Introduction to Knald for Materials and Texturing in 3d
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Introduction to Knald for Materials and Texturing in 3d

Unleash the power of this map-generating software for normal maps, displacement, cavity maps, AO, and more!
4.4 (8 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
2,403 students enrolled
Created by 3dmotive LLC
Last updated 7/2016
English
Price: Free
Includes:
  • 2 hours on-demand video
  • 1 Article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Learn to use Knald for creating high quality maps used in game and film
  • Learn to create the majority of maps used in creating a creature head exclusively within Knald
View Curriculum
Requirements
  • A copy of the Knald software
  • Photoshop or a similar image-editing software
Description

In this series, we're going to delve into Knald - a new map-generating program for creating normals, displacement, cavity, ambient occlusion and more. We'll start by examining the interface thoroughly, going through the different panels before jumping into the real magic behind Knald. We'll examine importing several images to use as our base for generating all the different types of maps as well as examining the 'integrator' controls for varying the intensity, scale and more. We'll be able to view and review each of these maps in the 3D Preview panel on our custom models to make sure we have the look we need. We'll then examine the effects the maps on layers in Photoshop to see what effects we can emphasize as needed before applying the final maps in the 3D program of our choice.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

Who is the target audience?
  • This course is not intended for beginners, as a strong knowledge of 3d principles is mandatory
  • Experienced 3d artists looking to improve their workflow who already understand technical principles and terms when creating 3d art
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Curriculum For This Course
Expand All 12 Lectures Collapse All 12 Lectures 02:03:14
+
Introduction to Knald's UI and basic materials
5 Lectures 01:02:24
Introduction
01:15

Understanding the Knald UI
16:37

Our First Height Map in Knald
13:23

Tree Bark and Castle Walls in Knald
13:53

Creating the Maps for the Moon
17:16
+
Using Knald to create materials for a Demon bust
7 Lectures 01:00:52
Introduction
01:11

Our First Character in Knald
11:20

Working on a Spider in Knald
11:24

A Troll in Knald
09:00

Demon Head Maps in Knald
15:31

Creating the Maps for an Antique Plaque
12:07

Bonus Lecture: Further Learning with 3dmotive
00:19
About the Instructor
3dmotive LLC
4.4 Average rating
2,884 Reviews
44,354 Students
115 Courses
High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!