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In this series, we're going to delve into Knald - a new map-generating program for creating normals, displacement, cavity, ambient occlusion and more. We'll start by examining the interface thoroughly, going through the different panels before jumping into the real magic behind Knald. We'll examine importing several images to use as our base for generating all the different types of maps as well as examining the 'integrator' controls for varying the intensity, scale and more. We'll be able to view and review each of these maps in the 3D Preview panel on our custom models to make sure we have the look we need. We'll then examine the effects the maps on layers in Photoshop to see what effects we can emphasize as needed before applying the final maps in the 3D program of our choice.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.
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|Section 1: Introduction to Knald's UI and basic materials|
Understanding the Knald UI
Our First Height Map in Knald
Tree Bark and Castle Walls in Knald
Creating the Maps for the Moon
|Section 2: Using Knald to create materials for a Demon bust|
Our First Character in Knald
Working on a Spider in Knald
A Troll in Knald
Demon Head Maps in Knald
Creating the Maps for an Antique Plaque
Bonus Lecture: Further Learning with 3dmotive
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!