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Dynamic Destruction in UDK

Learn the methods for creating dynamic destruction in both Maya - and UDK using physics simulations!
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90 students enrolled
Created by 3dmotive LLC
Published 9/2013
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  • 1.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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This tutorial explores methods for creating dynamic destruction in both Maya and UDK. Inside of Maya, you'll bake rigid-body dynamic-systems simulations, and then learn how to import them into UDK. Also, using UDK's fracture, you will learn how to create real-time destruction environments.

About the Instructor:

Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup..

Who is the target audience?
  • Students interested in learning how to add destruction to their Maya scenes or game levels in UDK
  • Advanced level students interested in how physics systems work
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What Will I Learn?
Learn the basics of using Fracture in UDK
Learn how to use Physics Simulations in Maya to create convincing destruction
View Curriculum
  • Autodesk's Maya
  • The latest version of UDK
Curriculum For This Course
Expand All 7 Lectures Collapse All 7 Lectures 01:23:43
Dynamic Destruction in UDK
7 Lectures 01:23:43

Samples and source files for course

Preview 00:55

Maya Dynamics 02

Bridge Simulation 01

Bridge Simulation 02

Bridge In UDK

Bonus - Using Fracture in UDK
About the Instructor
4.4 Average rating
2,284 Reviews
41,035 Students
113 Courses
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