
Learn to create 60 practical Construct 2 games from scratch without coding, boosting your portfolio and resume, and share them on the web or publish to app stores.
Add and test player controls by using every tick to set the player's x from touch input, stop the background animation, and clamp movement within the screen (20 to 460).
learn to implement spike logic by moving spikes with a global speed variable, spawning spikes at the top with random x positions using system timing to create waves.
Add a heads-up display layer with a centered game over HUD, including a game over message and home and play again buttons, and trigger it when the player dies.
Create a game title page with a green background, a white play button, and 'more games' text, design collectibles and player sprites, and export assets to Construct 2 for homescreen.
Create a 16:9 landscape project, add background and player layers, place enemies, and configure touch to rotate toward taps; implement a projectile with bullet and destroy behaviors.
Implement enemy logic by spawning multiple enemies at zero-based locations with random spawn times, snapping to grid, and adjusting sprite sizes to balance gameplay.
Add home screen logic by switching between the home layout and the game layout, wiring touch on the home sheet, and enabling actions only when is alive equals zero.
Use two timers to spawn collectibles and enemies with randomized positions and speeds, while managing memory by destroying unused game objects and preparing for scoring logic.
Learn to implement gamestate logic in Construct 2 by adding a home layout, a global is_alive variable, and a game over flow with enemies, collectibles, and particles.
Save for web using control alt shift, name go box title, triangle, and circle; add a background, position on the background layer, test gameplay, and enjoy retro, two-color simplicity.
Start a construct 2 project with hd portraits and a 16 by 9 aspect ratio, add the background, player layer, green and red enemies, blue enemies, and a white projectile.
Fixing the mouse issue in Construct 2, this lecture demonstrates clamping the mouse x within screen bounds using system compare two values and setting the sprite to half its width.
Add an enemy family and bullet logic; destroy both projectile and enemy on collision, size enemies at 50 by 50, vary their motion, and update the score on each hit.
Set up avoid blocks that spawn from the top at random locations, move downward with a ninety-degree angle using a bullet behavior, and destroy them off screen to manage memory.
Set up a global is dead variable to track player life, end the game on collision, stop movement, and reveal a menu; initialize score and reset blocks on layout start.
Click the green block to move it toward the white square, using an is_collected counter, rotate toward the goal position, then move forward and destroy on overlap.
Fix the spawning problem by detecting overlaps between green and red collectibles, destroying both, and replacing them with new objects to prevent lost game objects.
Learn to build a simple falling object game from scratch, creating a snowflake (or leaf) and exploring core game mechanics and graphic design before the full build.
Explore building a minimalist, mobile-friendly falling game where you avoid blocks using only three colors, featuring a snowflake theme, a clean title screen, and a brief tutorial.
Add a start system to initialize is alive and score, display score in a text object, destroy off-screen blocks, and reset layout variables on start.
Clone the object, color it yellow, align it right, and update the score every 0.04 seconds, then reset the score to zero on layout start for mobile readability.
Conclude the tutorial series with a challenge to add a sine-wave moving block as an extra obstacle, encouraging students to experiment independently on their next project.
"I am using this class to teach myself new tricks to teach my own class of high schools students in my game development class. Thanks for all of the new ideas!"
This course was funded through a massively successful Kickstarter campaign.
Learn to build 60 games in Construct 2 without coding. Master game development by building 60 practical projects. Learn to make art and design games in Photoshop. Learn to build games completly from scratch.
One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
"Short and precise instructions. I love Mammoth Interactive, one of the best provider of tech courses on Udemy for sure!"
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
You will get full lifetime access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples.
What makes you a good teacher?
I have released over 40 games and apps that have done very well in the app store.
I run a company called Mammoth Interactive so I am actively in the field building apps and making money
I have been teaching since 2002
I personally love learning online and my life is much better because I have learned online rather than a classroom
I am one of the top 10 highest grossing Udemy teachers
I have been a Udemy instructor since 2011.
I make sure people learn how to make money from their creations.
I have over 150k students worldwide
Who is this class for?
People who want to improve their technical skills
Complete beginners
People who want to make money. I show people the tools on how to make money through various methods of passive income
People who want to get ahead of the pack by learning online.
How you will make money by learning new skills
Learn practical skills
Learn about how leverage your new skills to greater wealth
Learn through practical examples
Why should you learn online?
There is an online education revolution taking place. You may have heard about it in the news or heard it from a friend. Either-way, education is going to be changed forever. In this short course I talk about how Online Education has
Motivated me
Helped my career
Helped me as a teacher
Impacted several lives around the planet
I promise that this course will be better and more effective than reading books. I show how to master technology through the use of video. This course will give you everything you need to thrive in our technological society.
Enroll now to join the Mammoth community!
"ok so i made a few games with this, i waited a while to leave a rating, it deserves my 5 stars, through and through. id give it 6 even. 7 even."