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Character Modeling & Texturing For Game - Complete Pipeline
Rating: 4.7 out of 5(718 ratings)
4,639 students

Character Modeling & Texturing For Game - Complete Pipeline

Learn to sculpt, retopo & texture an animation ready character for game in Zbrush, Maya, Topogun and Substance Painter.
Last updated 8/2018
English
English [Auto],

What you'll learn

  • Character Modeling & Sculpting in Zbrush
  • Retopology in Maya, Topogun & Zbrush
  • UV Unwrapping in Maya
  • Baking Maps in Substance painter
  • Texturing in Substance painter
  • Rendering in Substance Painter

Course content

13 sections154 lectures23h 31m total length
  • What is Zbrush?2:27

    discover zbrush, a powerful sculpting and painting tool used to create 3D characters, props, weapons, and vehicles for games, movies, advertising, and 3D printing.

  • How to Download & Install Zbrush2:41

    Learn to download the ZBrush 2018 trial, register an account, receive the download link by email, and activate with a serial number, while verifying system requirements.

  • Download Concept Art and Resources0:02
  • Interface Overview6:52

    Explore the interface overview for the character modeling tool, from canvas and light box to palettes, brushes, materials, and quick-access layout and transparency controls.

  • Navigating the Canvas3:54

    Learn to navigate the sculpting canvas by rotating with left or right mouse, zooming with control+right mouse, panning, and framing the object in preparation for a character head project.

  • Sculpting Basics - Head Blocking11:19

    Learn head blocking in a sculpting workflow by using a reference image, symmetry, and build-up techniques to shape the face, neck, and basic planes of a character head.

  • Sculpting Basics - Blocking Face Features10:47

    Block facial features for game character modeling using clay build up, increase polygons from 64 to 128, and shape the nose, nostrils, eyes, lips, cheeks, and ears.

  • Sculpting Basics - Refining the Features9:57

    Refine the nose and lips using standard and clay build up brushes to define volume, contours, and subtle asymmetry.

  • Poly Painting the Face - Adding Base Tone4:51

    Learn to poly paint the head by applying a skin material base, filling the model with a pale tone, and adding darker tones for realistic lips and skin.

  • Poly Painting the Face - Adding color Zone8:39

    Learn poly painting the face by layering yellow, red, and blue tones, blending with opacity controls and blotchy strokes to create natural skin color variations and facial details.

  • Poly Painting the Face - Adding Freckles2:46

    Learn to add freckles to a character’s face using multiple layers, color choices, and brush settings to control intensity, size, and symmetry.

  • Eyeball Painting7:59

    Paint the eyeball by refining polygons, applying base colors, and adjusting materials and lighting to create realistic blood vessels, cornea, and the eye's overall shading.

  • Rendering and wrap up4:05

    In this final lecture, render the character model by adjusting light angle and shadow softness, then iterate for smoothness and export the result as a bsd file.

Requirements

  • This course is for beginners so there isn't any prior knowledge required. you can start from scratch.
  • You need to install Zbrush, Maya, Topogun and Substance painter for follow along.
  • You need to have a pen tablet for sculpting.
  • You need to have a strong desire and patients to learn these topics because it's a 23 hour's long course.

Description

                                                                                                          STUDENT REVIEWS

  • Stratis : One character course to rule them all... Finally someone to take us from A to Z , from concepting to a textured animation ready model. This is answering many hobbyist questions on the professional pipeline sequence (and doesn`t shy away from the most overlooked topic of them all: topology) Well done! 


  • Edgar Y : Amazing course. The essentials are in-depth, well covered & will enable you to create production-ready portfolio characters. Looking forward to more of your courses you'll be making in the future & keep up the excellent work. 


  • John T. Meredith : This is an excellent course. Learned things I had not seen any where else. Very clear and point by point step by step. Superior.


  • Alexandre MEAUX  : Incredible course ! This course provide ALL the possible ways to create something. It's absolutely not frustrating and you really feel the progress along the course. The Q&R is really helpful and satisfying. Loving this really ! Don't hesitate 


  • Jeff Thorne : This is a fantastic course! Nalini takes you from beginning to end of a great project. He shows you multiple ways of modeling to help you make your own choice. A great instructor. I will purchase all of his courses on Maya/Zbrush. Thanks Nalini for a great course. 

                                                                                                     MORE REVIEWS LIKE THIS


COURSE DESCRIPTION :

Hi, Welcome to Character Modeling & Texturing For Game - Complete Pipeline Course.

In this course you will Learn to sculpt, retopo & texture an animation ready character for game in Zbrush, Maya, Topogun and Substance Painter.   

Do you want to learn the full process to make a character for game ? if so then this is the course for you.


Welcome and Instructor Intro 

My name is Nalin, I am a 3d Modelling and Texturing Artist and Educator.

I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive.


Benefits

At the end of the course, you will be able to create beautiful looking characters for game using Zbrush, Maya, Topogun and Substance Painter.

 

List of Major Components

  • Modeling and Sculpting Characters Using Zbrush

  • Retopology using Maya, Topogun & Zbrush

  • UV Unwrapping in Maya

  • Texturing Characters and Props Using Substance Painter

  • Baking Maps

  • Rendering in Substance Painter

Let’s see how the course is designed and what’s there for you. There would be 13 modules.

1st module - you will learn Zbrush from scratch,  Sculpting and poly painting basics by working on a small stylized head project.

2nd module - I am going to start the main character project and you will learn how to start and block in the character from scratch using dynamesh and zsphere.

3rd module - you will learn how to block in the clothing of the character using different method I use in production.

4th module - you will learn how to define the face features and  making it look beautiful.

5th module - you will learn how to sculpt stylized hair using zmodeler and some specific brush.

6th module - I will show you how to sculpt stylized clothing wrinkles.

7th module - you will learn all about modelling and sculpting hard surface object zmodeler, dynamesh and some other Technics

8th module - you will learn Maya Basics and this module is for absolute beginners.

9th module - I will do the character retopology in Maya, Topogun and Zbrush. We are going to start with Maya retopo and here you will learn how to use Quad draw tool for retopology. And then I am going to switch to Topogun a specialized retopo software, and you are going to learn it’s magical tools to retopo your character with speed. Then we are going to see how we can also use Zbrush to create low poly   

10th module - you are going to learn character UV unwrapping using Maya 2018 new tool set. Here I am going to show you various ways to unwrap and some new powerful tools. And finally we are going to create the UV layout.

11th module - , I am going to start baking various maps such as Normal, Ambient occlusion, Curvature, position, thickness and Color ID map using Substance painter. I am also going to show you how to eliminates any errors in those maps.

12th module - we are going texture the character inside substance painter. First I am going to start with the very basics of the software and then I am going to texture the clothing, you are going to learn how to create leather jackets. Later I am going to make the character look a little dirty by adding a dirt layer. then I am going to work on the skin and the make up on the face and we are going to paint the eyes next. Then I will put some metal materials on the hard surface parts. Then you will learn how to create glowing emmisive parts. And finaly we are going to render our character with iray.

13th module - then in the final module, I am going to conclude and wrap up the course.  


Ideal Students 

I have designed this course keeping beginners in mind but it can be very useful for intermediate to advance character artist and students who wants to create their own characters from start to finish but struggles with it because they lack step by step guidance.


Thank you

Feel free to check out the course outline below to see everything that is included in this course.  

There is a 30 days money back guaranty. Which means if you aren’t satisfied with the course then you can refund it within 30 days. So literally there isn’t any risk at all, so go ahead and click on the enroll button. I can’t wait to see you creating 3d characters for game.

This is Nalin, I thank you for enrolling to the course and I will see you in the first lecture.


Regards,

Nalini kanta jena


Who this course is for:

  • Beginner to intermediate level 3d students and artists who wants to learn the full pipeline to create characters for game.