
Learn to craft a procedural boat hull in Blender using geometry nodes, lofting curves, and reusable node groups to model, shade, and finalize a customizable 3D hull with supports.
Get started with an overview of the course and what you’ll achieve by the end. Learn about the tools and techniques you’ll use to create a procedural boat hull. Gain insights into how Blender Geometry Nodes streamline your workflow for efficient 3D modeling.
Explore the lofting technique and its importance in procedural modeling. Understand how curves are used to define and shape surfaces in 3D space. This foundational knowledge will set the stage for designing a customizable boat hull.
Dive into the process of creating and shaping curves using Blender's Geometry Nodes. Learn how to use Bezier segments and map range to control curve profiles. By the end, you’ll have a flexible curve setup ready for further refinement.
Enhance your curves with parameter adjustments to perfect the boat's shape. Explore advanced curve manipulation techniques for precise control. This lesson ensures your curves are optimized for the next steps in the modeling process.
Convert your curve into a solid mesh using powerful Geometry Nodes techniques. Understand how to bridge the gap between curves and 3D models. Learn how to maintain mesh integrity while preserving the original curve structure.
Take your mesh to the next level by creating a fully realized 3D model. Save UV data as an attribute to prepare for material application. This lesson sets the groundwork for detailed texturing and shading later in the course.
Learn how to design and place supports for your boat hull with Geometry Nodes. Use curve tangent data to create vertical beams along the boat's edges. This process adds structural realism to your model while enhancing visual appeal.
Add timber borders around the edges of your boat for added detail. Reuse support curves efficiently to create a seamless, polished design. By the end, you’ll have an elegant border element that complements the hull’s structure.
learn how to cap the boat hull in blender geometry nodes by separating the top curve, mirroring it, and using curve to support with mesh conversion and profile controls.
In this lesson, you'll learn how to design and place seats inside your boat using Blender's Geometry Nodes. We'll cover techniques for generating seat shapes, aligning them with the boat's curvature, and controlling their placement. By the end of the lesson, your boat will feature realistic, customizable seating to enhance its functionality and visual appeal.
Discover how to bring your boat model to life with realistic materials in this lesson. You'll learn to apply saved UV data, create material shaders, and adjust textures for different parts of the boat, such as the hull, supports, and seats. By mastering these techniques, you'll achieve a polished, professional finish for your 3D boat model.
Build a boat hull you can reshape through Geometry Nodes. This practical Blender course takes you from generating curves to creating the hull mesh, adding structural details and applying wood materials. You will develop a connected procedural model rather than manually rebuilding the boat every time its proportions change.
Vlad from 3D Tudor guides you through one focused boat-building workflow. The project gives you a clear reason to use curves, mesh generation, stored UV data and reusable node groups: each technique contributes to the shape or finish of the boat.
Understand curve lofting through a real project
Begin with an overview of the Geometry Nodes setup and an explanation of lofting. You will generate the curves that describe the boat's form, then refine them before moving into mesh creation. The curve lessons show how the underlying shapes relate to the surface you want to build.
This is useful when you want to explore hull proportions without starting again. Adjust the procedural controls and see how changes to the curves affect the boat's width, height and profile.
Turn the curves into a boat hull
Work through mesh generation in two stages, connecting the curve structure to a three-dimensional hull. You will also work with UV data so the generated surface can be prepared for texturing. The course links shape creation and surface preparation within the same node-based project.
Add the details that make it read as a boat
Once the main hull is in place, build out its supports, timber borders, caps, keel and seats. Each feature is introduced as a separate lesson, making it easier to follow how the details connect to the main form.
These elements give the project more than an outer silhouette. You will see how a procedural workflow can handle supporting structures and repeated components as well as the principal surface, and how those parts contribute to the finished model.
Finish with materials
The final technical lesson applies materials to the boat. The supplied resource pack includes wood materials and a completed Geometry Nodes project file, giving you supporting assets for the texturing stage and a finished setup to compare with your work.
The focus throughout is the procedural hull and its details: curves, mesh, structural parts and materials. This makes the course a useful project for practising node-based asset construction and understanding how the stages fit together.
Who is this course for?
This course is for Blender learners exploring Geometry Nodes, environment artists interested in nautical props, and 3D artists who want to create adjustable forms with curves. Basic familiarity with Blender navigation will help you focus on the procedural lessons. You do not need an existing boat model to start.
What will you be able to do?
By the end, you will have followed a boat hull from generated curves to a detailed, textured procedural model. You will have a practical example of how lofting, mesh creation, UV data and reusable node groups can work together in an asset-building workflow.
Watch the introductory and lofting previews to see the project and teaching style. Then download the course resources and follow the build in Blender, testing the controls as your boat takes shape.