Rigging in Maya 2016 for Beginners- Part 1 (5 hours)
4.2 (8 ratings)
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53 students enrolled
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Rigging in Maya 2016 for Beginners- Part 1 (5 hours)

An easy to follow course that simplifies the rigging process! *This course is just part 1, not the FULL course*
4.2 (8 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
53 students enrolled
Last updated 12/2016
English
Current price: $10 Original price: $25 Discount: 60% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 5.5 hours on-demand video
  • 1 Article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Students will be able to use the basics of Maya interface
  • Students will be able to apply deformers and edit them
View Curriculum
Requirements
  • Students will need to install Autodesk Maya 2016
  • The course revolves around Maya 2016 but older versions can still follow
Description

In this course you will learn the very basics of Maya rigging, any previous version of Maya can follow along as well! The instructor makes sure this course does not feel like a robot giving you information about rigging, but in a way it actually feels like a friend that is sitting right next to you at your desk helping you out to understand the entirety of what is rigging.

You will learn the most used tools in Maya rigging, starting off with the basics and gradually progressing to more advance techniques, not only does the instructor teach you how to use a tool, but he as well gives ideas of when he has used certain tools or when he would see the most potential for it. 

There is plenty of Maya rigging tools, but your imagination also has to be involved in order to accomplish amazing and beautiful production ready rigs!


*PROMO VIDEO INCLUDES CLIPS FOR THE FULL COURSE, THIS PART 1 ISN'T THE ENTIRE COURSE*

Who is the target audience?
  • Students that have never even opened Maya can learn and follow the videos with ease
Compare to Other Maya Courses
Curriculum For This Course
46 Lectures
05:33:06
+
Introduction Video
1 Lecture 02:38
+
Basics of Maya
11 Lectures 50:04
Overview- Basics Of Maya
00:45

How To Navigate The Viewport
02:51

How To Use The Hotbox
02:38

How To Use The Move, Rotate, Scale
06:15

What Is The Channel Box
04:08

What Is Parenting
10:26

What Is Grouping
04:26

How To Use The Outliner
02:44

What Is The Pivot
05:01


How To Change The Viewport's Color
03:46

Basics Of Maya Quiz
5 questions
+
Basics Of Deformers
20 Lectures 03:07:38
Overview- Basics Of Deformers
01:01

How To Make A Driven Key
11:50

How To Make A Blendshape
07:55

How To Use The Lattice Deformer
07:32

How To Use The Wrap Deformer
07:26

How To Use The Shrink Wrap Deformer
16:08

How To Use The Cluster Deformer
04:05


How To Use The Curve Warp Deformer
16:29

How To Use The Sculpt Deformer
10:12

How To Use The Texture Deformer
12:13

How To Use The Jiggle Deformer
10:40

How To Use The Wire Deformer
15:26

How To Use The Point On Curve Deformer
14:29

How To Use The Bend Deformer
08:01

How To Use The Flare Deformer
07:59

How To Use The Sine Deformer
07:00

How To Use The Squash Deformer
05:51

How To Use The Twist Deformer
08:52

How To Use The Wave Deformer
06:08

Basics Of Deformers Quiz
5 questions
+
Basics Of Tweaking Deformers
13 Lectures 01:32:34
Overview- Basics Of Tweaking Deformers
01:17

How To Position Deformer's Default
11:04

How To Use The Edit Membership Tool
04:52

How To Add/Remove Blendshape
06:53

How To Add/Remove In-between
07:30

How To Mirror A Blendshape
07:34

How To Paint Blendshape Weights
10:18

How To Paint Texture Weights
09:01

How To Paint Cluster Weights
05:39

How To Paint Nonlinear Weights
06:50

How To Paint Jiggle Weights
08:32

How To Paint Wire Weights
06:00

How To Paint Shrink Wrap Weights
07:04

Basics Of Tweaking Deformers Quiz
5 questions
+
BONUS LECTURE
1 Lecture 00:13
Bonus Lecture: Where to Find The 14 Hour Course
00:13
About the Instructor
Daniel López de Medrano
4.2 Average rating
8 Reviews
53 Students
1 Course
Remote 3D Character Rigger

3D Artist, Daniel López de Medrano was born in Venezuela, raised in Miami and now lives in Orlando, Florida. A graduate of the Digital Animation and Visual Effects School at Universal Studios, Daniel was trained as a 3D generalist and quickly became interested in rigging. 

Daniel landed his first job in the industry six week before graduating from the DAVE School, when the Academic Director at the time, William Vaughan, introduced him to multiple studios. This led to an opportunity where fresh out of school, he took on the role as lead Technical Director, on a children’s series being created in Sarasota, Florida.  

After working on the children’s series, Daniel continued working on projects including work for The Asylum in California. While in-between projects, he created a rigging course for beginners. The concept of the course was to demystify the rigging process and to help show that rigging doesn’t have to be something 3D artists should avoid.  

Often times artists look the other way when rigging is mentioned because they have heard it is difficult to learn and extremely confusing. Daniel’s rigging course demonstrates just how simple rigging can be and how quick you can be up to speed with the fundamentals of rigging!