Nebula Explained Professional
4.6 (11 ratings)
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Nebula Explained Professional

All the detailed information about using Nebula that the professional user demands
4.6 (11 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
74 students enrolled
Created by David Else
Last updated 3/2014
English
Price: $50
30-Day Money-Back Guarantee
Includes:
  • 2.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Full details in the course summary
View Curriculum
Requirements
  • A basic understanding of the principles behind using a DAW and plug-in effects
  • Any commercial version of Nebula that can load 3rd party libraries
Description

Nebula is famous for its amazing emulations of classic studio gear, but up until now it has been very hard work for the average user to get the most out of it.

Nebula uses unique and complex technology that has previously been understood by only a small number of dedicated computer audio geeks. Now at last this information is available for everyone in plain English!

Professional is the full version of the course and contains all the detailed information about using Nebula that the professional user demands. It contains all the lectures included in Starter and builds on this to provide all the specialist knowledge to transform your way of working with Nebula and the results you can achieve

The course is comprised of 22 lectures and will take approximately 2.5 hours to finish, and by the time you have completed it you will learn:

In the Welcome To the World of Nebula Section:

  • How Nebula's brute force emulation works and what it can and can't achieve
  • The different ways that Nebula can sample hardware and why we would use each of them
  • An overview of sampling using Nebula's NAT sampling software
  • How convolution impulse responses are used in reverb emulation
  • How sampling with Nebula differs from standard convolution
  • What the 'dynamic dimension' is and how Nebula can sample it
  • The limitations of Nebula's technology


In the Installation & Setup Section:

  • The difference between the 'Nebula' and 'Nebula Reverb' versions of the plug-in and which version you should be using
  • How to install and delete Nebula libraries easily
  • How Nebula's latency settings affect its sound and performance
  • How to Locate and edit the plug-ins XML files to customize your install
  • How to create multiple versions of the plug-in with different latencies
  • How to create alternative directories to store your Nebula libraries
  • How to add meaningful names to the default 3 character categories
  • How to add the ability to use TIMED kernels
  • How to adjust compressor look ahead time with AHEADLENGTH


In the Graphic User Interface Section:

  • How to easily change GUI parameters using buttons, sliders, keyboard input and the modifier keys
  • How to save a Program with a new name and change its category
  • All about RTE, The Flashing 'T', KERNELS:, MONO-L / STEREO and SPLITH / CLASSIC mode
  • About what the exact difference is between the FREQD and TIMED modes
  • About the kernel control grid and how SPLITH Works
  • About using an analyser and turning distortion kernels on and off
  • About what EVERY parameters on the global MAST page does in detail


In the Mixing With Nebula Section:

  • The basics of gain staging and understand how important it is in relation to Nebula
  • What good gain staging looks like
  • What exactly dBFS, RMS and dBu are
  • Why use -18dBFS instead of -20dBFS or another similar value
  • About using the 'magic' formula and measuring -18dBFS accurately using a free insert channel plug-in
  • About the accuracy and usability of Nebula's emulations
  • About how the core technology is used in preamps/consoles, EQ, reverb and compressors
  • About each category of program including examples of hardware types sampled, the general uses of each category and a review of their accuracy and usability


Every lecture starts by telling you exactly what you will learn in the lecture and ends with a detailed summary. These summaries are available as PDF files for you to download and print out. At the end of each section there are multiple choice questions to help consolidate your learning.

As an extra special bonus there is a full audio interview with Giancarlo Del Sordo (the creator of Nebula) included.

Enrol now and take your Nebula knowledge to the next level!

Who is the target audience?
  • All users of Acustica Audio's Nebula Plug-in
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Curriculum For This Course
Expand All 23 Lectures Collapse All 23 Lectures 02:15:21
+
Welcome To The World Of Nebula
4 Lectures 21:38

In this lecture we are going to cover:

- What type of plug-in Nebula is and what it can do

- What types of hardware Nebula can and can't emulate

- How Nebula can manipulate samples to make brand new effects

- How 'simplified computer model' based emulation has evolved over the last 12 years

- The difference between 'brute force' emulation and 'simplified computer models'

Preview 08:06

In this lecture we are going to cover:

- The different ways that Nebula can sample hardware and why we would use each of them

- An overview of sampling using Nebula's NAT sampling software

How Does Sampling And Playback In Nebula Actually Work?
04:20

In this lecture we are going to cover:

- How convolution impulse responses are used in reverb emulation

- How sampling with Nebula differes from standard convolution

- What the 'dynamic dimension' is and how Nebula can sample it

- How the 'dynamic dimension' exists in hardware other than reverbs

- In introduction to Nebula's distortion capabilities

How Does Nebula's Volterra Kernel Sampling Compare To Impulse Response Sampling?
06:16

In this lecture we are going to cover:

- The difference between the real world and digital technology

- The demands placed on hardware to make more realistic emulations

- The limitations of Nebula's technology

Conclusion: Can Nebula Make A Perfect Emulation?
02:56

Welcome To The World Of Nebula Quiz

Welcome To The World Of Nebula Quiz
12 questions
+
Installation & Set-up
5 Lectures 34:04

In this lecture we are going to cover:

- The difference between 32 bit and 64 bit Nebula
- Looking at what files to download on the Acustica website and general advice on installation
- The difference between Nebula 3 and Nebula 3 Reverb?

Installing Nebula
04:44

In this lecture we are going to cover:

- What exactly a Nebula library is
- What a Program and Vector is
- Installing a Nebula library using LibraryInstaller.exe and by hand
- Deleting a Nebula library or Program by hand

Installing & Deleting Nebula Libraries
06:39

- The difference between 32 and 64 bit versions of Nebula

- Measuring RAM use inside a project to estimate our RAM needs

Testing Nebula's RAM Use
04:12

- Making some basic and important changes to Nebula's default set-up

- Switching to GURU mode to enable us to make those changes

- Understanding how Nebula's latency settings effects sound and performance

- Changing Nebula's latency from within the GUI

Basic Set-up
07:59

- Locating and editing the plug-ins XML files to enable making the changes suggested in this lecture

- Creating multiple versions of the plug-in with different latencies

- Adding alternative directories to store your nebula libraries

- Adding meaningful names to the default 3 character categories

- Adding the ability to use TIMED kernels

- Adjust compressor look ahead time with AHEADLENGTH

- Silence Nebula's output at a chosen level

Advanced Set-up
10:30

Installation & Set-up Quiz

Installation & Set-up Quiz
9 questions
+
The Graphic User Interface
7 Lectures 35:41

- Changing parameters using buttons, sliders and keyboard input

- Using modifier keys

- A basic overview of the GUI

Changing Parameters & The Basic GUI Layout
04:38

- Using the program browser

- Going into detail on every parameter on the PROG page

The PROG Page & Program Browser
06:28

- Saving a Program with a new name

- Changing its Category

Saving a Program and Changing its Category
02:55

- RTE

- The Flashing 'T'

- KERNELS:

- MONO-L / STEREO

The KERN Page
03:23

- SPLITH / CLASSIC mode

- What are the FREQD and TIMED Modes?

- The kernel control grid and how SPLITH Works

- Using an analyser and turning distortion kernels on and off

FREQD, TIMED Modes and the Kernel Control Grid
05:36

- Details about what each of the parameters on the global MAST page does

The MAST Page
09:29

- How to set-up Nebula's MIDI learn so you can control it with any MIDI controller

- Every parameter on the DISK page

The MIDI & DISK Page
03:12

The Graphic User Interface Quiz
17 questions
+
Mixing With Nebula
6 Lectures 42:33

- The basic concepts of gain staging

- What signal to noise ratio and headroom are

- What happens if we record audio too low or too high

Preview 03:29

- Why is gain staging so important for Nebula?

- Nebula's dynamic layers

- The optimum input volume to Nebula and controlling the level of distortion

Gain Staging Nebula - Dynamic Layers & Distortion
08:42

- What good gain staging looks like

- What is dBFS?

- What is RMS?

- What is dBu?

- Why -18dBFS instead of -20dBFS or another similar value?

Understanding The -18dBFS Rule
05:47

- Using the 'magic' formula

- How to measure -18dBFS accurately using a free insert channel plug-in

- Looking at an example of using a soft synth with -18dBFS gain staging

Using The -18dBFS Rule
05:19

- The accuracy and usability of Nebula's emulations
- How the core Nebula technologies are used in different categories of program
- An example of dynamic layers and distortion in a Nebula spring reverb emulation

Understanding and Using Nebula's Libraries
07:37

- Preamps/consoles, EQ, reverb and compressors
- The core technology used in sampling each category
- An overview of each category
- Examples of hardware types sampled
- General uses of each category
- Accuracy and usability of each category

The Different Categories of Nebula's Libraries
11:39

Mixing With Nebula Quiz

Mixing With Nebula Quiz
14 questions
+
Conclusion
1 Lecture 01:25
Congratulations!
01:25
About the Instructor
David Else
4.4 Average rating
13 Reviews
87 Students
2 Courses
Founder at Learn Digital Audio

After leaving university in 1993 I embarked on a career as a musician. Throughout my twenties I wrote music and played up and down the country in many well known venues including the London LA2, Camden Underworld and the Cambridge Junction.

After getting signed to Wasp Factory Recordings I also worked with and began recording and engineering other musicians as a part of various label-related projects.

In 2001, approaching thirty, and having recently moved to Brighton, I decided to start my first business, Digital Media Duplication. That company ran for 10 years until the demise of the CD and optical media.

Other than the core skills needed for the audio mastering and disc manufacture, it gave me a very hands-on education in many areas including website design, customer relations, sales, marketing, IT and business development.

Over many years I have become very experienced in:

- Audio mastering and sound mixing
- Studio design, setup and room acoustics
- Music recording technology
- CD/DVD authoring, duplication and replication
- Audio hardware incl. sound cards, speakers, amps, outboard and control interfaces
- Audio software including Steinberg's Cubase & Cockos's Reaper
- Computer hardware including designing and building custom sound production workstations
- Advanced creative and corrective signal processing incl. EQ and compression
- Use of digital, thermal, offset and litho printing technology
- Artwork design and correction using Adobe's Photoshop


My new business Learn Digital Audio was formed in July 2012 with the aim of teaching people all the valuable information about audio production I have gained.