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Blender Geometry Nodes - Boats
Rating: 4.6 out of 5(20 ratings)
386 students

Blender Geometry Nodes - Boats

Create procedural boat hulls with curve lofting, adjustable shapes, timber details, seats, UV data and wood materials.
Last updated 8/2026
English
English [Auto],

What you'll learn

  • Build an adjustable procedural boat hull in Blender Geometry Nodes, from generated curves to a textured mesh.
  • Use curve lofting to define and refine the hull's proportions and profile.
  • Create supports, timber borders, hull caps, a keel and seats as parts of the procedural boat.
  • Store UV data as node attributes to prepare the generated hull for texturing.
  • Organise reusable node groups and adjust controls to explore different hull shapes.
  • Apply wood materials to the boat and compare your work with the supplied completed Geometry Nodes project.

Course content

7 sections • 14 lectures • 2h 35m total length
  • Introduction4:01

    Learn to craft a procedural boat hull in Blender using geometry nodes, lofting curves, and reusable node groups to model, shade, and finalize a customizable 3D hull with supports.

Requirements

  • A computer capable of running Blender and working with Geometry Nodes.
  • Blender installed so you can follow the procedural modelling lessons.
  • Basic familiarity with Blender navigation is helpful; you do not need an existing boat model.
  • Download the supplied resource pack for the wood materials and completed project example.

Description

Build a boat hull you can reshape through Geometry Nodes. This practical Blender course takes you from generating curves to creating the hull mesh, adding structural details and applying wood materials. You will develop a connected procedural model rather than manually rebuilding the boat every time its proportions change.

Vlad from 3D Tudor guides you through one focused boat-building workflow. The project gives you a clear reason to use curves, mesh generation, stored UV data and reusable node groups: each technique contributes to the shape or finish of the boat.

Understand curve lofting through a real project

Begin with an overview of the Geometry Nodes setup and an explanation of lofting. You will generate the curves that describe the boat's form, then refine them before moving into mesh creation. The curve lessons show how the underlying shapes relate to the surface you want to build.

This is useful when you want to explore hull proportions without starting again. Adjust the procedural controls and see how changes to the curves affect the boat's width, height and profile.

Turn the curves into a boat hull

Work through mesh generation in two stages, connecting the curve structure to a three-dimensional hull. You will also work with UV data so the generated surface can be prepared for texturing. The course links shape creation and surface preparation within the same node-based project.

Add the details that make it read as a boat

Once the main hull is in place, build out its supports, timber borders, caps, keel and seats. Each feature is introduced as a separate lesson, making it easier to follow how the details connect to the main form.

These elements give the project more than an outer silhouette. You will see how a procedural workflow can handle supporting structures and repeated components as well as the principal surface, and how those parts contribute to the finished model.

Finish with materials

The final technical lesson applies materials to the boat. The supplied resource pack includes wood materials and a completed Geometry Nodes project file, giving you supporting assets for the texturing stage and a finished setup to compare with your work.

The focus throughout is the procedural hull and its details: curves, mesh, structural parts and materials. This makes the course a useful project for practising node-based asset construction and understanding how the stages fit together.

Who is this course for?

This course is for Blender learners exploring Geometry Nodes, environment artists interested in nautical props, and 3D artists who want to create adjustable forms with curves. Basic familiarity with Blender navigation will help you focus on the procedural lessons. You do not need an existing boat model to start.

What will you be able to do?

By the end, you will have followed a boat hull from generated curves to a detailed, textured procedural model. You will have a practical example of how lofting, mesh creation, UV data and reusable node groups can work together in an asset-building workflow.

Watch the introductory and lofting previews to see the project and teaching style. Then download the course resources and follow the build in Blender, testing the controls as your boat takes shape.

Who this course is for:

  • Blender learners who want to explore Geometry Nodes through a focused procedural boat project.
  • Environment artists creating nautical props and interested in adjustable boat hulls.
  • 3D modellers who want a practical example of curve lofting, mesh generation and UV data in one workflow.
  • Artists and hobbyists who enjoy boat design and want to build reusable node-based modelling skills.