The Complete Game Developer course - Build 60 Games

Learn to build 60 games in Construct 2 without programming. Learn the secrets behind top selling mobile games.
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  • Lectures 423
  • Length 34 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 11/2015 English

Course Description

This course was funded through a massively successful Kickstarter campaign.

Learn to build 60 games in Construct 2 without coding. Master game development by building 60 practical projects. Learn to make art and design games in Photoshop. Learn to build games completly from scratch.

One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.

This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.

You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.

Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

You will get full lifetime access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples.

What makes you a good teacher?

  • I have released over 40 games and apps that have done very well in the app store.
  • I run a company called Mammoth Interactive so I am actively in the field building apps and making money
  • I have been teaching since 2002
  • I personally love learning online and my life is much better because I have learned online rather than a classroom
  • I am one of the top 10 highest grossing Udemy teachers
  • I have been a Udemy instructor since 2011.
  • I make sure people learn how to make money from their creations.
  • I have over 150k students worldwide

Who is this class for?

  • People who want to improve their technical skills
  • Complete beginners
  • People who want to make money. I show people the tools on how to make money through various methods of passive income
  • People who want to get ahead of the pack by learning online.

How you will make money by learning new skills

  • Learn practical skills
  • Learn about how leverage your new skills to greater wealth
  • Learn through practical examples

Why should you learn online?

There is an online education revolution taking place. You may have heard about it in the news or heard it from a friend. Either-way, education is going to be changed forever. In this short course I talk about how Online Education has

  • Motivated me
  • Helped my career
  • Helped me as a teacher
  • Impacted several lives around the planet

I promise that this course will be better and more effective than reading books. I show how to master technology through the use of video. This course will give you everything you need to thrive in our technological society.

What are the requirements?

  • You need the paid version of Construct 2
  • Must be using a PC
  • This course does not support virtual mac environments

What am I going to get from this course?

  • Make games from scratch
  • Know how to build game mechanics
  • How to release your own game
  • How to make basic art in Photoshop
  • Use Construct 2

What is the target audience?

  • Complete beginners
  • Not for advanced game developers

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction
01. Introduction
Preview
01:22
02. Course requirements and how to use this course
Preview
11:01
03. Construct 2 crash course part 1
07:13
04. Construct 2 crash course part 2
06:52
Section 2: Make A Simple fun avoid falling blocks game
01. Introduction
00:50
02. Starting the project
02:07
03. Starting the project
06:13
04. Adding in the players
05:06
05. Adding in the player controls
05:09
06. Adding in the spike logi
05:21
07. Adding in the score
04:47
08. Setting up the HUD and the game over logic
07:23
09. Adding in the home screen
05:18
10. Making the art
05:35
11. Adding in the art to the game
09:35
12. Conclusion and Challenge
01:03
Section 3: Make a fun simple falling block game
01. Introduction
00:53
02. Starting the project
02:21
03. Starting the project
06:34
04. Adding in the players
05:45
05. Adding in the player controls
07:00
06. Adding in the spike logi
06:40
07. Adding in the score
09:02
08. Setting up the HUD and the game over logic
06:52
09. Adding in the home screen
04:00
10. Making the art
00:37
Section 4: Build a simple Circular shooter
01. Introduction
00:46
02. Game Preview
02:11
03. Starting the game
04:24
04. Adding in the controls and the basic game logic
05:22
05. Adding in the enemy logic
05:18
06. Adding in the enemyLogic
08:02
07. Adding in the game over logic
05:38
08. Adding in the home screen logic
05:17
16. Conclusion and Challenge
01:14
Section 5: Build a simple monochrome game
01. Introduction
00:42
02. Game Preview
02:01
03. Starting the game
05:03
04. Adding in simulated stars
05:03
05. Adding in the player timers
06:02
06. Adding in the collectable logic
05:31
07. Adding in the gamestate logic
09:09
08. Adding in some finesse
02:48
09. Making the art
04:48
10. Adding in the art and finalzing the gmae
02:11
12. Conclusion and Challenge
00:47
Section 6: Build a simple mobile shooter in HD
01. Introduction
00:58
02. Introduction to the game we will be making
02:04
03. Starting the file and adding the game sprites
05:31
04. Setting up the player
05:07
05. Fixing the mouse issue
04:13
06. Adding in the enemy logic
06:11
07. Setting up winning and losing conditions
05:14
08. Making the items in photoshop
04:39
09. Making the title screen
05:50
10. Exporting the art
06:10
11. Conclusion and Challenge
01:07
Section 7: .Build an avoid mobile game
01. Introduction
00:53
02. Introduction to the game we will be making
02:39
03. Starting the project
05:05
04. Setting up the avoid blocks
04:05
05. Setting up the block spawning timer
04:17
06. Setting up the game logic
07:15
07. Fixing the bound to layout issue
03:24
08. Adding in the rest of the menus
07:04
09. A simple way of adding color
04:01
10. Making the Art
10:09
11. Implementing the art and testing the game
04:04
12. Conclusion and Challenge
01:01
Section 8: Build a simple collection game
01. Introduction
00:54
02. Introduction to the game we will be making
02:09
03. Starting a project
04:17
04. Adding in the green block logic
04:08
05. Adding in timers
05:46
06. Fixing the spawning problem
04:34
07. Addin in the score
03:49
08. Setting up the lose condition
06:06
09. Adding in particles
04:36
10. Making the title screen
06:43
11. Exporting the art
02:52
12. The importance of housekeeping
02:01
13. Conclusion and Challenge
00:57
Section 9: Building a simple fall down game
01. Introduction
00:44
02. Introduction to the game we will be making
02:06
03. Starting a new project
04:04
04. Adding the controls
05:20
05. Adding in the bars
04:03
06. Setting up the lose logic
04:20
07. Adding in the game logic
05:06
08. Making the art
07:49
09. Wrapping up the game
04:39

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Instructor Biography

John Bura, Best Selling Instructor Web/App/Game Developer 250k Students

John Bura is has been a successful Udemy instructor since 2011. John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.

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