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A Better Reflection in Autodesk Softimage
Rating: 4.4 out of 5(19 ratings)
3,971 students
Created byIyad Horani
Last updated 11/2013
English

What you'll learn

  • Learn the basics of Reflection
  • Learn that the default look is not always good
  • Learn how to blend reflections to get a life like results
  • Texture your reflection for increased realism
  • Gain full control of the reflection process

Course content

1 section8 lectures58m total length
  • Intro0:51

    Workshop Introduction.

  • Part 1 - Scene setup and basic concepts of reflection10:02

    Our first lecture will introduce the scene setup, how to setup a traditional diffuse reflection and discussing all the Architectural node reflection parameters, exploring Anisotropic properties and best and changing the behaviour of the glossines parameter.

  • Part 2 - Manipulating textured reflections9:34

    Part 2 of our workshop will discuss adding color and bump attributes to our floor and controlling where exactly the reflection happens on a textured object, and start building our own reflection from scratch.

  • Part 3 - Gaining full control of your reflection colours10:44

    Part 3 goes deeper into the reflection process, and takes the reflection property from the native reflection port and assigns that responsibility to the diffuse channel, how to obtain a RAW reflection property from a Lambert Shader, and discussing the pros and cons of using such a method.

  • Part 4 - Blending your reflections as it should be13:37

    Part 4 will discuss implementing your own Fresnel effect and it's different uses. We'll also discsuss how to mask a Fresnel effect. we'll explore the Bump Node, creating and controlling a glossy reflection on the Lambert Shader using a "Scalar Change Range" node, and going over how Lambert glossy reflection algorithm is calculated compared to the new Archi shaders algorithm.

  • Part 5 - Reflection based colour4:52

    On Part 5 we will explore the "Reflection Based Color" in the Archi shaders and how to layer it with other nodes.

  • Part 6 - Architextural Shader Multi-Out node8:17

    Part 6 will explore the Architecture Shader Multi-Out node as a replacement for the simple lambert shader. The Archi glossy parameter is more suitable for animation and it is faster.

  • Conclusion0:27

    Workshop conclusion and final take aways.

Requirements

  • Basic understanding of shading and how it works
  • Basic understanding of blending modes
  • Basic understanding of texture manipulation
  • Autodesk Softiamge 2010 and above

Description

Rendering engines have given us better control of the look we desire in our rendering in recent years, but like any managed software, the default look and options are not always appropriate. This course goes in detail over the reflection process in DCC application and how to tweak the results to get a life like results.

The course will go over how to achieve textured reflections, reflection blending to simulate life like materials like ceramic, porcelain and metal and ultimately have full control of the desired look of your rendering.

The course is only an hour long and requires no assets beside two spheres and a grid.

Happy rendering!

Who this course is for:

  • This course is describing the reflection process in Softimage, but any node based shading software can make use of this, especially Max and Maya artists who use the Architectural Node for their work.