Introduction to Blender
A free video tutorial from Mammoth Interactive
Top-Rated Instructor, 700,000+ Students
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Learn more from the full courseMake a 3D Portals clone in Unity® and Blender from scratch!
Learn to build a first person shooter game using portals in Unity®. Create the FPS game's art from scratch in Blender.
10:26:49 of on-demand video • Updated May 2018
- Build a 3D game in Unity®.
- Code in C#.
- Use Blender and navigate its interface.
- Build 3D models in Blender.
- UV map and unwrap your models.
- Integrate the art from Blender into Unity®.
- Build video game levels.
- Create your own materials.
- Learn the basics of animation.
English [Auto] Come to this simple introduction into blender blender is a very simple and easy free 3D modeling program that is easily accessible online. If you have any previous experiences using 3D programs such as Maya jumping into blender is quite simple. It is quite simplified and almost as powerful. Now if you have zero experience with any types of 3D programs don't worry Blendr is actually a fairly good place to start off from now because I am a. I used to use Maya quite a lot. I'm pretty used to the controls that my Provided we can change some settings and Blendr to kind of fit the settings there. Now to do that we just simply go into files user preferences and we don't jump over into the input Tabaret here. Now for some reason Blendr starts off default with right click to select anything and I feels kind of off. So I just switch it over to left click and for the settings. Emulate numpad turn that on because for me I have to because I'm using a laptop and we don't exactly have a numpad on this laptop. The numpad is very important because it controls the all the viewpoints for our program. So yeah we just had to turn it on. And also for another setting right here is basically three three settings I changed the 3D view 3D view global setting here called view selected or view navigation. They both use Shiff because they changed either one of them. Basically the same thing. Now shift f basically makes it so that if I select an object I click that Hartke I just jump right to it so I can see closer to change the setting here to just simply click on the tab click on the keys you want to use or shift F and there you go. Just save your settings and jump up. And yet those are the basic changes to this program. You want to do if you are a liar. My a veteran. And yet that's pretty much it to the simple introduction. For now thanks for watching. I'll see you in the next video. This is just going to be a short video on the camera controls for Blender. Since here we have our new scene. It's very simple if you want to zoom in to your cube here you can just simply scroll your mouse wheel just go forward backwards backwards depends on whatever size you want your cube to be looked at. Now if you want to sort of orbit around your cube and just simply click down on the mouse button which is the scroll wheel again just rotate around all around your cube. Just play around with that. Get used to the controls and yeah that's pretty much it. And lastly the pan function we're just going to hold shift click on the middle mouse button which is the scroll wheel again. Pan around all around your cube here and you can rotate it zoom in zoom out but you can just slightly move into different directions and that's pretty much for the camera controls for a blender. Thanks for watching. I'll see you next time. No one. We're back in Blendr and I'm just going to be showing you what it's going to look like with the late numpad setting turn on as you can see we are currently in user perspective mode with the numpad turn on we can simply just click on one side or click three go to this side. Depends on which side it was the front or like. I guess the sides click on 7 to go on to the top view you see here and we can go into orthographic mode by clicking 5 and in orthographic everything is in a more fixed depth setting. As you can see here if we go back into perspective you kind of see that the while the the cube right here is breaking through our grid. It's perfectly aligned because this face is closer to us or the camera and it will be or appear to be a little bit larger and the smaller the other face us farther away will be smaller because it is farther away. That is because of the depth settings and things will be different due to foreshortening. Yeah that's pretty much it for our cube here. Mark Ubar 8 keypad or numpad settings and yeah that's it. Thanks for watching I'll see you next time. No where back and blender and I'm just showing you the basic object manipulation controls for blender that's in see we have our basic Cuber here we can just simply move this on the x y and z axes if you want to know what the orientation of the cube or whatever object you are looking at right now. You can just look down here is your axes point right here z x y x x x. And you can just move this around if you just want to move it on the wall say y axes x axes or z axes just click on the handles and undo the cube. Place it back where it belonged before she went and used to simply command. Just do everything the way. Now I also understood how to scale this kick -- scale this you can pull your mouse away to make it big. Pull back more Corser make small or you can even make it more specific like if you click s and do the source s you know scaling on and click on Z. We're just going to be scaling our Cuba on the z axes. We want to switch over to the x x x x x click Y and you can scale into y axes. Yeah. There you go. That's how you scale our cube here. Now if you want to wrote take the cube here we can freehand rotate just by simply clicking or rotate rotated whatever angle you want or it can be more specific by rotating it and say Cook are click z axes. Just want to spin a z axes or the x axes or the y axes here. And yet there you go spinning like. So you don't do that. They're going to go into it mode for our cube here. It's really simple just simply click tab just go into edit mode right here or you can go down here to this little drop box button right here and just click on this. You go back to object mode mode but it's a lot simpler just by clicking tab. And since we're in here I'm going to just play around with this as you can see we have our whole cube selected if we want to just like you know move like one corner or some piece over here which is going to go into vertex mode. Actually right now we are currently in vertex mode. As you can see right here it's just selecting at one point of our cube. And again you can just move this around in whatever axes and want and do it set it back to our area there and yeah there you go we can manipulate individual vertexes right here. If you want to select say the edge we're going to quick control tab and it brings up this little menu here as you see we have Virtex edge and face it at the edge Cliggott edge and can just simply click on one of the edges here and we can just play around with it you know change your intuition make a little taller shorter or whatever and I'm going to do that. Now if you want to see it face it's same thing. Control tab go into face mode grab on the faces and just simply drag it up put it wherever you want and yeah that's pretty much it. Now that is basically all we need to know about the basic controls of our most basic manipulation of our object right there. Those are all the basic controls I mean. Yeah. Thanks for watching. See you next time. Back lender. Previously we've gone through some of the basic object manipulation controls for what lends itself. Now I'm just going to go and show you some other more frequently used tools. It's going to go into your cube going to go into it mode and it's going to go into face mode. Yes like this tough race and we're going to extrude it to extrude the object or the face can just simply click and just pull on these axes whatever axes you want right now is set on Z. We can go like x axes pull this out and this weird angle why I was gonna leave it at Z is as you can see we've pulled our face upwards extruding it like so you can do this. And now if you don't want to extrude half your cube here can simply just click control are in right now. It shows this purple pink ish looking outline here that's where you're to be placed horizontally are like cube here or you can set it to like a vertical climber here any any face anywhere here it's going to loop around our cube. And so you we're just going to click once now as you can see I can still slightly like sled around our edge here on our cube because I didn't set it if you wanted to be in the center here like perfectly center you could simply double click it. But if you want to you know sort of freehand draw your loop you just click it once and sort of move it around to see where you want to place it. Now I'm going to undo this and just show you I can just simply get like this perfect half right here just double click and it can happen again like so. So basically every time it sets your edge loop it's going to be at the wall the perfect center of your face as you can see this is one single face before. Now I've cut again so you have like a quarter face here. I go and do those loops right. You know they're going to quick control are. And if you want like multiple faces here cut off or so like I guess like four faces making like quarters each and simply just scroll your mouse wheel to scroll up as you can see we've created sort of these outlines for our edge loops. It created like 3 1 2 3 3 edge loops and it's going to be cutting it so that there's 4 faces in the center face right here. You can also put up on the vertical side here and here and place it here. Double click and there you go. We have perfect cut sizes here. Now we can maybe go into orthographic mode by clicking 5 and maybe go into the front view side view one or two. And just as you can see the edge through here in the center is perfectly centered right there. Yeah. There you go. Jump back into perspective mode. Click X to the lead. We're not going to delete just edges as you see there's multiple leading options here. Now to delete edge is just going to empty the entire thing here. All those edges will be gone. We just want to dissolve the edges so we so have our face there. And C dissolves edges right there and everything is still there. Now again there's more there are multiple deleting sort of options right here X as you can see like if I were to dissolve the vertex years sort of you know make the vertex disappear. Everything else is still there. If I were to delete the versey. It's just going to completely delete all those spaces around it. Yeah. You can experiment around with the different deleting properties. Now I'm going to go into Leite and see one face here and show you how to fill the hole. The edges are not as sure that the cube right here. This empty hole as you can see the lead is a single face. We're going to go in the edge mode simply click on it. So just click on the edges right here. Now you can individually select each edge here's this hold shift grab more and grab another and grab this a little slower so it's better if we just click on it and just have it like select all the edges here in the loop and want to fill in. To simply click. And we filled in our cube. There you go it's it's new again. Now there's some other controls such as selecting certain areas are going to go back into edit mode like we can double quick a you can select the entire object here. Or we can take this piece I'm going to duplicate it and move it on the y axes. And as you can see we are two separate objects Nye's actually two separate objects because I'd kind of duplicated in the edit mood. We have two pieces in one single object right here. I want to just select one cube over here we cannot exactly click double click a because it's going to select both. Everything in our object here. Instead I'm just going to dislike these like the objects here by clicking a click Elon's that is going to just simply select the smaller island area. You've sort of waited. It's going to phase I think grab this click and click elegancies like that in de-select pre-civil a and L and yet that's. Pretty much it scrapped this. I'm going to read this again leave as one object. Now again let's go back to object moon so I'm going to duplicate this move and y axes as you see right now we have two separate objects instead of one object in one object completely combined together. But you do want to combine them together in scragged like this piece together. Control J. And now they're one piece Sancy. We can also separate them by simply going into edit mode. I'm going to click. El and actually I can just simply click. P There is two. This is a few options here. You can separate the objects by selection which I select one cube or just separated them by loose parts. If you have like a ton of objects together you just want to separate one bit. You can select the separate by selection because you select the selected these are in like part they wanted to sort of cut out and then separate from that. Or if you want everything to be separate you can just simply use the separate but lose part. Yeah there you go we sort of separated our pieces and that's all we need to do. And yeah that's just basically the controls were like other tools that you can use while making your objects or whatever prop you're trying to make. Also there are some other things that are pretty nifty. You can probably use quite often something like the snap tool if you want things to be perfectly line while not perfectly aligned just perfect in sort of movement. You don't want them to be sort of free handed. We can click shift tab turn on snap mode or you can just manually click on the low magnet tool down here on our far as you can see if we were to move our cube it snaps onto the sort of grid areas here and these certain iterations really into like Serin spacings can just take this piece duplicated move into the y axis the source snaps it together into like these perfect areas here. Yes pretty much it. If you want to slightly make it so that it's moving within these grid spaces or certain spaces you can hold this on the axes hold shift and just slightly you know move in a little bit like so. So like whole like snapping over like one when grid like so. And yeah that's it I'm going to turn off snap mode. We're going to go back into Edit Mode quick on one of the other like sort of tool options or light controls. That's quite now be used quite a lot and quick control tab. Let's go into vertex mode that's like say this vertex or here then turn on the proportional editing mode or you can just simply click 0 and that should turn it on. We can move this single point right here or can scroll up our our selection area. You can see there's like this or circular selection area. It's going to select a lot more areas here. And so just like that one point like as you can see I'm moving the vertex up. It's just grabbing the vertexes you want to grab more other vertexes you can just scroll up and grab those pieces to undo that and you got to make sure that sometimes you turn them off because if you're making something or I guess sizing something up and he forgot to turn off it's going to be affecting like everything and you might mess up something so if you want to use this tool make sure to pay attention. So I'm saying yeah that's pretty much most of the most use tools that you can. While your most frequently used tools are going to be using a blender. And thanks for watching I'll see you next time. Back to blender. I'm going to be showing you how to use a basic modifier that I use quite often I'm making a bunch of props. It's going to pull the side menu over here a little bit. And as you can see there is this little tab here that has a wrench. That is the modifiers tab and the modifiers tab there are a bunch of sort of these options right here that can help us do a bunch of things quite easily. And what I'm going to be using most is the mere modifier this thing right here. This modifier helps save a lot of time when you're creating something and just want to create sort of half of a piece. You could just simply mirror this over as you can see here we have a cube. I'm just going to split this in half. We're going to go into Edit Mode quick control arm and double click this half right here. Now I have this edge lubra here. I'm going to go ahead grab faces grab this half. Here at the lead those pieces click on this delete as you see we have half a cube left right here and we're going to go into object mode. Go into the modifiers add in the mirror modifier. And as you can see it is currently set on the x axis. We wanted to set it on the y axis is that y axes not the x axes. And there you go we have a mirror image of our cube here. If you go into it you can see one side we can you know we just decide that we didn't delete we can actually edit rounds for a change certain things like say grab this piece extrude scale and extrude outwards kind of emir's it over to this side too. Now as you can see here and in the center here this place this bit here is split. It's actually perfectly together to fix that and simply turn on unclipping so that when we move it together it's not going to be moving well. So I'm going to disconnect from each other and it'll be perfectly aligned with each other. And yeah that's pretty much the mirror mode right here. A mere modifier. And if you think about it if we make like a super detailed piece like say a face or something and we don't want to you know poke at it or like pull out every single individual vertexes it's going to take a long time if we are to do that. So it simply deleting half of your said object and just simply mirroring it will save you a lot of time if we want to you will apply the mirror and just simply go into ogic mode. Click on the Apply right here and if we go back into it you can see that both sides now are. Well that's it. It is currently an entire object. You can just you know individually pull and play around with the other side now. And yeah that's pretty much it with our modifiers. That's just one simple little tool that can help you save a lot of time when you're making stuff. Thanks for watching. See you next time.