and analysis as well as educational development at micro and macro levels.
I am English Teacher at "Ion Ghica", High School. I like to work with my Students and to improve my teaching methods in order to motivate and facilitate learning. I also like to learn from my Students and other Teachers from the projects. During this project we learn about other cultures, customs, traditions, people and the most important thing how to improve our teaching methods, but in a modern and attractive way. From my point, it is very important to listen Sudents' "voice", opinion and to build a good relation in which we can learn together.