The Agile Samurai Bootcamp

Everything you need to setup, execute, and successfully deliver your own Agile project.
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  • Lectures 28
  • Length 3 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
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    Available on iOS and Android
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About This Course

Published 3/2014 English

Course Description

Get ready to kick some software project butt.

Enter the world of the Agile Samurai, where the most dire of software projects are dispatched with ease and grace. By learning the ways of the Agile Samurai you will discover:

- what Agile is, how it works, and the mindset necessary for working iteratively

- common myths and pitfalls and how to choose the right Agile method for you

- how to build a good Agile team

- how from traditional waterfall roles (like developer, analyst, tester, and project manager) change on Agile project

- how to create a plan you and your customer can believe in

- how to gather requirements in a fraction of the time using Agile User Stories

- how to deliver something of value every week

- what to do when the schedule is wrong, and how to look like a pro correcting it, and

- the four essential Agile Engineering practices, and why they are so important for Agility.

By the end of this course you’ll have everything you need to successfully set up, execute, and deliver your own Agile project.

Course Outline
Agile In a Nutshell

What Agile is, how it works, and how to choose the right Agile method for you.

Agile Teams

What makes the Agile team tick. Characteristics of good Agile teams. And how to find quality players.

User Stories

In this session we break down what user stories are, how they work, what effective user stories look like for your project, and how to host great story gathering work shops.


By learning how to estimate the Agile way, you’ll stop trying to get something your up-front estimates can’t give (precision and accuracy) and instead focus on what really matters—building a plan you and your customer can believe in.


In this session, you’re going to learn how to create plans you can believe in and follow through on commitments you and your team make.

Iteration Mechanics

This session shows teams how to set the iterations up for success, breaks down what actually occurs during an iteration, and how to setup an agile communication plan for you and your team.

Visible Workspaces

By learning how to create a visual workspace, you and the team will never be at a loss for what to do next or where you can add the greatest value.


Agile doesn’t work on planning alone. That would be wishful thinking. Only by apply these core software engineering practices can you reduce the time it takes to test, ensure you always have a good design, and confidently make necessary changes with speed.

Unit Testing - Automated tests proving your software works

Refactoring - Paying down technical debt, while continuously improving your design

Test-Driven Development - Write the tests first to help improve your design

Continuous Integration - Maintaining a culture of production readiness, and deploying at a moments notice

Intended Audience

This is an introductory level course on Agile software delivery.

Course Requirements

No previous experience with Agile expected or necessary.

Instructional Level

All Levels

What are the requirements?

  • Pen, paper, and fierce desire to learn

What am I going to get from this course?

  • A thorough understanding of how Agile works, how it's different from traditional Waterfall, and the mindset necessary to transformation your organization and team
  • A deep, thorough, understanding of how Agile User stories, Estimation and Planning work
  • How to form effective Agile teams, and what to look for in quality players
  • Complete description of roles typically seen on Agile projects including the Agile Customer, Business Analyst, Programmer, Tester, UX Designer, and Project Manager
  • In depth discussion on topics not typically covered in other Agile course like Agile Teams, How to Create Visual Works Spaces, Communication Plans, and the mechanics behind the Agile Iteration
  • The rhythm and ritual necessary for delivering something of value every week
  • Covers important concepts not covered in Scrum training like production readiness, and software engineering
  • A primer on essential software engineering practices like automated Unit Testing, Refactoring, Test-Driven Design, and Continuous Integration
  • Techniques and methods to ensure your project works within it's means, while delivering phenomenal value to your customer (The Way of the Spartan Warrior)

Who is the target audience?

  • Beginners
  • Assumes no prior knowledge of Agile of software development

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Agile In a Nutshell
Value Every Week
How Is Agile Different?
Agile Myths
Which Method Is Right For Me?
Agile Teams
Section 2: User Stories
The Problem With Documentation
Elements of Good User Stories
How to Host a Story-Gathering Workshop
Section 3: Estimation
The Fine Art of Guessing
Section 4: Planning
The Problem With Static Plans
The Agile Plan
Flexing on Scope
Your First Plan
The Burndown Chart
The Planning Dojo
Section 5: Iteration Mechanics
How to Deliver Something of Value Every Week
The Agile Iteration
How it all Works
Section 6: Communication Plans
Four Things to do During Any Iteration
How Not To Host a Daily Standup
The Iteration Mechanics Dojo
Section 7: The Visual Workspace
How To Setup a Visual Workspace
Section 8: Software Engineering
Unit Testing
Test-Driven Development
Continuous Integration
Section 9: Final Words
Final Words

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Instructor Biography

Jonathan Rasmusson, The Agile Samurai

Jonathan Rasmusson is the author of the top 10 selling book - The Agile Samurai. An former Agile coach and developer for ThoughtWorks, Jonathan has consulted internationally, helping many of the world's leading software companies find better ways of working and playing together. When not playing with his kids or studying Swedish, you can find him cycling to work where he develops software and coaches teams at Spotify.

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