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Blender Geometry Nodes for Beginners - Foliage Scatter
Rating: 4.6 out of 5(17 ratings)
492 students

Blender Geometry Nodes for Beginners - Foliage Scatter

Scatter grass and flowers with Geometry Nodes: control slope, scale and density, build stems and place leaves.
Last updated 8/2026
English
English [Auto],

What you'll learn

  • Scatter grass across surfaces in Blender Geometry Nodes using point distribution and instancing.
  • Vary grass scale and control placement using surface angles to avoid unwanted growth on steep slopes.
  • Generate flower stems with curves, convert them to meshes and apply materials.
  • Place flower tops and distribute leaves along stems using the supplied foliage assets.
  • Use weight painting to control flower density and organise reusable Geometry Nodes groups.
  • Combine foliage placement with terrain materials and texture painting for a coordinated outdoor scene.

Course content

5 sections • 13 lectures • 2h 22m total length
  • Introduction2:38

Requirements

  • A computer capable of running Blender and working with Geometry Nodes.
  • Blender installed so you can follow the node-building and foliage exercises.
  • Basic Blender navigation is helpful; the course begins with an introduction to Geometry Nodes.
  • Download the supplied resource pack for the foliage assets and materials used in the lessons.

Description

Fill a surface with grass and flowers while keeping control of where they grow. This Blender Geometry Nodes course introduces procedural foliage scattering through point distribution, instancing, scale variation and placement controls. You will then build flower stems, add flower tops and leaves, and use weight painting to guide the distribution.

Vlad from 3D Tudor takes you through the workflow in practical stages. Supplied foliage assets and materials let you concentrate on the node setup and its controls as you develop the vegetation.

Start with grass scattering

Begin with the fundamentals of Geometry Nodes, then distribute points across a surface and use them to instance grass. Introduce random scale so the grass is varied rather than uniformly repeated. You will see how a few connected operations establish the foundation of a foliage scatter system.

Choose where foliage belongs

Learn to restrict grass placement using the angle of the surface. This gives you a way to keep vegetation off steeper areas and relate its distribution to the shape of the terrain. Later, use weight painting to control flower density, concentrating growth in some areas and reducing it in others.

These controls are central to the project. A scatter system becomes more useful when you can direct its result, rather than simply cover the whole surface with the same repeated objects.

Create stems, flowers and leaves

Use curves to generate flower stems, refine their form and convert them into meshes. Apply materials to the stems, then place the flower elements and distribute leaves along their length. You will connect plant construction to the scattering workflow, working with the supplied flower tops and leaf assets.

Following the plant in stages makes it easier to understand which part of the node setup controls its structure and which part controls its placement in the scene.

Bring the vegetation and ground together

The course also covers terrain materials and texture painting. This final stage helps you consider the ground beneath the vegetation as part of the same scene, alongside the placement and variation of the grass and flowers.

You will practise organising the Geometry Nodes work into groups that can be reused and adjusted. The supplied assets support the exercises, while the lessons explain the placement controls you can return to as you develop other Blender scenes.

Who is this course for?

This course is for Blender learners getting started with Geometry Nodes, artists creating outdoor scenes, and modellers who want more control over procedural grass and flowers. Basic Blender navigation is helpful, and the course begins with an introduction to Geometry Nodes before developing the foliage systems.

What will you take away?

By the end, you will have worked through grass instancing, random scale, slope-based placement, procedural stems, leaf placement and painted density control. You will understand how those pieces contribute to a foliage setup whose distribution you can direct.

Have Blender and the course resources ready, then build the setup alongside the lessons. Try changes to the slope, density and scale controls as you go: seeing their effect is part of learning to place vegetation deliberately.

Who this course is for:

  • Blender beginners and intermediate users who want to learn Geometry Nodes through grass and flower scattering.
  • Environment artists who want control over foliage scale, slope-based placement and painted density.
  • 3D modellers interested in procedural stems, flower placement and distributing leaves along curves.
  • Artists and hobbyists building outdoor scenes who want a reusable foliage workflow in Blender.