A Better Reflection in Autodesk Softimage

A Study on reflection and how to gain better control of the reflection process for more realism in rendering.
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1,653 students enrolled
Instructed by Iyad Horani Design / Design Tools
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  • Lectures 8
  • Length 1 hour
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 10/2013 English

Course Description

Rendering engines have given us better control of the look we desire in our rendering in recent years, but like any managed software, the default look and options are not always appropriate. This course goes in detail over the reflection process in DCC application and how to tweak the results to get a life like results.

The course will go over how to achieve textured reflections, reflection blending to simulate life like materials like ceramic, porcelain and metal and ultimately have full control of the desired look of your rendering.

The course is only an hour long and requires no assets beside two spheres and a grid.

Happy rendering!

What are the requirements?

  • Basic understanding of shading and how it works
  • Basic understanding of blending modes
  • Basic understanding of texture manipulation
  • Autodesk Softiamge 2010 and above

What am I going to get from this course?

  • Learn the basics of Reflection
  • Learn that the default look is not always good
  • Learn how to blend reflections to get a life like results
  • Texture your reflection for increased realism
  • Gain full control of the reflection process

Who is the target audience?

  • This course is describing the reflection process in Softimage, but any node based shading software can make use of this, especially Max and Maya artists who use the Architectural Node for their work.

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Understanding Reflection

Workshop Introduction.


Our first lecture will introduce the scene setup, how to setup a traditional diffuse reflection and discussing all the Architectural node reflection parameters, exploring Anisotropic properties and best and changing the behaviour of the glossines parameter.


Part 2 of our workshop will discuss adding color and bump attributes to our floor and controlling where exactly the reflection happens on a textured object, and start building our own reflection from scratch.


Part 3 goes deeper into the reflection process, and takes the reflection property from the native reflection port and assigns that responsibility to the diffuse channel, how to obtain a RAW reflection property from a Lambert Shader, and discussing the pros and cons of using such a method.


Part 4 will discuss implementing your own Fresnel effect and it's different uses. We'll also discsuss how to mask a Fresnel effect. we'll explore the Bump Node, creating and controlling a glossy reflection on the Lambert Shader using a "Scalar Change Range" node, and going over how Lambert glossy reflection algorithm is calculated compared to the new Archi shaders algorithm.


On Part 5 we will explore the "Reflection Based Color" in the Archi shaders and how to layer it with other nodes.


Part 6 will explore the Architecture Shader Multi-Out node as a replacement for the simple lambert shader. The Archi glossy parameter is more suitable for animation and it is faster.


Workshop conclusion and final take aways.

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Instructor Biography

Iyad Horani, Animator, Mobile Developer, Fluent in Gossip.

Digital media technical specialists in the mobile advertising field. Working in one of the fastest growing industries in the digital world, building pipelines, developing games and apps, doing 3D animation and visual effects.

Core Skills:

  • Fast keyboard Typer
  • Amazing search abilities with Google
  • Ability to predict Google Search Results
  • Can walk on both legs
  • Does not snore when sleeping after lunch
  • Ability to read time from a hand clock
  • Ability to look interested and Smart in dire situations
  • Great team player and s*** stirrer
  • Fluent in gossip
  • Grave communication skills
  • Mentally sane(ish)

Specialties:Mobile Game Development, Mobile Rich Media Campaigns, iOS App Development, iOS Enterprise App Development, Consulting, Mobile Strategy, Visual Effects Supervisor, Technical Director, 3D Animator.

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