
Master 3D character creation with Cinema 4D and Unity, covering modeling, sculpting, UV unwrapping, texturing, body paint, hair, animations, and exporting to Unity using Photoshop.
Install Cinema 4D on your system, set up custom layouts, and use a trial version; ensure you run version 18 or higher for OpenGL changes in body paint.
Decide your Cinema 4D version, download the 42-day trial, install on Windows or macOS, activate with code, and set up body paint and sculpting layouts for an optimized startup workflow.
Explore the basic interfaces of Cinema 4D as a beginner, learn camera movements, selections, object modes, and how to save scenes and add lights.
Master basic camera movements in Cinema 4D with the mouse: rotate with alt + left click, zoom with alt + right click, pan with middle mouse, and four-panel view.
Add objects to your Cinema 4D scene, adjust radius, height, segments, caps, and fillet, then convert to editable geometry. Duplicate, move, scale, rotate with shortcuts.
Explore the main toolbar features for Cinema 4D, including render settings, splines, arrays, lights, selection tools, multi-pass rendering, and camera options for building and rendering scenes.
Learn to manage object visibility and parent–child relationships in cinema 4d, and animate polygonal objects with editable modes, keyframes, and auto key on the timeline.
Create PBR materials and channels (diffusion, luminance, normals, bump, displacement, alpha) in Cinema 4D, use UV mapping, textures, and tools like PSR, loop, and connect objects.
Begin with a low-poly base in Cinema 4D, build to a high-poly mesh, and bake details back with procedural tools for UV mapping and painting.
Create a video game character in Cinema 4D by using the Marquis concept as the texture base, and reference concept art to model the head, eyes, and hair.
Save the project and import the male base mesh to begin 3d character art. Place the reference image, align front and back views, and adjust transparency to match.
Learn to use grab and smooth sculpting brushes in Cinema 4D to shape a character, enable symmetry, adjust brush size and strength, and align geometry with concept art.
Fix a character's feet in Cinema 4D by selecting and deleting toes, closing holes with the polygon hole method or bridging edges, extruding, and sculpting for correct normals.
Master coat lapel creation with extrusions and point-level modeling, align to concept art, then fix reversed normals, add loop cuts, and prepare a clean, real-time ready jacket in cinema 4d.
Learn to model the coat collar in Cinema 4D by projecting a spline onto geometry, cutting and extruding edges, and refining polygons and normals for a smooth, responsive color piece.
Remove the head to refine the base sculpt in Cinema 4D, use loop selection to delete polygons, optimize to remove stray points, and apply symmetry for smoothing before subdivision.
Create the belt by turning a circle into an editable spline, apply sweep along a rectangle to form loops, then adjust bend, width, height, and rotation to fit.
Model a silver belt buckle in cinema 4d, bevel edges in polygon mode, and convert objects to editable; optimize geometry with adaptive degrees and place the buckle on the belt.
Use the mirror tool to create a symmetrical base, select in front selection mode and polygon mode, set the center axis at x=0, then mirror and weld to align.
Learn UV mapping in Cinema 4D by unwrapping a model into UV islands and laying them flat for even texture painting.
Master uv mapping in Cinema 4D by using the uv editing area, applying projection modes like frontal, spherical, cylindrical, and cubic, using relax to unfold and realign uv maps.
Diagnose and fix the common Relax UV error where an edge is shared by more than two polygons by splitting and deleting polygons, then re-projecting and relaxing the UVs.
Fix coat seams in Cinema 4D character by beveling the connected lapel and waistcoat edges, deleting inner polygons, and welding points to create a seamless garment that unwraps cleanly.
Unwrap the model in Cinema 4D using frontal projection to isolate the collar region, apply the relax tool, and realign UVs for even texture distribution.
Learn to uv unwrap the legs in Cinema 4D using path selection and pinpoint selection to create clean seams, frontal projection, and controlled relax.
Learn to uv unwrap the coat for a 3D character in Cinema 4D, using loop selections and aligning all uv maps to create a clean, proportional texture layout.
Learn body paint in cinema 4d to apply materials with brushes on a 3-d character, using layers, references like final fantasy art, and the option to sculpt or paint alternately.
Learn to blend sculpting and painting in Cinema 4D by creating a first bodypaint material, projecting textures from UV maps, and using projection painting to hide seams.
Master projection painting to accurately texture a character in Cinema 4D by transferring textures from Photoshop, adjusting camera focal length, and aligning textures in projection mode.
Copy and paste the legs and arms, align textures with projection mode, and refine via painting, erasing edges, and layer management to finalize detailed character texturing.
Fix textures and seams on the character's legs by using the clone and erase tools, masks, and projection paint in Cinema 4D, adjusting UVs and layering for seamless legs.
Use protection mode to join leg seams, blending two sides with projection painting, clone texture, and careful smearing to hide white areas and create seamless knee details.
Learn to use clone and projection tools in Cinema 4D to hide seams and imperfections on character legs, blending textures with transparent brushes for smooth, cohesive 3D art.
Learn to refine leg details in Cinema 4D by painting with the brush tool, using projection mode, cloning and smear techniques, managing layers, and correcting edges for a polished character.
Paint arms and seams in Cinema 4D using the brush tool, clean artifacts, merge layers, and apply projection and clone tools to refine left and right arms.
Duplicate arm textures in UV 2D mode, copy and flip horizontally to align left and right arms, and merge layers for a seamless character.
Turn off the arms and legs to focus on the front body, erase and clone out unwanted areas, then paint and blend jacket details for a cohesive look.
Refine 3D character textures by painting body seams, closing up the texture, and using projection mode, cloning, and mirroring, then transfer the texture to Photoshop for final detail.
Learn to transfer textures from Cinema 4D's BodyPaint to Photoshop, edit with UV maps and UV mesh layers, apply leather overlays with content-aware edits, revert textures back to Cinema 4D.
Paint coat details and seams by using projection mode, brushes, fills, and cloning to add orange seams, dots, and loops that align with the reference photo.
Master final touches in bodypaint for a 3d character by painting layers, wrapping textures around the body, blending in projection mode, and adding leather straps for consistency.
Learn to sculpt with Cinema 4D’s built-in sculpting system, create high-poly detail through subdivision, and bake down to a low-poly game object while preserving texture accuracy on the color channel.
Create detailed 3D character art in Cinema 4D by sculpting on base geometry, increasing subdivisions, and baking displacement, normals, and ambient occlusion for a game-ready low-poly asset.
Learn to sculpt boot details in Cinema 4D by using a dedicated sculpt layer, enabling symmetry, and applying pull, wax, knife, and pinch to build straps and leather.
Learn to sculpt knee pads in cinema 4d using wax and pinch brushes to form leather straps and ridges, unlinked symmetry, and refine texture with specular channel and ground shading.
Learn to sculpt pants with Cinema 4D using set selection to hide polygons for accurate pants detail, applying symmetry, wax and pinch tools, knife adjustments, and edge wrinkles.
master the sculpting of a leather jacket by forming hard surface edges, creases, and wrinkles with the wax and pool tools, highlighting stitched panels and realistic depth.
Sculpt a jacket in Cinema 4D using pulling, waxing, and smoothing to create creases with symmetry and raised jewel details, powered by displacement and bump channels for realistic specular highlights.
Sculpt the collar with wax and smooth brushes to create padding creases, edges, and wrinkles, while using the wax tool to build subtle faux geometry and cloth detail.
Explore high-detail sculpting using texture brush presets in Cinema 4D, refining details with pressure, spacing, stamps, and symmetry while navigating content browser presets for rivets, buttons, and seams.
Learn to bake sculpt data into normal, ambient occlusion, and displacement maps in Cinema 4D, export high-quality textures, and apply them to a game-ready character.
Learn to paint reflections in body materials by using metallic and roughness channels for accurate, real-time reflections on game characters in Cinema 4D with Unity preview.
Set up an HDR sky map and sky object in cinema 4d to enable real-time reflections on a 3D character, using luminance and a dedicated environment material.
Activate the reflectance channel in Cinema 4D to add multiple reflections, replace specular with refl_legacy for chrome, and use tags to control reflections and visibility.
Explore how layer color, reflection, and roughness drive Unity's pbr workflow, showing how 0 to 100 reflection, metallicity, and roughness shape light reflection and material realism.
Enable reflectance in bodypaint, create a reflectance channel, and paint a metallik map to control the character's surface reflections.
Flatten the character's color channel to a black-and-white map, adjust hue/saturation and levels to create a bump map, and apply it in Cinema 4D to drive roughness and reflections.
Paint and reduce reflections on boots, knee pads, and jacket by using a dark layer in 3D or 2D mode, adjusting reflectivity intensity.
paint a new light layer with high reflectivity (around 80 percent) to add metallic reflections on the toes, jewelry, and the back plate.
Connect the roughness channel to bodypaint in Cinema 4D, create a roughness texture, and paint varying roughness on jewelry and leather to control reflections.
Create a bump channel in Cinema 4D, combine three textures into a leather bump map, and paint with a brush on a mask to add realistic leather details.
Texture the character's hands and belt by creating materials, painting base colors, and layering highlights, shadows, and bump for realism, using ambient occlusion and edge maps for wear.
Learn to model, sculpt, and paint a human face in Cinema 4D, unwrap a head bust, apply color-channel painting, and build painterly layers and brushes for game-ready character art.
Set up the head from a base mesh using presets and the male head bust, then optimize polygons and align reference images in perspective mode.
Master base modeling of a character face in Cinema 4D using pull and grab brushes, applying symmetry from front and side views to refine the eyes, nose, and jaw.
Explore detailed face sculpting in Cinema 4D by subdividing geometry, using sculpt layers, wax tool, and brush presets to shape eyebrows, cheeks, nose, lips, and ears with symmetry.
Create a face material, apply flesh tones, and paint facial features with a brush, adding shading, highlights, and eyebrows, eyelashes, and hair details for a game character.
Learn to bake a detailed face normal from a sculpt to a low-poly version in Cinema 4D, preserving sculpted detail with normals while keeping the head inside the collar.
Learn two methods for hair on a 3d character in Cinema 4D: sculpt a skullcap or use cinema studio hair to apply, paint, cut, brush, and add dynamics.
Create hair for your character by sculpting a scalp cap, then refine with subdivision, pool tool, and symmetry to shape a realistic hairline, texture, and normal map.
Learn to create full, alive hair in Cinema 4D Studio using the hair module, from hair object creation and length to simulate dynamics, brushing, and scalp-distance adjustments.
Refine individual hairs with brushes, adjust radius and guides, convert to polygons, apply hair textures with alpha, and explore studio hair with dynamics for a flowing look.
This course and its creator are not affiliated with, maintained, endorsed or sponsored by Unity Technologies or any of its affiliates. This is an independent, unofficial course.
This course is authorized by, and made in partnership with, Maxon, creators of Cinema 4D
If you are interested in developing amazing, commercial quality game art on a variety of platforms, then you've come to the right place. This course is the only one of its kind that is approved by Maxon on Udemy. What better way to learn how to develop game art in Cinema 4D than with their authorized course? "Learn to Create 3D Character Art with Cinema 4D" introduces you to Cinema 4D (C4D), a very popular 3D program, used in advertising, design, architecture, movies, the commercial VFX industry, broadcasting, motion graphics, and now, games and visualization. This course dives into creating your first 3D character using all of the amazing tools provided inside the standard version of C4D.
In this Cinema 4D course, you will:
Build a custom 3D character
Unwrap the character’s UV channel using C4D’s UV mapping tools
Paint our characters in 2D and 3D modes simultaneously using Bodypaint
Paint on individual channels separately to achieve a high level of accuracy
Use the new sculpting features to apply high-polygon sculpting data while maintaining our low-poly game character
Customize hair on our game character
Rig, weight, and animate using Mixamo
Deliver our character in an optimized state into Unity using FBX tools in C4D
And more!
This authorized Cinema 4D course also includes a handful of interactive challenges, (new content added frequently) where you can test your knowledge with concepts you've just learned. These challenges will be a great way to review the techniques discussed and help ensure that complicated techniques such as UV Unwrapping, Sculpting, and Bodypaint are easily grasped and become second nature. By the end of this course, you will bring this character into Unity, apply its materials and animations, and press play to see your game character come to life.
Why Learn Character Art in Unity Using C4D?
The gaming industry is a $100 billion industry worldwide. By 2020, that number is expected to near $120 billion. With Unity being the most widely used engine to develop games across multiple platforms, there has never been a better time to get into the field. As an artist, your value to the game development pipeline is extremely important. The visuals you create can make or break a game. Unless a consumer is familiar with a game, the first impression they get is through the graphics. If you create stunning visuals and optimize assets, you will very likely be a key player in the game’s success. Upon completion of this course, you will be able to build assets not only for games, but also for online sales via the Asset Store. The skills gained in this course can be applied to the world of advertising, marketing, VFX, and architecture, in addition to game development. This course aims to take an intimidating subject and make it beginner friendly, approachable, and engaging. Together, we will walk through UV Unwrapping, Sculpting, and Bodypaint to help you achieve a greater understanding of 3D art concepts that you can use to further your career as a Video Game Artist.
Why Learn From Me
This is the first and only Cinema 4D course aimed at game development that has been endorsed by Maxon. I have been a guest speaker for Maxon USA for years at major trade/convention shows and am an adamant supporter of their technologies. They believe in games, they believe in AR/VR, and they believe that Cinema 4D is the perfect tool to build beautiful game assets. This course shows my entire workflow, and if you do happen to fall behind, models that are relevant to the current tutorial have been added so you will be able to stay on course. Coming from 15 years of VFX/Mograph experience, my approach is current, relevant, and actively used today. I’ve helped others on YouTube with Cinema 4D tutorials since 2008 and though C4D is commonly used in movies, television, architecture, and design, I want to share my knowledge of how to build game art using C4D, a lesser known, but more efficient way of creating game art..
I’ve been working in Cinema 4D since version R10 (currently are on R20) and have never looked back. As a motion graphics designer, I worked for MGM Resorts International and developed/ran a team of designers who built content on marquees on the Las Vegas Strip, on the casino floor, and on in-room channels. After leaving the company, I started Renderready, LLC and have worked in commercial advertising and marketing. Clients include MGM Resorts International, Deloitte, Pepsi, Devry, Vegas Golden Knights, T-Mobile and more. Upon completing this Cinema 4D course, you will understand the basic concepts of character modeling and design. You will also learn advanced topics such as Bodypaint, Sculpting, and UV unwrapping and will be able to confidently create beautiful game art for you and your team.
Join me on this adventure today! I’ll see you inside the course.