
Explore the outliner and hypergraph hierarchy in Maya 2018 for rigging. Create a custom three-panel workspace and master parenting with the P key and middle-click drag.
Reference the telescope model to enable updates across scenes, set up a project workspace, organize geometry with layers and groups, and build a joint-based, constrained rig in Maya 2018.
Learn to build an inverse kinematics arm in Maya 2018, including joint chain setup, pole vectors, constraints, and painting skin weights for realistic bending and control.
Create and place spine joints to form an fk chain from the hips to the chest, centered on the mass, then build nurbs-based controllers and bake animation for game rigs.
Build an fk biped arm rig in Maya by placing clavicle, shoulder, elbow, and wrist joints, mirroring axes, creating controls, and applying parent constraints to the chest.
Master rigging basics for video games in Maya 2018 by cleaning the biped rig, painting finger and clavicle bones, color-coding limbs, and testing IK/FK constraints for a clean, animatable hierarchy.
NOTE THAT THIS IS AN INTERMEDIATE COURSE
Learning 3D rigging can be very confusing and time-consuming when doing it by yourself. I want to make the learning process easy for you, going through all the tools and concepts of rigging in very detailed videos.
In this course, we will create rigs from A to Z. From planning the rigs to developing the necesary interface a model needs to be animated.
We will do a series of rigs, from props to characters, to make sure that after finishing this course, you'll have the knowledge required to solve any rig that is presented to you.
You'll learn tips and shortcuts that will accelerate your workflow and make you understand the fundamentals of 3D rigging.
I will be available for you through the whole course, feel free to send me a message if you encounter any issue. I will help you solve it and understand why it presented itself.
So please, take this course now.
Testimonials:
"I am amazed how comprehensive this course was for time frame. It was totally engaging. There were little gems of insight all throughout, especially regarding production techniques that I was not aware of. What stood out for me were the initial simple examples used's to teach the fundamentals of Alex's rigging technique. He explained it so well with his simple rigs that you feel prepared for when he moves on to the complex bipedal model. It's easier to follow, understand and replicate."
-Lydia Dewolf
"Awesome course. I have paired this course alongside my 6th term animation classed at TorontoFilmSchool and it has helped me immensely. They instructor is a huge help and responds to questions or problems you might run into very fast and is very patient."
-Zachary Zwanenburg
"Amazing! A lot of information is explained in such a good way! I love it! For the ones who are starting to rig and for others that already now but want to reinforce their knowledge it's the best course. Also it's really useful to understand the workflow of rigging in videogames! Thank you Alex!"
-Jorge Lorenzo Hernandez Romero
"Excellent tips, tricks, and best practices that are difficult to pick up elsewhere!"
-Mark Grover
"Very thorough and concise! Best rigging class I’ve taken!"
-Mattstrangio