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30-Day Money-Back Guarantee

This course includes:

  • 48.5 hours on-demand video
  • 749 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
Design 3D & Animation 3D Animation

The Blender 2.8 Encyclopedia

Complete beginner-to-advanced guide for Blender 2.8 and 2.9
Bestseller
Rating: 4.7 out of 54.7 (3,846 ratings)
18,087 students
Created by Lee Salvemini, Chris Plush, CG Masters
Last updated 1/2021
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • This is a comprehensive course for the free 3D modeling and animation package, Blender.
  • With this reference, you can confidently dive into Blender
  • You can watch this course from start to finish, or skip around.
  • Learn all the tools to create anything in 3D, and put it all into practice with step by step projects like modeling, shading, and rendering a 3D living room from start to finish.

Requirements

  • Blender 2.8 or Blender 2.9
  • A curiosity for creation!
  • Blender is an Open Source and completely free 3D package. Information on how to download and install Blender is contained at the start of this course

Description

Welcome to The Blender Encyclopedia, the most comprehensive training course available for Blender, a completely free and open source 3D production suite.


Our aim with the course was to make an expanded version of the Blender Manual, that you can follow along or reference at any time in your 3D journey.


Further than the tools alone
, we've made sure this course contains not just the how, but the why. Throughout the course, we've crafted example demos, as well as step-by-step projects, that will take what you've learned and form it into a practical example.


You can get all the Blender files used in the lectures, complete with models, textures and other resources. This includes starting files so you can join in! Just open the Blender file for license details, if any.


We have created this course specifically for Udemy, and you will have unlimited support from us in the Q&A section of each lecture.


An Overview of the Contents of this course:

  1. A full overview of Blenders interface.


  2. Navigation and editing tools


  3. Mesh Modeling


  4. Drivers (known as wire properties or driven keys)


  5. Constraints


  6. Modifiers


  7. Skeleton Armatures and Rigging


  8. Animation tools


  9. Shaders and Materials


  10. UV Mapping


  11. Cameras


  12. Cycles and Eevee renderers


And more to come! Since the course's release we've already added brand new UV Mapping and Drivers sections, and we've updated many other sections such as Constraints, Skeleton Armatures and Rigging, and more. With continued success of the course we'll be able to add even more updates.

See you in there, and Happy Blending!

Who this course is for:

  • Anyone interested in learning computer graphics, or switching from another 3D software to Blender
  • This course can be your expanded version of the Blender manual.

Featured review

Alaa Fuad Almosa
Alaa Fuad Almosa
15 courses
6 reviews
Rating: 5.0 out of 58 months ago
I've bought all of (CG Masters) courses especially if Crist Plush is involved. Such amazing, clear, comprehensive, and high-quality content. I'm highly supportive of you and wish all the best in this online learning industry as I'm totally sure you're one of a kind. Actually you're THE Best. Keep it UP

Course content

19 sections • 417 lectures • 48h 16m total length

  • Preview01:52
  • How to Watch & Download Videos in 1080p
    01:23
  • Coming Soon to the Encyclopedia
    00:33
  • Navigating the Course (Important!)
    02:19

  • User Interface
    04:09
  • Customizing the Layout
    04:45
  • Workspaces
    02:44
  • General Editors
    06:08
  • Animation Editors
    06:10
  • Scripting Editors
    02:19
  • Data Editors
    02:10
  • User Preferences and Suggested Changes
    11:04
  • Saving and Loading
    04:43
  • File Backups and Recovery
    04:52
  • Importing and Exporting
    01:46
  • Navigating Through 3D Space
    04:51
  • The Axis and Grid
    03:38
  • Units of Measurement
    04:54
  • Viewport Shading
    23:00
  • Viewport Options
    10:40
  • Different Work Modes Overview
    11:05
  • How much do you know about Blender so far?
    4 questions

  • Introduction to Working with Blender
    00:56
  • Selection Tools and Active Selection
    04:15
  • Basic Tools
    09:21
  • Object Origins
    03:30
  • Global Axis Vs. Local Axis
    03:00
  • The 3D Cursor
    03:30
  • Transformation Orientations
    05:50
  • Pivot Point Options
    03:54
  • Duplication and Linked Duplicates
    05:43
  • Object Parenting
    06:43
  • Snapping Tools
    19:49
  • Origin and Parent Transformations
    03:39
  • Smooth , Flat, and Auto Smooth Shading
    02:41
  • Collections and View Layers
    13:26
  • Scenes
    06:39
  • Appending and Linking
    05:28
  • Setting Up Background Images
    10:03
  • More Selection Tools
    05:02
  • Measuring Tool
    02:35
  • Annotations Tool
    08:03
  • Quick Favorites Menu
    01:22
  • Project - Your First 3D Scene - Making a Toy Train
    38:30
  • Are you ready to work with Blender?
    6 questions

  • Introduction to Mesh Modeling
    01:18
  • Mesh Anatomy and Common Terminology
    04:22
  • Everything's a Triangle
    02:09
  • Project - Your First 3D Model - Low Poly Axe
    21:12
  • What are Normals?
    11:49
  • Selection Tools and Selection Modes
    08:39
  • Transform Tools and Basic Tools
    09:37
  • Deleting, Dissolving, and Collapsing
    06:25
  • Separating and Joining
    03:55
  • Extruding
    05:48
  • Creating Faces and Edges
    05:41
  • Face Tools - Part 1
    15:17
  • Face Tools - Part 2
    09:48
  • Edge Tools - Part 1
    16:30
  • Edge Tools - Part 2
    08:25
  • Splitting and Ripping
    04:56
  • Knife, Knife Project, and Bisect
    09:25
  • Vertex Tools
    14:34
  • Mirroring Tools
    09:42
  • Convex Hull, Spin, and Spin Duplicate
    07:52
  • More Selection Tools
    11:10
  • Subsurf Modeling - Part 1 - Introduction
    04:20
  • Subsurf Modeling - Part 2 - Rules and Tools
    11:57
  • Project - Subsurf Modeling a Coffee Mug
    15:25
  • Vertex Groups
    06:09
  • Mesh Analysis and Measurements
    02:44
  • Cleaning Up Your Meshes
    09:28
  • Editing Normals
    12:49
  • Do you have what it takes to be Blender's next top modeler?
    8 questions

  • Introduction to Curve Modeling
    06:28
  • Curve Object Editing
    04:34
  • Handle Types
    08:09
  • Tilt and Radius
    03:29
  • Curve Properties and Options
    21:43
  • Custom Bevel and Taper
    11:59
  • Not too many curveballs here, promise!
    5 questions

  • Introduction to Surface Modeling
    04:31
  • Surface Editing Tools
    06:44
  • Surfaces Properties
    08:23
  • Surface to say this Quiz will make you think!
    5 questions

  • Introduction to Drivers
    01:23
  • Project - The Basic Drivers Workflow
    12:15
  • The Drivers Editor
    11:38
  • Editing F-Curves
    12:30
  • Scripted Expressions
    07:09
  • Combining Multiple Input Variables
    04:39
  • Input Variables - Transform Channel
    07:27
  • Input Variables - Rotational Difference
    03:03
  • Input Variables - Distance
    01:31
  • Input Variables - Single Property
    10:33
  • Project - Light Switch
    10:22
  • Project - Boxing Ring Dynamic Camera
    07:12
  • Project - RGB Sliders
    03:53
  • Project - Muscle Flexing
    12:05

  • Introduction to Blender's Constraints
    02:52
  • Adding Constraints and Basics
    08:52
  • Copy Location
    07:29
  • Copy Rotation
    05:15
  • Copy Scale
    05:02
  • Copy Transforms (Copy Loc/Rot/Scale all at once)
    02:17
  • Copy Constraints Demo
    02:41
  • Limit Distance
    05:10
  • Limit Location
    03:50
  • Limit Rotation
    03:00
  • Limit Scale
    05:12
  • Maintain Volume
    06:25
  • Transformation
    03:54
  • Transform Cache
    09:21
  • Clamp To
    04:48
  • Track to, Locked Track and Damped Track
    13:52
  • Stretch To
    05:48
  • Action
    04:52
  • Armature
    08:57
  • Child of
    06:11
  • Floor
    07:12
  • Follow Path
    08:18
  • Pivot
    05:36
  • Shrinkwrap
    08:47

  • Modifier Basics
    11:59
  • Modify - Data Transfer
    10:19
  • Modify - Mesh Cache and Mesh Sequence Cache
    06:45
  • Modify - Normal Edit
    04:56
  • Modify - Weighted Normals
    05:10
  • Modify - UV Project
    05:44
  • Modify - UV Warp
    04:03
  • Modify - Vertex Weight Edit
    06:58
  • Modify - Vertex Weight Mix
    07:02
  • Modify - Vertex Weight Proximity
    06:08
  • Generate - Array
    09:59
  • Generate - Bevel
    17:29
  • Generate - Boolean
    05:51
  • Generate - Build
    04:31
  • Generate - Decimate
    06:28
  • Generate - Edge Split
    03:31
  • Generate - Mask
    02:42
  • Generate - Mirror
    10:17
  • Generate - Multiresolution
    08:39
  • Generate - Remesh
    05:44
  • Generate - Screw
    06:58
  • Generate - Skin
    07:03
  • Generate - Solidify
    09:42
  • Generate - Subdivision Surface
    06:10
  • Generate - Adaptive Subdivision Surface
    06:49
  • Generate - Triangulate
    03:41
  • Generate - Weld
    01:45
  • Preview05:03
  • Deform - Cast
    04:37
  • Deform - Curve
    06:14
  • Deform - Displace
    05:16
  • Deform - Hook
    09:11
  • Deform - Laplacian Deform
    05:08
  • Deform - Lattice
    05:06
  • Deform - Mesh Deform
    02:36
  • Deform - Shrinkwrap
    13:00
  • Deform - Simple Deform
    06:13
  • Deform - Smooth
    01:07
  • Deform - Smooth Corrective
    03:57
  • Deform - Smooth Laplacian
    04:57
  • Deform - Surface Deform
    02:29
  • Deform - Warp
    04:38
  • Deform - Wave
    05:17
  • Project - Acid Burn Effect
    06:01
  • Project - Customizable Archi-Viz Assets
    08:59
  • Project - Metal Grate
    03:50
  • Project - Object Instancing Arrays
    02:59
  • Project - Fitting Wipers on Windshields
    06:01
  • You've Modified your knowledge, now you can test it!
    9 questions

  • Introduction to Blender's Armatures
    04:47
  • Armature Object Properties - Part 1 - Skeleton
    04:51
  • Armature Object Properties - Part 2 - Display and Bone Groups
    06:53
  • Armature Object Properties - Part 3 - Pose Library
    04:44
  • Armature Bone Properties - Part 1 - Transform, B-Bones, and Relations
    09:30
  • Armature Bone Properties - Part 2 - Deform, Envelopes, and Viewport Display
    06:43
  • Knowing how to Rig will get you the gig! Try this Skeleton Armature Quiz.
    5 questions

Instructors

Lee Salvemini
Animator
Lee Salvemini
  • 4.7 Instructor Rating
  • 3,846 Reviews
  • 23,189 Students
  • 1 Course

I've had a passion for 3D and video game creation since I saw Toy Story as a kid, and got my first game console. I started my computer graphics journey with Blender, and have been blessed to work as a Technical Animator for over 10 years at various studios.

Even early on, I enjoyed sharing what I had learned by making tutorials for the Blender community. So along with fellow trainer Christopher Plush, co-founded the 3D training website CG Masters.

Chris Plush
Blender 3D Trainer
Chris Plush
  • 4.7 Instructor Rating
  • 4,736 Reviews
  • 36,622 Students
  • 3 Courses

I'm the co-founder of the Blender training website CG Masters. I have over 20 years of experience working with all different aspects of 3d art and animation. I've worked at the Blender Institute, and I've had my work and tutorials featured in many publications such as the magazine 3D World. I love Blender and I love teaching people how to use it.

CG Masters
Blender 3D Education
CG Masters
  • 4.7 Instructor Rating
  • 4,736 Reviews
  • 41,184 Students
  • 3 Courses

Training platform for everything Blender. We offer the best and most comprehensive Blender courses out there on all topics including 3D modeling, character modeling, texturing, hard surface modeling, and animation.

Check out our latest course: Blender 2.8 Encyclopedia.

The most complete reference course available, covering all aspects of Blender 3D's latest version, 2.8.

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