Advanced Environment Texturing Methods in Photoshop
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Advanced Environment Texturing Methods in Photoshop

Learn rare and valuable Photoshop processes for creating photoreal diffuse textures from a 13-year Industry Veteran.
4.4 (34 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
695 students enrolled
Created by Peter Sekula
Last updated 2/2015
English
English
Current price: $10 Original price: $25 Discount: 60% off
5 hours left at this price!
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Includes:
  • 2.5 hours on-demand video
  • 1 Article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Achieve more natural, photoreal textures
  • Attain an incredible amount of fine detail quickly and effortlessly.
  • Become more comfortable with using Photoshop's unique toolset to get the look you want.
  • Tile that texture far better than before.
  • Paint manually with a brush set constructed for texture artists in mind.
View Curriculum
Requirements
  • A version of Photoshop CS.
  • A good, working knowledge of Photoshop CS.
  • Pressure-sensitive Tablet (optional, but highly encouraged)
Description

In this course, I'll take you through the techniques I've used and refined over the years to help me create very high quality, high resolution tiling photoreal diffuse textures using only Photoshop. I'll start by explaining all the techniques individually, then move on to showing how I use all the techniques to take a texture from start to finish.

Best results are achieved using a pressure-sensitive tablet. Many techniques shown here don't require the latest version of Photoshop.

The course won't take hours to complete and you'll see results immediately. I'm confident the methods I use aren't found anywhere else online, so I'm certain you'll learn something new!

The series is a work in progress, so expect new videos over time.

Who is the target audience?
  • This course is targeted specifically for 3D Artists, be it film or video game, who want to really boost their photoreal texturing capabilities inside Photoshop.
  • Graphic Designers may also see benefits since the tools used can assist them in their work.
  • The course works with photo-sourced textures. If you only work with hand painted or cartoony textures, this course may only provide minimal benefit.
  • The course is for advanced users of Photoshop. If you're completely new, you might be a bit lost as you watch.
Compare to Other Photoshop Courses
Curriculum For This Course
19 Lectures
02:31:31
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Setup
2 Lectures 06:51
Download Source Content
00:10

Before we get started, you'll definitely want to load the awesome custom brush set I've included with this course. This video goes over how to load the brushes into Photoshop and what effects the brushes bring. A pressure sensitive tablet is highly recommended.

Preview 06:41
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Tools, Techniques, and Approaches
11 Lectures 01:45:58

Layer Masks are there to help you correct the past and work non-destructively.

Layer Masking as Your Bread and Butter
03:41

Ditch the clone stamp tool and use this method which greatly enhances the quality and maintains the resolution of your texture.

Correctly Tiling a Texture - Part 1
10:16

Continuing with the texture tiling method.

Correctly Tiling a Texture - Part 2
15:03

Creating small decor patterns that are also make excellent heightmaps or alphas in Zbrush, Mudbox, NDO2, etc.

Harness the Power of Smart Objects for Repeating Decoration
13:27

My tried-and-true method of textural enhancement. Blend-if will help you remove what you don't need, keep what you want, and quickly add cracks, drips, anything. Works beautifully with Layer Masking.

The Miracle of Blend-If
06:36

Surgically remove leaves and stems using tools found in this lesson.

Methods of Extracting Foliage from a Photograph
19:06

Your photoreal texture is hiding details from you. Learn how to reveal them with this simple method.

Preview 08:44

Affect the layer beneath the one you're working on without destroying it.

The Benefit of Clipping Masks
03:51

Got two or more textures that just aren't matching? The Match Color adjustment will fix that.

Efffortlessly Harmonize Color in Textures with Match Color
02:56

Don't just copy and paste. Rip those elements from textures and bring the subtle characteristics of the surface with it.

Mask and Refine Edge to Transplant Texture Elements
09:40

Supplement your base texture with composite textures from a library.

Use Multiple Textures for Fine Detail Painting
12:38
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Go from Start to Finish
6 Lectures 38:32

Starting with a simple foundation is essential for iteration and variation.

Tile Pattern and Base Surface Setup
05:58

Add a base texture under the tiles, then use Blend If to damage them.

Adding a Base and Damaging the Tiles
06:46

Using blend-if, we'll bring in a crack texture and subtract that from the main tile layer mask.

Cracking the Tiles
05:48

Exploring different ways to apply color to the tiles might yield something cool, or at least an idea down the line.

Color Exploration
04:47

Using some other common textures in your work helps create variety and visual interest.

Layering in Other Textures for More Detail
04:36

There is quite a bit of space left to fill, so I'll bring in patterns created using Smart Objects to fully realize the texture. I'll color it and then we'll call it finished.

Finishing Up With Moorish Patterns for Extra Detail
10:37
About the Instructor
Peter Sekula
4.5 Average rating
106 Reviews
960 Students
2 Courses
Art Director: Quantum Theory Entertainment

My name is Peter Sekula and I've been an experienced Senior Environmental Artist for over 12 years. In that time, I've worked on industry titles such as the Tom Clancy's: Ghost Recon series, Rainbow Six series, Far Cry 4, and most recently Tom Clancy's: The Division.

I'm also the founder of my own game development company, "Quantum Theory Entertainment."

I've always had a fondness for well crafted environmental art; be it traditional or digital, 2D or 3D. Composing objects in a scene and lighting them in interesting ways is immensely enjoyable to me. If one can create a sense of wonder and curiosity in the viewer, they've captured them and can guide them on an interesting journey through visual storytelling.

As an Art Director in the game industry, I feel it's paramount to creatively illustrate game design intentions through art. One must always support the other. Then, create a visual style or language that draws the viewer into the world, beckoning them to dig deeper. This language, or rule set, is also used by the entire art team so they too can understand and better execute the direction even with their own ideas.

My interest started with toying with 3D software at home, then taking that interest further in college. This growing desire for more led me to an Environmental Artist position at Ubisoft where I designed and created maps for some of the most well known games in the industry. These skills then led me to a position of Lead and eventually Art Director, developing style guides and art direction for unannounced games for console platforms.

Composing scenes from the camera's perspective, texturing them to get a high level of detail, then illuminating the scenes are skills that I greatly enjoy and continue to this day. Anyone who is interested in critiques, feedback, or advice can feel free to message me.