Introduction to Knald for Materials and Texturing in 3d

Unleash the power of this map-generating software for normal maps, displacement, cavity maps, AO, and more!
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Instructed by 3dmotive LLC Design / 3D & Animation
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  • Lectures 12
  • Contents Video: 2 hours
    Other: 0 mins
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 5/2015 English

Course Description

In this series, we're going to delve into Knald - a new map-generating program for creating normals, displacement, cavity, ambient occlusion and more. We'll start by examining the interface thoroughly, going through the different panels before jumping into the real magic behind Knald. We'll examine importing several images to use as our base for generating all the different types of maps as well as examining the 'integrator' controls for varying the intensity, scale and more. We'll be able to view and review each of these maps in the 3D Preview panel on our custom models to make sure we have the look we need. We'll then examine the effects the maps on layers in Photoshop to see what effects we can emphasize as needed before applying the final maps in the 3D program of our choice.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

What are the requirements?

  • A copy of the Knald software
  • Photoshop or a similar image-editing software

What am I going to get from this course?

  • Learn to use Knald for creating high quality maps used in game and film
  • Learn to create the majority of maps used in creating a creature head exclusively within Knald

What is the target audience?

  • This course is not intended for beginners, as a strong knowledge of 3d principles is mandatory
  • Experienced 3d artists looking to improve their workflow who already understand technical principles and terms when creating 3d art

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction to Knald's UI and basic materials
Introduction
01:15
Understanding the Knald UI
16:37
Our First Height Map in Knald
13:23
Tree Bark and Castle Walls in Knald
13:53
Creating the Maps for the Moon
17:16
Section 2: Using Knald to create materials for a Demon bust
Introduction
01:11
Our First Character in Knald
11:20
Working on a Spider in Knald
11:24
A Troll in Knald
09:00
Demon Head Maps in Knald
15:31
Creating the Maps for an Antique Plaque
12:07
Bonus Lecture: Further Learning with 3dmotive
Article

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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