Tips and Tricks on Making Mobile Game Graphics - non artists

Quick & simple techniques on creating game graphics when you are not an artist/graphic designer, and want to draw art
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9,697 students enrolled
Instructed by Yohann Taieb Design / Game Design
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  • Lectures 14
  • Length 1.5 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 12/2013 English

Course Description

Hello and thank you for your interest in this course about the tips and tricks on making game graphics when you’re not an artist!

My name is Yohann, I’m an iPhone programming college instructor and engineer.

Yes you heard that right! I am NOT a graphic designer! And guess what, with the techniques I’m about to show you, you will quickly understand that there is no need to be an artist to make decent game graphics!

All you need is to take this course, as I will be showing you step by step how I’m customizing the graphics of an iPhone game, a candy crush clone!

It’s easy and super fast. you can get an iPhone game ready to publish in a couple hours!(Android or Window Phones too). If this sounds to good to be true, then don’t wait any longer and join the course now!

What are the requirements?

  • An interest in mobile games or apps.

What am I going to get from this course?

  • Tips and Tricks to make game graphics quickly when you're not an artist
  • Learn about game reskin
  • Learn about mobile app flipping

Who is the target audience?

  • People with interest in games and graphics
  • Graphics designers and artists wanting to create game art
  • Anyone who want to learn tips and techniques to easily make graphics

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Main Techniques

Brief Description of the main techniques. Please download the ebook included (pdf format)


Hiring a freelancer to create the game art, part one.


Hiring a freelancer to create the game art, part two.


Getting stock images and art at an affordable price (or even free)


Pros and cons of creating game graphics on your own

Section 2: Hands On Demonstration
Hands On Demo PDF ebook
21 pages

Here, we're using a Vector Graphics software (illustrator or inkscape) to create a map filled with houses, mountains, and plants


We're moving the vector graphics we created in illustrator inside photoshop for the final editing.


Creating the main background file, quickly and without spending any money


We're creating background images and static objects using Photoshop filters


Here, I'm showing you how to save time by reusing what you've already created, and create the game objectives.


Any game needs a final screen or cinematics, we're reusing the game objectives to create the final "you win" screen.

Section 3: Where to Go From Here

A glimpse at the new world that's opening thanks to the skills you've accumulated in this course.


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Instructor Biography

Yohann Taieb, Apps Games Unity iOS Android Apple Watch TV Development

Yohann holds a Bachelor of Science Degree in Computer Science from FIU University. He has been a College instructor for over 7 years, teaching iPhone Development, iOS 10, Apple Watch development, Swift 3, Unity 3D, Pixel Art, Photoshop for programmers, and Android. Yohann also has plenty of ideas which naturally turned him into an entrepreneur, where he owns over 100 mobile apps and games in both the Apple app store and the Android store.

Yohann is one of the leading experts in mobile game programming, app flipping and reskinning. His teaching style is unique, hands on and very detailed. Yohann has enabled more than 20000 students to publish their own apps and reach the top spots in iTunes App Stores, which has been picked up by blogs and medias like WIRED magazine, Yahoo News, and Forbes Online. Thanks to him, thousands of students now make a living using iOS 9, Swift 2, Objective C ( ObjC ), Android, Apple Watch ( watchOS ), Apple TV ( TVOS ), Unity 3D, and Pixel art animation

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