Blender Character Creator v2.0 for Video Games Design
4.7 (1,756 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
16,141 students enrolled

Blender Character Creator v2.0 for Video Games Design

Model Video Game Characters. Use The Sculpt Tool To Shape, Add Texture, Rig & Animate Video Game Characters
Bestseller
4.7 (1,756 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
16,141 students enrolled
Last updated 8/2020
English
English [Auto], Italian [Auto], 2 more
  • Polish [Auto]
  • Portuguese [Auto]
Current price: $135.99 Original price: $194.99 Discount: 30% off
5 hours left at this price!
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This course includes
  • 16.5 hours on-demand video
  • 2 articles
  • 3 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Create a character from start to finish using Blender.
  • Block out the basic shape of your character using a standard box modelling approach.
  • Use the sculpt tools to shape the broad level details of your character.
  • Use the sculpt tools to add fine details to your character.
  • Texture paint your character to give it colour and details.
  • Rig (add bones) to your character so that it can be animated.
  • Animate your character.
  • Add your character into the Unity game engine if you choose to do so.
Course content
Expand all 116 lectures 16:45:37
+ Introduction & Setup
9 lectures 01:16:05

In this video (objectives)…

  1. Greetings and welcome. In this first section we are going to cover basic block modelling to make a very basic character.

Preview 00:50

In this video (objectives)…

  1. We'll be using Blender 2.83 in this course. We'll learn how to download an experimental version or regular version of Blender and get started with the software.

Download & Install Blender
03:26

In this video (objectives)…

  1. A quick introduction to the Blender interface and main windows. We'll add some meshes to the scene and move, scale and rotate them.

Blender Interface Introduction
10:00

In this video (objectives)…

  1. Edit mode gives us access to moving the vertices, edges and faces of our creations. We'll block out a simple character with head, torso, hips, arms and legs and use edit mode to give it some shape.

Introduction To Edit Mode
08:05

In this video (objectives)…

  1. Loop cuts are a great way to slowly build up detail and shape. We add curves and roundness to the arms and legs of our character.

Preview 09:05
Mirror Modifier
17:18

In this video (objectives)…

  1. Using the extrude tool to create new geometry. In this case we are making the hands for the character and tidying up some other parts of the model

Extrude
14:28

In this video (objectives)…

  1. Using the shader editor to create materials for our objects. Colouring our model.

Shader Editor
09:02

In this video (objectives)…

  1. How to get access to the resources we use in this course, how to ask questions, how to share work and how to connect with the community.

Community & Resources
03:51
+ Mech Master
12 lectures 01:24:44

In this video (objectives)…

  1. Rick and Grant provide an overview of what is to come in this section - we're making a mech!

Section Intro - Mech Masters
00:57

In this video (objectives)…

  1. Simple blocking out of a mech cockpit using extrusions and loop cuts

Creating the Cockpit
11:19

In this video (objectives)…

  1. using the extrusion and inset tools along with useful selection tools to block out the mech's body

Creating the Body
11:38

In this video (objectives)…

  1. continuing our understanding of the mirror tool along with other tools such as loop cuts and extrusions

Creating the Legs
12:12

In this video (objectives)…

  1. Using the bevel tool and continuing our understanding of extrusions and loops cuts

Creating Weapons
11:23

In this video (objectives)…

  1. Rotating using the 3d cursor and positioning our mech

Posing the Mech
03:51

In this video (objectives)…

  1. shading and smoothing out the hard surfaces of the mech

Smooth & Flat Shading
04:27

In this video (objectives)…

  1. adding materials to objects and looking at lighting and emission materials

Adding Materials
11:55

In this video (objectives)…

  1. How to move your camera into position and add in a background HDRI to be seen in the render

Camera & Background
03:46

In this video (objectives)…

  1. Learn how to set up a circle as a path to rotate the camera

Rotating camera
05:40

In this video (objectives)…

  1. Learn rendering settings for animated video files

Rendering the Mech
04:54

In this video (objectives)…

  1. Rick and Grant discussion some of the techniques we learned and talk about what is coming up in the course.

Instructor Hangout - Mech Masters
02:42
+ Modular Vehicles
15 lectures 02:26:05

In this video (objectives)…

  1. This section focuses on hard surface modelling and creating modular assets that can be used to make a huge variety of vehicles.

Section Intro - Modular Vehicles
01:48

In this video (objectives)…

  1. Understanding the idea behind building lots of different characters using a modular approach

Intro to Modules
01:52

In this video (objectives)…

  1. Improving our modelling skills making the base of the first vehicle

Building the Base
11:13

In this video (objectives)…

  1. Improving on our modelling skills again making the top of the car vehicle

Building the Vehicle top
07:17

In this video (objectives)…

  1. Making the wheels for the car using the mirror object modifier and increasing our knowledge of loop cuts

Building the Wheels
09:48

In this video (objectives)…

  1. Editing the original base shape to Create a few car bases with different styles. We also talk about placing objects into collections

Creating Car Bases
13:20

In this video (objectives)…

  1. modelling tank tracks by using the curve modifier and the array modifier along with others.

Tank Tracks
12:06

In this video (objectives)…

  1. Finishing the tank base by mirroring the tank tracks and building the base section

Creating the Tank Base
12:13

In this video (objectives)…

  1. Using and building on the techniques we have learnt we create the tank top

Making the tank top
13:27

In this video (objectives)…

  1. Creating the 1st of our vehicles tops the rocket launcher with a new challenge for you

Rocket Launcher Top
12:39

In this video (objectives)…

  1. Using the tools we have learnt we create the triple gun top section to the modular vehicles

Making the Triple Gun Top
12:57

In this video (objectives)…

  1. Using the tools we have learnt and building our knowledge we create a laser cannon top

Making the Laser Cannon Top
09:18

In this video (objectives)…

  1. making the tripod base and using the solidify modifier and the transform pivot points for the legs

The Tripod Base
13:50

In this video (objectives)…

  1. Texturing the vehicles using a colour grid and moving the collective UV's

Texturing the Vehicles
10:12

In this video (objectives)…

  1. Rick and Grant discuss why its important to practice our hard surface modelling and talk about what is to come for the remainder of the course.

Instructor Hangout - Modular Vehicles
04:05
+ Blocking Out
12 lectures 01:38:03

In this video (objectives)…

  1. Rick and Grant introduce this section

Section Intro - Blocking Out
01:10

In this video (objectives)…

  1. Where to find good quality reference images and how to set them up with Pureref

Reference & Background Images
05:01

In this video (objectives)…

  1. Importing background images and placing them into the correct position. Using the outliner to organize our scene.

Importing Background Images
07:34

In this video (objectives)…

  1. Using basic cubes to block out the characters initial shape.

Blocking out the shape
12:39

In this video (objectives)…

  1. using the subsurf modifier to make our character ready for sculpting.

Subdivision Surface Modifier
07:33

In this video (objectives)…

  1. Sculpt our blocks into the characters shape by using the grab brush and symmetry tools.

Sculpting the Blocks
15:02

In this video (objectives)…

  1. Learning to use Dyntopo sculpt mode to add polygons whilst sculpting.

Dyntopo Sculpting
08:24

In this video (objectives)…

  1. Learning to use a few different brushes to add the first level of detail to your character

Dyntopo Sculpting - Body 1
08:36

In this video (objectives)…

  1. continue developing out character learning about some new brushes like the crease brush

Dyntopo Sculpting Body 2
08:48

In this video (objectives)…

  1. Now moving onto the head we sculpt with a bit more detail and learn how to combine the brushes more

Sculpting the Head
04:29

In this video (objectives)…

  1. Learn how to combine your objects in 2 ways using Remesh and Bool Tools

Combining Objects
09:06
Instructor Hangout#1
09:41
+ Detailed Sculpting
13 lectures 02:09:41

In this video (objectives)…

  1. Rick and Grant introduce this section which is all about adding details with our sculpting

Section Intro - Detailed Sculpting
01:31

In this video (objectives)…

  1. Increase you knowledge and improve your skills in sculpting techniques along with sculpting the body of the orc.

Mid Level Details - Body
11:34

In this video (objectives)…

  1. Learning and developing our skills with sculpting making a mid level detailed head

Mid Level Details - Head
10:49

In this video (objectives)…

  1. Learning to add teeth and horns to your characters using sculpting and subdivision surface modelling.

Preview 14:25

In this video (objectives)…

  1. Learning to use images as brushes to sculpt in interesting and strange skin details

Using Alphas
12:34

In this video (objectives)…

  1. Using the sculpting tools we have already learnt we will be sculpting the fine details of the character

Fine Details
13:43

In this video (objectives)…

  1. Using new modifier shrink wrap and solidify we can create basic clothing and armour

Clothing & Armour - Belt
08:20

In this video (objectives)…

  1. Improving our box modelling skills by creating the loin cloth for the character. Then using the Shrinkwrap modifier to give it some bulk

Clothing & Armour - Loin Cloth
08:35

In this video (objectives)…

  1. Using basic box modelling with a single vertex to start with. we make the belt buckle.

Clothing & Armour - Buckle
07:17

In this video (objectives)…

  1. Using the shrink wrap modifier again we make a shackle for the character

Clothing & Armour - Shackle
12:05

In this video (objectives)…

  1. Sculpting the loin cloth and belt using the multiresolution modifier without losing the base level detail

Clothing & Armour - Sculpting 1
13:11

In this video (objectives)…

  1. Sculpting the shackle and buckle using the multiresolution modifier without losing the base level detail

Clothing & Armour - Sculpting 2
10:22

In this video (objectives)…

  1. Grant and Rick discuss the detailed sculpting section including how to get better at understanding anatomy and how to create separate items such as armour

Instructor Hangout - Detailed Sculpting
05:15
+ Retopology
9 lectures 01:03:46

In this video (objectives)…

  1. Rick and Grant introduce this section which is all about retopology

Section Intro - Retopology
01:06

In this video (objectives)…

  1. Develop an understanding for what retopology is and why it is important in the 3D artists workflow

Understanding Retopology
02:57

In this video (objectives)…

  1. The demonstration shows the complexities of manual retopology to give you an understanding of the techniques that are involved and some idea around topology flow

Manual Retopology Demonstration
13:33

In this video (objectives)…

  1. Learning how to automatically retopologize our character with the remesh options in Blender

Automatic Retopology
05:32

In this video (objectives)…

  1. We learn how to tidy up the retopolgy we have done using the shrink wrap modifier and snapping tools

Automatic Retopology 2
06:33

In this video (objectives)…

  1. We work on any shading glitches using the smooth vertex tools and the knife tool

Automatic Retopology 3 - Tidy Up
07:07

In this video (objectives)…

  1. Tidying up the retopology for the face using the knife tool and making adjustments

Retopology - Small Items
07:27

In this video (objectives)…

  1. Using the decimate modifier to really quickly retopologise objects

Retopology - Decimate
10:09

In this video (objectives)…

  1. Grant and Rick discuss some of the trickier aspects of Retopology and answer some questions which have come up in the community

Instructor Hangout - Retopology
09:22
+ UV Unwrapping
8 lectures 01:18:46

In this video (objectives)…

  1. Rick and Grant introduce this section which is all about UV Unwrapping

Section Intro - Unwrapping
01:18

In this video (objectives)…

  1. Create a shipping container by matching up the texture to the uvs of a box

Understanding UV Unwrapping
14:25

In this video (objectives)…

  1. Start to unwrap our character by marking seams and unwrapping the belt and horn

Marking Seams
12:22

In this video (objectives)…

  1. Completing the unwrapping process on the small items of the character

Marking Seams 2
12:52

In this video (objectives)…

  1. Unwrapping the orcs body with minimal stretching ready for texturing

Unwrapping The Body
15:20

In this video (objectives)…

  1. Using the stretch view in the UV image editor to check for any shading errors and triangulating our characters mesh to solve the problems

Repair Stretching Problems
03:50

In this video (objectives)…

  1. Taking all the objects on the character and unwrapping them onto 1 uv map ready for texturing and baking

Unwrapping All Objects Together
12:48

In this video (objectives)…

  1. Rick and Grant discuss what we've been doing with the unwrapping section of the course

Instructor Hangout - Unwrapping
05:51
+ Baking
8 lectures 01:05:48

In this video (objectives)…

  1. Rick and Grant give an overview of what to expect in the Baking section

Section Intro - Baking
01:21

In this video (objectives)…

  1. A guide to help us understand why we bake textures and how we use them for our materials

Understanding baking & PBR
09:33

In this video (objectives)…

  1. baking the high detailed information form the high poly to the low poly in the form of a normal map texture

Baking the orcs body
10:47

In this video (objectives)…

  1. Baking the high detailed information from the high poly to the low poly in the form of a cavity map

Baking the orcs body - cavity
10:47

In this video (objectives)…

  1. Continue our understanding of normal maps and how you can bake onto the same maps by baking the horns and teeth

Baking the horns & teeth 1
07:07

In this video (objectives)…

  1. baking the normals and cavity maps for the other horns and teeth

Baking the teeth & horns 2
12:01

In this video (objectives)…

  1. Finishing backing of the multiresolution objects by making high poly and low poly duplicates

Baking multiresolution objects
09:51

In this video (objectives)…

  1. Rick and Grant discuss the baking section and what we've learned

Instructor Hangout - Baking
04:21
+ Painting
13 lectures 02:04:32

In this video (objectives)…

  1. Rick and Grant provide an overview of what to expect in the painting section of the course

Section Intro - Painting
01:09

In this video (objectives)…

  1. Blocking out the colours on our orc using the fill brush to give a colour to each different object

Blocking out colours
15:00

In this video (objectives)…

  1. Painting the orc with some small details using the paint brush

Orc Body Painting Basics
11:05

In this video (objectives)…

  1. Painting interesting characteristics onto our character using the stroke method in the brush settings

Different Stroke Methods
07:56

In this video (objectives)…

  1. Using the fill brush to paint the metallic area white so blender knows which areas to give a metallic look

Metallic maps
05:52

In this video (objectives)…

  1. Using textured stencils to create more realistic textures

Painting with stencils
07:55

In this video (objectives)…

  1. Using the multiply and screen brushes to help with texture shading

Painting With Blend Brushes
12:32

In this video (objectives)…

  1. Using the same techniques we use the stencils to paint on the metal objects

Painting The Metal
04:50

In this video (objectives)…

  1. Using the techniques we have learnt to paint the horns and teeth

Painting the Horns &Teeth
10:11

In this video (objectives)…

  1. Painting the roughness texture to make some bits shiny and some bits rough

Painting the roughness map
16:41

In this video (objectives)…

  1. Painting the roughness texture for the teeth, horns, clothing and armour

Painting the roughness map small items
14:02

In this video (objectives)…

  1. making changes to the colour using colour blend brushes

Other blend brushes
08:51

In this video (objectives)…

  1. Adding the eyes into our texture maps and painting in and experimenting with different looks

Painting The Eyes
08:28
+ Animation
15 lectures 02:16:43

In this video (objectives)…

  1. We'll be rigging and animating our character in this section and ultimately exporting it from Blender and importing into the Unity game engine

Section Intro - Animation
01:12

In this video (objectives)…

  1. making an animation using keyframes and editing those keyframes

The Basics Of Keyframes
09:52

In this video (objectives)…

  1. Learn how to render out your animations into a video file

Rendering Animations
08:57

In this video (objectives)…

  1. learning about armatures and creating a simple snake

Understanding Armatures (Bones)
12:10

In this video (objectives)…

  1. creating a simple snake strike animation

Animating A Snake
05:23

In this video (objectives)…

  1. deleting your high poly objects so your files sizes are smaller and appending items if needed

File Organisation
05:39

In this video (objectives)…

  1. using rigify to add a basic human rig and set it up ready to attach to our character

Basic Human Rig
09:17

In this video (objectives)…

  1. Taking the rig we have adapted and parenting it to our character and posing

Parenting the Basic Rig
06:41

In this video (objectives)…

  1. Using the fully generated rigify rig with IK and bone shapes

The Rigify Rig
15:13

In this video (objectives)…

  1. Taking our character and adding animations in mixamo

Blender to Mixamo
10:36

In this video (objectives)…

  1. Bringing the animations back into blender and using the weight painting tools in order to fix areas that aren't working so well

Weight Painting
14:05

In this video (objectives)…

  1. Exporting our character with the armature actions in an FBX format

Exporting the Character
01:27

In this video (objectives)…

  1. Baking the colour information and getting our textures ready for the game engine

Exporting the Textures
06:12

In this video (objectives)…

  1. After exporting our fbx from Blender we can bring it into Unity and set up the textures so everything looks as we expect on our model

Import Blender To Unity
16:42

In this video (objectives)…

  1. To view our animations in the engine we can create a simple Animator Controller that allows us to preview each state

Unity Animator Controller
13:17
Requirements
  • You should be able to use a PC at a beginner level.
  • A 3-button mouse with scroll wheel recommended.
Description

Take your first steps to becoming a 3D character artist - learn everything from modelling to painting to animating the character. The course is the sequel to the highly popular Blender Character Creator course, enjoyed by 10s of thousands of students.

This course has been created using Blender 2.83 and is compatible with newer versions of Blender.

Whether you're a beginner or more advanced, the experienced instructors will take you through every step of the process, ensuring that you aren't just "copy and pasting" what you see, but learning the tools and developing your own creative process as you go.

For each concept taught this course includes a relevant challenge for you to implement yourself. You can follow along with the Ogre model used in the course, or create your own character using reference material or your own sketches.

The course will show you how to create a highly detailed, great looking character for your portfolio as well as turning that same character into an asset ready to be implemented into a video game engine.

The entire course is project-based, so you will apply your new skills immediately to real 3D models. All the project files will be included, as well as additional references and resources - you'll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.

For each model you build, you will follow this process...

  • Be challenged to build the entire model yourself.

  • Be shown step-by-step how to build it.

  • Apply your knowledge regularly.

  • Encouraged and supported throughout your journey

You will get full lifetime access for a single one-off fee. If you're a complete beginner, we'll teach you all the modelling fundamentals you'll need. If you're an artist, we'll teach you to truly bring your assets to life. If you're a coder, we'll teach you modelling and design principles.

All students have access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.

Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with thousands of other students.

Dive in now, you won't be disappointed!

Who this course is for:
  • You should want to learn Blender 2.8 - specifically for character creation.
  • You may want to learn to rig and animate a character you've already created.
  • You have a character that you want to transfer into a game engine.