A Better Reflection in Autodesk Softimage
4.8 (6 ratings)
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A Better Reflection in Autodesk Softimage

A Study on reflection and how to gain better control of the reflection process for more realism in rendering.
4.8 (6 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
1,747 students enrolled
Created by Iyad Horani
Last updated 11/2013
English
Price: Free
Includes:
  • 1 hour on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Learn the basics of Reflection
  • Learn that the default look is not always good
  • Learn how to blend reflections to get a life like results
  • Texture your reflection for increased realism
  • Gain full control of the reflection process
View Curriculum
Requirements
  • Basic understanding of shading and how it works
  • Basic understanding of blending modes
  • Basic understanding of texture manipulation
  • Autodesk Softiamge 2010 and above
Description

Rendering engines have given us better control of the look we desire in our rendering in recent years, but like any managed software, the default look and options are not always appropriate. This course goes in detail over the reflection process in DCC application and how to tweak the results to get a life like results.

The course will go over how to achieve textured reflections, reflection blending to simulate life like materials like ceramic, porcelain and metal and ultimately have full control of the desired look of your rendering.

The course is only an hour long and requires no assets beside two spheres and a grid.

Happy rendering!

Who is the target audience?
  • This course is describing the reflection process in Softimage, but any node based shading software can make use of this, especially Max and Maya artists who use the Architectural Node for their work.
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Curriculum For This Course
Expand All 8 Lectures Collapse All 8 Lectures 58:24
+
Understanding Reflection
8 Lectures 58:24

Workshop Introduction.

Intro
00:51

Our first lecture will introduce the scene setup, how to setup a traditional diffuse reflection and discussing all the Architectural node reflection parameters, exploring Anisotropic properties and best and changing the behaviour of the glossines parameter.

Part 1 - Scene setup and basic concepts of reflection
10:02

Part 2 of our workshop will discuss adding color and bump attributes to our floor and controlling where exactly the reflection happens on a textured object, and start building our own reflection from scratch.

Part 2 - Manipulating textured reflections
09:34

Part 3 goes deeper into the reflection process, and takes the reflection property from the native reflection port and assigns that responsibility to the diffuse channel, how to obtain a RAW reflection property from a Lambert Shader, and discussing the pros and cons of using such a method.

Part 3 - Gaining full control of your reflection colours
10:44

Part 4 will discuss implementing your own Fresnel effect and it's different uses. We'll also discsuss how to mask a Fresnel effect. we'll explore the Bump Node, creating and controlling a glossy reflection on the Lambert Shader using a "Scalar Change Range" node, and going over how Lambert glossy reflection algorithm is calculated compared to the new Archi shaders algorithm.

Part 4 - Blending your reflections as it should be
13:37

On Part 5 we will explore the "Reflection Based Color" in the Archi shaders and how to layer it with other nodes.

Part 5 - Reflection based colour
04:52

Part 6 will explore the Architecture Shader Multi-Out node as a replacement for the simple lambert shader. The Archi glossy parameter is more suitable for animation and it is faster.

Part 6 - Architextural Shader Multi-Out node
08:17

Workshop conclusion and final take aways.

Conclusion
00:27
About the Instructor
Iyad Horani
4.8 Average rating
6 Reviews
1,747 Students
1 Course
Animator, Mobile Developer, Fluent in Gossip.

Digital media technical specialists in the mobile advertising field. Working in one of the fastest growing industries in the digital world, building pipelines, developing games and apps, doing 3D animation and visual effects.

Core Skills:

  • Fast keyboard Typer
  • Amazing search abilities with Google
  • Ability to predict Google Search Results
  • Can walk on both legs
  • Does not snore when sleeping after lunch
  • Ability to read time from a hand clock
  • Ability to look interested and Smart in dire situations
  • Great team player and s*** stirrer
  • Fluent in gossip
  • Grave communication skills
  • Mentally sane(ish)

Specialties:Mobile Game Development, Mobile Rich Media Campaigns, iOS App Development, iOS Enterprise App Development, Consulting, Mobile Strategy, Visual Effects Supervisor, Technical Director, 3D Animator.