In this course you will learn how to build games for iPhone, Android, PC, HTML5 and Flash.
The objective of this course is to help you "a non-programmer"
create games without you having any experience in game development. If you are a programmer, you will find that this course will help you reduce the amount of time you spend developing games.
This course will enable anyone willing to enter the gaming industry and begin making games and apps. Ride the current wave of 2D game development for PC, Steam, Tablets, Mobile devices, Micro-Consoles and Browser based games.
In this course we will use Clickteam Fusion to build games without coding. We will use Clickteam Fusion's exporters to export games to different platforms (PC, iOS, Android, HTML5, FLASH, OUYA) all with a click of a button, just like that!
This course is not technical or theoretical, this is a hands on training course. From lecture 1 to the last lecture you will be actively engaged as the lectures progress and the instructor reveals new material.
Each lecture contains one or more example(s) for you to take a look an experiment yourself. At the end of the course you will learn how to build a Flappy Bird Clone and a Doodle Jump Clone. We'll also review some common techniques to build games in Clickteam Fusion.
Feel free to ask any questions I will be more than glad to help you.
* Although you can create 3D games in Fusion, this course will mainly focus on 2D game development.
Introduction to Clickteam Fusion 2.5.
What is Clickteam Fusion 2.5? CTF is a tool to build games without programming. It allows anyone with a computer and to be able to build games with minimal efford.
CTF comes in 3 versions.
Hello World Game
Using the level editor and the event editor to create anything you want.
Hiding and displaying text example
This is a quick overview of how to build a platform game in Clickteam Fusion 2.5. In this section we'll learn how to create different levels using this simple example.
Platform movement example
Creating a simple platform game without programming.
Windows and menus
Let's become familiar with fusion's interface and menus.
Important navigation items
Testing your game
Graphic mode 256 to 16,000 color
Build Mode (exe, SWF, APK, Xcode, HTML5)
Setting up application size
Play samples over frames
Sounds when not in focus
Edit default controller
Changing play area size
Setting up scrolling
Change background color
Number of objects
Change the name of the level.
Visible at start
Transparency and effects
Size / Position
Selecting object type
Follow the frame
Label your objects
Background properties, backdrops
Size and position
Height / Width
Obstacle type: Obstacle, platform, ladder
Background properties, Quick Backdrops
Type: Solid, Graident, Motif
Size and position
Height / Width
Obstacle type: Obstacle, Platform,Ladder
Bouncing ball object
How to work with path objects.
8 Direction object movement
This this section we see the following items
Race car movement
Let's setup a race car object
Working with the platform object. In this section we will look at the following items:
8 Direction movement - Physics Engine -
Working with Clickteam Fusion's Physic Engine. In this lecture you will see the following items
Axial object - Physics Engine -
In this video you will learn how to work with axial movement.
Platform object - Physics Engine -
This movement is very similar to the non-physics platform movement.
Race car movement - Physics Engine -
Spring Movement - Physics Engine -
Static Movement - Physics Engine -
In this lecture we will learn how to do the following tasks:
Fan Object - Physics Engine -
In this lecture we are going to lean how to use the fan object.
Joints Object - Physics Engine -
In this lecture we are going to learn how we can use physics joints.
This is only one example out of hundreds of different things you can do using physics joints.
Magnet Object - Physics Engine -
Particle Object - Physics Engine -
In this lecture we are going to learn how to use particles.
Rope Object - Physics Engine -
In this lecture we are going to learn how to use the rope object
Treadmill Object - Physics Engine -
Working with text
In this lecture you will learn the following items:
Working with counters
In this lecture we are going to take a look at how counters work
Score and lives
In this section we will learn how to use lives and scores
Creating a hidden objects game
In this section we are going to create our first game.
In this lecture we are going to learn how to work with interface objects
Working with animation
In this section we are going to learn how work with animation.
Working with sound and music
Exporting to android part
In this section we are going to learn how to export to games and apps to android
Exporting to android part 2
Uploading games to the Google Play Store
In this lecture we will learn how to upload game to the google play store
Setting up a new entry
Uploading .APK to the Google play store
Digitally Signing .APK
Exporting signed .APK
Preparing store for game release
Game project example
Exporting games to Flash
In this section we will export a game to Flash ( SWF)
Exporting games HTML5
In this lecture we are going to export a game to HTML5
Exporting games iOS
In this lecture we are going to export a game to iOS
Let's create Flappy Bird Clone
In this section we are going to create a Flappy Bird clone
Let's create Flappy Bird Clone
Let's create Doodle Jump Clone
In this section we are going to create a doodle jump clone
Hi! I’m Ron. I have a degree in Education, I also have extensive training in Graphic Arts and I'm a geek, for some reason seems to be a good thing.
I seem to be living two lives, in one life I am Ron Gonzalez, part-time college instructor. I teach Graphic Arts and Web Development, have a family with 2 kids and a beautiful wife, I pay my taxes and I help out older ladies to cross the road.
The other life is as an indie game developer, where I go by the Alias Sparckman, underground-cyber bot super hero with one objective and that is to free indie game developers from code by using new generation tools to build quicker, faster and better apps and games.
I have worked for a few third party game developing companies, Ubisoft and EA, Meagtrap Studios and others. I have done extensive work on GUI development, 3D modeling, character rigging, UV texture Mapping, Conceptual Art, Story-boarding and graphics and stuff like that.
In my spare time I develop tutorials and examples to help people like you to become what you always wanted to be, an Indie Game Developer.